My guess is that the new weapon is whenever you cast a spell cast it again. Therefore, if you meet the condition on this card with new weapon, you'll get 4 companions.
This could be good as you can control what mana it ends up as, if you get an unlucky one (such as doppleganster) then pump it up again to get a 6 drop.
Based off how Nourish works, it does refresh your spent mana crystals. I think this card is not as op as many believe. Ofcourse you do not want to remove this if the Druid plays it on turn 4 or 5 because the Druid will then have 10 mana on their turn to play Jades and other big minions, however you can counter it's effect. The druid has no real way to destroy their own weapon, besides playing Medivh, so if you hold your ooze until say turn 8 when it has one durability left then play ooze, all the card would've done is ramp them for 1 mana crystal, and they don't get the refresh.
-6
Your "neat-ass" combos were available in year of the mammoth... They weren't good then.
0
My guess is that the new weapon is whenever you cast a spell cast it again. Therefore, if you meet the condition on this card with new weapon, you'll get 4 companions.
31
I just don't get why this is a thing?
2
Why?
0
This could be good as you can control what mana it ends up as, if you get an unlucky one (such as doppleganster) then pump it up again to get a 6 drop.
1
Based off how Nourish works, it does refresh your spent mana crystals. I think this card is not as op as many believe. Ofcourse you do not want to remove this if the Druid plays it on turn 4 or 5 because the Druid will then have 10 mana on their turn to play Jades and other big minions, however you can counter it's effect. The druid has no real way to destroy their own weapon, besides playing Medivh, so if you hold your ooze until say turn 8 when it has one durability left then play ooze, all the card would've done is ramp them for 1 mana crystal, and they don't get the refresh.
1
0
Shadow Word: Death your 7/3 http://www.hearthpwn.com/cards/42-spellbreaker