Cosmic Alignment is meant to be a combo enabler. It allows you to play two cards whose combined cost is more than 10 in the same turn, using up 9 of your mana in the process and taking up an extra card, too (which makes the combos harder to pull off). It wouldn't help with the Force of Nature+Savage Roar combo, because you wouldn't save any mana on it with this card. I thought Druid was the best class to give this too. Definitely not mage because they could double Pyroblast.
Fancy Footwork does three damage when you combo. And nothing when you don't combo. That's why I think you can get away with the combo being good here. You could use it as a combo-enabler if you need to, which was part of the point. If you play it as the first card on your turn, nothing happens. I could maybe make it read "Deal 0 damage. Combo: Deal 3 damage instead."
Seduce is supposed to be a new control for rogue. You can use it to steal a minion, like Mind Control. Except that it takes up your next draw and you still have to pay for it. Which is why it costs more than Assassinate or Entomb, but less than Mind Control.
I personally like the possibilities of Celestial Alignment. Imagine playing Aviana after that.
I agree with GearOFF on Fancy Footwork. I'm not really sure about Seduce though :/
I was wondering if someone could comment on this shiny one here please :) The idea is that instead of drawing spare parts you'll actually be drawing any of these three gems. Is this too overpowered? Thanks!
Next: Another Aspirant - "An aspirant minion like Darnassus Aspirant, Orgrimmar Aspirant or Dalaran Aspirant (so a class-specific minion that goes with the other tree: someone riding something with an ability that has to do with the class)"
Next: Another Aspirant - "An aspirant minion like Darnassus Aspirant, Orgrimmar Aspirant or Dalaran Aspirant (so a class-specific minion that goes with the other tree: someone riding something with an ability that has to do with the class)"
Next: A card that has a unique deck-building rule or mechanic. (For example, MTG's Relentless Rats: "A deck can have any number of cards named Relentless Rats".)
What do you think?
Next: A card that has a unique deck-building rule or mechanic. (For example, MTG's Relentless Rats: "A deck can have any number of cards named Relentless Rats".)
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You don't play Old Gods, Old Gods play you!
They should have "Battlecry: Replace your hero with this minion and summon your hero as a minion." OH THE FLAVOR!
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The truth is we won't be playing the Old Gods, the Old Gods will be playing us!
We need them to have Battlecry: Replace your hero with this minion and summon your hero as a minion. OH THE FLAVOR!
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Hello! For this week, I've decided to make something that may or may not be a huge flop xD
So I ask for feedback on the balance or fun of this card!
Nothing could possibly go wrong >.>
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I was wondering if someone could comment on this shiny one here please :) The idea is that instead of drawing spare parts you'll actually be drawing any of these three gems. Is this too overpowered? Thanks!
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It's based on http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193535 from MTG.
What I had in mind is that you select a card from your collection - I should have worded that in there :P
(your card gallery appears and you have to select a card)
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