Am I the only one who is kinda done with the cards that have 'flip a coin to see if you get either the worst or the best x-mana minion, which will decide if you win or lose the game'
- FabioF13
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Kovachut posted a message on NERF-Herders - How cards should have been nerfedPosted in: Standard Formatinnervate - refresh 2 mana crystals
FWA - tbh i don't think it needed a nerf, because the weapon class should have its own strenghts. if I have to nerf it anyway - battlecry: can't attack minions this turn
- hex - kinda salty about it, but if it the nerf has something to do with future cards, then so be it
- warleader - i like asmo's opinion
- SP - meh, if the taunts had 4 life, then at 5 mana the card can be also reasonable. Tbh i don't have something against the original card in the first place, but I'm kinda ignorant about the future.
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Vision136 posted a message on Aggro Paladin #159505Posted in: Aggro Paladin #159505Oh boy, the top four winrates are from a variant of aggro paladin, what a fun and diverse meta we have nowadays.
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DoubleSummon posted a message on How is Toki, the new mage legendary, even remotely fun?Posted in: General DiscussionWhy does everyone opens a thread about each card? just post your opinion in the card discussion.
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Paddy_lol posted a message on TWW new and exciting archetype Charity DruidPosted in: TWW new and exciting archetype Charity DruidYou can't replace the kind and gentle smile of Ultrasaur. This deck doesn't work without it.
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Dirtymo posted a message on I don't like what this game has becomePosted in: General DiscussionI'm sort of a new player to Hearthstone, entering the game only at Un'Goro. I'd like to take a moment and discuss the game itself. Not the state of the game so much. For a better insight on my gaming habits, I come from Fantasy Flight Games LCGs (and to be precise mainly Conquest, which has already been cancelled).
At first I really loved the game and learning all that new stuff seemed like this game had some depth to it. But I've come to realize this is not a great competetive game. "Boohoo crybaby go away then". Yes, you're right in saying that but I want to have a discussion on WHY so many threads like this constantly pops up and "nerf this", "the game is broken" etc.
This game is absolutely gorgeus with a technical team ala Blizzard, and the playerbase is so vast I can always find a game in seconds. Game time is short, and everything seems solid and interesting on the surface. So we (competetive players) trick ourselves in wanting this game to be more. It has all the promise to be something huge! But it falls short. I've understood that the goal of the designers is having a close to 50% winrate with as many decks as possible. That is strike number one for me. I absolutely love a game where good players win +80% of the time. And when they lose, they can track a misplay during the game, not just a bad dice roll.
Hearthstone shows it's age in having a linear mana system and one card a turn drawing system, in addition having only one win condition (fatigue is clearly not supported enough, and imo it shouldn't because it's quite unfun). This leads to super draw dependant games where the one who gets a better start has such a huge upperhand that the outcome feels decided during the first two rounds. When aggro is also supported so much with the laddering system as is, it leads to a flooded aggro-ladder where luck of the draw is the main way to win. For me that is not enjoyable.
I still play daily, cause I'm addicted (lol) and I strive to come up with an original deck to rule them all! And I do enjoy the game to a degree for sure, but I hate that it's not what it could be :'(
So why don't I move on to another game? That's the question! I have no idea what that game is. I installed Gwent on my Xbox and I find that one much deeper than Hearthstone, but it's not yet available to mobile devices so there's that. I find Hearthstone to be such a Juggernaut in the industry that it takes away from the competition and there is less room for smaller games to rise against this behemoth. And that yet again makes me sad that this already so well established game is not what I want it to be!
Why I find these salt threads interesting, is the fact that we can actually learn from these. We can identify the problems and start innovating new systems. I am a board game enthusiast and a published board game designer (one children's game, but still!) so I take every notion into account and brew ideas that a good and enjoyable game needs. I have actually started prototyping a new competetive card game system already and while I think I don't have a great chance in ever getting through to the wide audience, I've still tried and put my ideas forward! :)
Game on!
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YJHS2000 posted a message on Psychic Scream Pre-Nerf ThreadPosted in: Card DiscussionPsychic Scream will be nerfed in a couple months. Aside from being the best board clear ever, it also breaks several archetypes. And its going to a class that is already top tier. It even ruins the already awful new Hunter card To My Side! by destroying its condition.
So how will it be nerfed, or how should it be nerfed? This is my first thought below:
What are your ideas?
EDIT: Apologies for the poll. Not sure how that happened
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TwoDoorsThePlebLord posted a message on New Priest Card Reveal: Twilight's CallPosted in: NewsThe nighmare never ends, does it? We just had a full expansion of priest being a dominant class, do we really need another one?
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Tykaine posted a message on New Priest Card Reveal: Twilight's CallPosted in: NewsWhen I saw the icon for this on the reveal schedule, I was hoping for more dragon support. I do play a lot of Wild N'Zoth Reno Priest, so this is very welcome.
However, I fear this will be more of a Big Priest card along with the Lesser Diamond Spellstone. It seems like Big Priest was never intended to be an archtype, but now it's here they're adding more support and encouraging what is actually the most self-playing autopilot deck in Hearthstone's history...
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Xaros posted a message on New Priest Card Reveal: Twilight's CallPosted in: NewsAt this point I expect the next priest card to be a nuclear nuke to wipe their opponents in real life.
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I mean, I believe it's almost in the class identity for Hunter.
Until Kingsbane-lifesteal, Rogue was the same way.
Thematically, both of these class archetypes are focused on dealing damage, not taking it.
Rogue doesn't have armor but has ways to effectively dodge attacks by sapping or killing minions through high tempo cards.
Hunter doesn't have armor because it has a playstyle more geared to being the one on the offensive, not defensive.
Additionally, as other people have stated, Hunter has the playstyle built into his hero power to simply go face.
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You might be the only one that loves this card, period
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For a game that's constantly telling it's player base that they like to design some cards just for FUN, Shudderwock is one of the least FUN cards to play against.
Almost every auxiliary card is simply a build-up/delay to get to the late game and the Shudderwock animations are unbearably long and boring after you've seen it once.
That's the only reason I think it needs to be revisited, not from a power-level perspective.
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Oprah Druid
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See: "Why people Teabag in Halo"
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"This meta is just one long smorgasbord."
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Still way too early to determine, but what cards should NOT be disenchanted/dusted at this point because they may receive a corrective nerf in the future.
example: To My Side! : sure, the Meta is obviously just forming, but duplicates of this could be very valuable if it gets the Call of the Wild treatment.
On the flip-side, which cards are we safe to go ahead and disenchant for dust.
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The whole "if your deck has no minions" thing HAS to tie into the recruit mechanic for Hunter. They have to give Hunter some powerful recruit spells to pull some minions out of his deck before triggering the condition cards, otherwise, the class will never work with this stuff.
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The card artist's last name though hahaha
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Isn't this just nasty for Arcane Giant ???