• 5

    posted a message on Possessed Villager

    Seems like a better version of Argent Squire for warlocks, works better with a bunch of cards like Knife Juggler, Void Terror, Twisting Nether (and Brawl), Power Overwhelming, etc

    are there any situations where it isn't better (apart from divine shield specific effects that nobody plays)?

    I guess argent squire stays in its position for dire wolf and stuff, while this card would summon a new one on the right..

    Posted in: Possessed Villager
  • 4

    posted a message on Coldarra Drake

    pretty sure they mean your refreshed hero power won't exhaust as a result of the drake dying. if you use it again then it will exhaust, after the drake is dead

    Posted in: Coldarra Drake
  • 3

    posted a message on Warbot

    This card is so-so in my books, good in some situations and bad in others, but Armorsmith seems to be just much more versatile. Against hunter and mech decks, it can trade and survive against 2-1's, and then possibly kill something bigger as a 2-1 itself. With two attacks, it can also trade evenly against 2-3's. It also does very well against classes that make 1-1's: paladin and warlock. However, if you play this before your opponent plays their 1-drop, you can easily get punished by a 3-2, who will kill it and survive.

    All in all, I'd say it's pretty good if you're facing classes that play or make a lot of 1 health minions, but you also have to think about what use you will get out of it... what kind of deck would you put warbot in that works better than existing ones? Control and patron don't really need it, and whirlwind effects kills all 1-health minions on the board anyway... Armorsmith does a similar job to warbot during early game in killing one-health minions, and is much more versatile as it can also be used as part of a whirlwind combo. Chow provides a more reliable 2-3 body for 1 mana if you're looking for early tempo.

    Posted in: Warbot
  • 20

    posted a message on Ironbark Protector

    Completely different in arena though... if the enemy has this you better hope to dear god you were lucky enough to get hard removal

    Posted in: Ironbark Protector
  • 2

    posted a message on Patient Assassin

    pretty cheap removal and a tad difficult to kill... takes at least one turn to set up though and aoe will kill him in one hit. not that great imo

    Posted in: Patient Assassin
  • 3

    posted a message on Kel'Thuzad

    As soon as I saw this card, I thought about the stealth combo..

    Master of Disguise + Kel'Thuzad + Taunts such as Sunwalker would be really nasty, but at least it won't be invincible as your opponent can attack through after dealing with the taunt (temporarily).

    Posted in: Kel'Thuzad
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