The metagame is not currently unbalanced, but there is an issue with the change in design philosophy.
There are powerhouse cards in almost every class that invite build-around decks that lead to a power level we're not used to. A lot of games feel one-sided because one player found their key card earlier than the other. Most games have huge swings that make minor adjustments feel inconsequential, even though they definitely are not.
A lot of players think that balance is the problem, but it is not. Standard mode is more balanced than most past iterations. The problem is that the gameplay has shifted dramatically and for a lot of players it's not what they like.
So basically it's Deathknights but as like, 3 mana cards?
I mean it's been pretty obvious that they don't give a damn about wild really. "they want to wait for the meta to settle" Secret mage has been a tier 1 deck for like over 3 years now and a 1 mana nerf to spring water will obviously not kill flamewaker mage.
I don't remember which youtuber said it, but I believe it's from a video called 'why nerfs are better than buffs' or something along those lines. It was talking about a hypothetical fighting game where character A always beats character B, character B always beats C and C always beats A. Though on paper all characters have an equal winrate, which is theoretically a balanced meta, nobody would enjoy this. That's what the current state of hearthstone has come to though sadly. Tickatus while balanced, perfectly fits that bad hypothetical. I honestly don't know what they could do to fix this meta however.
Tickatus isn't even OP in my opinion, it's just such a depressing card to play against. As someone who mains control decks it just feels terrible that my opponent can just auto-win against me with a single card. It's not OP, it just feels like fucking garbage to play against.
I think I like the state of the reward track better than the previous reward system, however the middle of the track felt like garbage to me and I still think that the initial implementation was rather poor.
Because if you play warrior you can actually tank the great majority of combo decks, but if they mill your own win condition you just straight up lose. *cries in Dead man's hand warrior main*
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https://www.youtube.com/watch?v=bKgWm5TNeBA
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So basically it's Deathknights but as like, 3 mana cards?
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I mean it's been pretty obvious that they don't give a damn about wild really. "they want to wait for the meta to settle"
Secret mage has been a tier 1 deck for like over 3 years now and a 1 mana nerf to spring water will obviously not kill flamewaker mage.
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I think it is because it reads 'replace your hands' which isn't technically a draw effect.
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I don't remember which youtuber said it, but I believe it's from a video called 'why nerfs are better than buffs' or something along those lines. It was talking about a hypothetical fighting game where character A always beats character B, character B always beats C and C always beats A. Though on paper all characters have an equal winrate, which is theoretically a balanced meta, nobody would enjoy this. That's what the current state of hearthstone has come to though sadly. Tickatus while balanced, perfectly fits that bad hypothetical. I honestly don't know what they could do to fix this meta however.
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Classic is also pretty aggro/burn dominated. Wild is all hyper aggro or flamewaker/mozaki mage with *VERY* little in between.
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This guide is great but why is it in comic sans?
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I'd adore Khadgar bladefist or N'zoth personally.
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Lunacy mage appearing multiple times. Imagine if renounce darkness warlock was a tournament tier deck lmao
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I'm pretty sure that Blizz has confirmed that old Ysera will give full dust value once the new one releases.
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You don't have enough dust.
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Tickatus isn't even OP in my opinion, it's just such a depressing card to play against. As someone who mains control decks it just feels terrible that my opponent can just auto-win against me with a single card. It's not OP, it just feels like fucking garbage to play against.
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Supposedly, according to a leak, it should be releasing on the 21st. If this is the case it'd be quite odd as they're not even marketing it.
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I think I like the state of the reward track better than the previous reward system, however the middle of the track felt like garbage to me and I still think that the initial implementation was rather poor.
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Because if you play warrior you can actually tank the great majority of combo decks, but if they mill your own win condition you just straight up lose. *cries in Dead man's hand warrior main*