Sif is empowered by playing spells from each school of magic, maxing out at 7 (add in her innate +1, she maxes out at Spell Damage +8). As such, the goals of the deck are to 1) Play spells from each different spell school, 2) amass burst damage in your hand, and then 3) Play Sif and send it all face.
There's no dedicated "Combo" in the deck because its burn pieces are rather disposable. The classic example is Forged Molten Rune and an Arcane Bolt for 33 damage from a max power Sif, though the upper ceiling of damage can get much higher when discounts get involved.
Yeah it's not rare to do around 60-80 damage if you time your mana discount properly. Not even Control Warrior or Blood DK stand a chance against that. It's only weakness is Dirty Rat, Theotar, the Mad Duke and Aggro.
Best way to counter them is to tech Ashen Elemental. But you need to get them low enough to get killed by the 2 damage they take next turn or at least slow them down to not go infinite.
First of all, i like your creative approach of the deck. But i also see some problems.
Isnt a Mana Giant a good idea with that many spells?
How often did your Trick Totem backfire?
Why are you not running Rolling Fireball /Combustion/Firebrand (all are exceptionally good against aggro)
Azure Explorer is good Value, but horrible tempowise.
And last but not least: Do you really need 4 Secrets. I think that's too much. Especially highly situational ones like Spellbender. Or is all you face Pure Libram Paladin? ^^
0
Insane card. Definitely one of the crads both aggro and control will use.
0
This card can be very strong in any deck that wants to dump it's entire hand in one turn and hope opponents have no way to clear.
0
I wouldn't mind at all if this turns out playable. Seems fun.
0
No need for Putricide. Evasion is much more helpful
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Ignis, the Eternal Flame is most of the time enough to close out the game if your opponent has no weapon destruction. You can also copy your Ignis with Power Chord: Synchronize or Creation Protocol for a lot more beefy weapons
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Yeah it's not rare to do around 60-80 damage if you time your mana discount properly. Not even Control Warrior or Blood DK stand a chance against that. It's only weakness is Dirty Rat, Theotar, the Mad Duke and Aggro.
0
Best way to counter them is to tech Ashen Elemental. But you need to get them low enough to get killed by the 2 damage they take next turn or at least slow them down to not go infinite.
1
First of all, i like your creative approach of the deck. But i also see some problems.
Isnt a Mana Giant a good idea with that many spells?
How often did your Trick Totem backfire?
Why are you not running Rolling Fireball /Combustion/Firebrand (all are exceptionally good against aggro)
Azure Explorer is good Value, but horrible tempowise.
And last but not least: Do you really need 4 Secrets. I think that's too much. Especially highly situational ones like Spellbender. Or is all you face Pure Libram Paladin? ^^
0
Why not allow it to work only with spells, or restore mana you spent? There are more options to not cripple Shaman too much.
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here you go https://hearthstone.gamepedia.com/Kazakus
1
It is only affected by your mmr. Ranks don't mean anything.
-1
It's like a Flamestrike but with upside. If Control DH will be a thing this is going to be a staple card to punish token decks.
2
It's like Shadowbolt, but with upside. Will definitely see play.