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    posted a message on The Fury of the Stars!

    Hasn't happened to me in any game, so I wouldn't be concerned about that in your place. You only run one copy of Unleash the Hounds, meaning the probabillity to draw and play both, Zul+Hounds, is really small.

    Posted in: The Fury of the Stars!
  • 3

    posted a message on The Fury of the Stars!

    I have been trying out the new version of the deck for exactly 20 games now and there are a few things I'd like to share:

    Archmage feels amazing in most of the situations I had during those 20 games, thus I think he should be in the deck. While he doesn't help so much against Aggro, he is insanely effective against Bomb Warrior and Khadgar Mage (which are the most common matchups for me). That is, if u get to play him with spells like Unleash the Beast, Deadly Shot and Animal Companion. In addition I want to mention that Archmage rng can make some things harder for you, especially when used with the other spells than those 3.  It has happened to me, but it has never lost me an already won game.

    Same thing can't be said about Unleash the Hounds. The card has bought me some additional turns (in 3/20 games to be precise), but it hasn't been gamechanging at any point. I know 20 games is not much to tell if a card fits into a deck or not, but this is just my personal experience.

    I really like the suggestion with Zilliax. Since Token Druid has 2/2, 3/3, 4/4 minions most of the time, he might be able to get you an additional turn by healing you up, setting the board up for some spells or just clearing it.

    To sum up my thoughts: Vargoth should be in this deck. Unleash the Hounds is not necessary and can be subbed out for anything, depending on what you face the most.

    That being said, the deck feels perfect to me and should be even stronger once Token Druid will be balanced.

    Posted in: The Fury of the Stars!
  • 8

    posted a message on The Fury of the Stars!

    So I have played quite a few games with this deck and it's probably the deck i had the most fun playing with in quite some time. I feel like every single card in this deck is usefull and makes this deck work, except for Fletcher and Frenzy. There are two main issues with these cards:

    Firstly, out of 20+ games, I haven't gotten into fatigue, even though Frenzy was still in the deck. In some very rare cases i got to use it as a way to get back board control, but 90% of the time I had it in hand, it simply was a wasted spot.  The deck struggles against Token Druid and Frenzy doesn't really help in fixing that problem.

    Secondly Fletcher feels almost the same to me, maybe even more useless. Out of all these games I have used its effect two times and i don't feel like any of these have been gamechanging. It may be so, because I struggle to keep my 1-drops. However, since this deck feels like a control type to me, I use most of the 1-drops to prepare Baited or Explosive, which often results in having nothing left to make use of Fletcher.

    So far my substitution ideas have been: Multi-Shot and Halazzi

    One last thing I have noticed: while Bomb Warrior matchup seems to be winnable, I have faced a few Control Warriors stacking up tons of Armor. Appears to me like a lost matchup, though this might be due to bad draws.

    Edit: I forgot to thank you. Thanks alot. This deck literally made the game enjoyable for me again.

    Posted in: The Fury of the Stars!
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