Can confirm, is a good deck vs all except Paladin. Will lose pretty much 100% of the time because of Equality. Currently at 68% win rate in D10-5 after +30 games. Would be 80% if you remove my paladin losses
Priest is the only quest deck that cannot play the final card the same turn it receives it... this utterly destroys that archetype. I was finally climbing as quest priest after years of the game meta being aggro :(
Thats not what sleeper means. If everyone thought it was gonna be trash, then it released and it turned good, thats not sleeper, thats just everyone was wrong. Sleeper means it had been out for a while and then people figured out how to use it correctly :)
Yet another bipolar moment for the devs. Everytime I think theyre finally shifting the game towards more control/tempo heavy, they print these shitty OTK cards.
I'm also a programmer and I'm not getting into an argument about how easy or not it is, because none of us have access to the code.
What I do know is they, as programmers, should absolutely not be releasing anything that they didn't test. Did ANYONE test this BEFORE they released it into the game the first time? It doesn't seem like it. So why are they releasing untested features?
You're also a programmer and you still have this opinion? What do you program, toasters? Anyone worth their programming salt will know it is virtually impossible to test every possible scenario in a system as complex as a card game, which has millions of interactions. Again, not making excuses for them, but it is easy to wrap one's head around how this can and will happen often.
The moment he said "im not a programmer", I took it as a disclaimer to disregard the following opinion. I am too a programmer and before that i used to be a restaurant waiter. So many things that people think are simple fixes are really not, and those outside the profession (in either case) would never understand unless in the situation themselves. Well said sir
Ah yes, the always insightful comparison of gameplay vs shop. If you were a business, which one would you prioritize? Do you think they're equivalent in effort to get right? A system (payment processing) that a single person could maintain is equal in scope to a game that takes hundreds to develop, hmmmm, very hard to understand indeed
0
At least its an epic, which means it wont be a guarantee play-against
0
Like, the whole dick? Or just part of it?
0
Can confirm, is a good deck vs all except Paladin. Will lose pretty much 100% of the time because of Equality. Currently at 68% win rate in D10-5 after +30 games. Would be 80% if you remove my paladin losses
0
Kind of? Today's quest priest uses Thrive in the Shadows to draw it the same turn it shuffles it
2
You cant get it back if stolen. They will most likely play it the turn they stole it
0
Priest is the only quest deck that cannot play the final card the same turn it receives it... this utterly destroys that archetype. I was finally climbing as quest priest after years of the game meta being aggro :(
5
He did say crazed alchemist first :\
-1
Thats not what sleeper means. If everyone thought it was gonna be trash, then it released and it turned good, thats not sleeper, thats just everyone was wrong. Sleeper means it had been out for a while and then people figured out how to use it correctly :)
6
Yet another bipolar moment for the devs. Everytime I think theyre finally shifting the game towards more control/tempo heavy, they print these shitty OTK cards.
6
man i really hate 0 cost spells
1
You're also a programmer and you still have this opinion? What do you program, toasters? Anyone worth their programming salt will know it is virtually impossible to test every possible scenario in a system as complex as a card game, which has millions of interactions. Again, not making excuses for them, but it is easy to wrap one's head around how this can and will happen often.
1
The moment he said "im not a programmer", I took it as a disclaimer to disregard the following opinion. I am too a programmer and before that i used to be a restaurant waiter. So many things that people think are simple fixes are really not, and those outside the profession (in either case) would never understand unless in the situation themselves. Well said sir
2
Im not making excuses for them, nor am I disagreeing with your point. But it gets boring to see this exact comment every single time :\
1
Ah yes, the always insightful comparison of gameplay vs shop. If you were a business, which one would you prioritize? Do you think they're equivalent in effort to get right? A system (payment processing) that a single person could maintain is equal in scope to a game that takes hundreds to develop, hmmmm, very hard to understand indeed
1
Thanks for sh!tt1ng on my parade with facts...