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    posted a message on New Rogue Spell - Raiding Party

    With the spirit is 4 pirates and 2 weapons. Broken and OP

    Posted in: Card Discussion
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    posted a message on New Paladin Minion - Spirit of the Tiger

    Expensive and bad stats (3 health). This will allow to summon Shirvalla finally but isnt meta defining. 3/5

    Posted in: Card Discussion
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    posted a message on New Neutral Legendary - Oondasta

    Isn't so good because there are a few (almost nothing) beasts deck. They are releasing some beast cards, but not enough. I hope isn't just for druids.

    Posted in: Card Discussion
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    posted a message on New Paladin Spell - A New Challenger...

    People say sunwalker. I said Cairne Bloodhoof on steroids Like it. 

    playable, not meta-defining by miles honestly. Still waiting for something to create a viable Shirvalla deck

    Posted in: Card Discussion
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    posted a message on New Warlock Minion - Reckless Diretroll

    Good in paper. But still discard mechanic is so bad in this game that is a just playable for me.

    Posted in: Card Discussion
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    posted a message on New Priest Card Reveals - Bwonsamdi, the Dead & Spirit of the Dead

    Meh card. You need to do a lot of setup, to bring the minions that your opponent already killed, to your hand again.

    I would rate it playable if, instead, the card ressurect minions or fill the board with minions from your deck.

    Now is just another Memedictus, and the spirit card isn't helping at all

    Posted in: News
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    posted a message on New Priest Spell - Surrender to Madness

    i don't know, priest doesn't have ramp mechanics to recovery from losing 3 mana. To late game is, lol, too late. For early game is a suicide. You can say "we can comb this with the lady in white". Yeah but you need to survive past turn 8.

    Posted in: Card Discussion
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    posted a message on New Paladin Minion - Immortal Prelate

    At early game is expensive. 2 mana, drop this, pass turn (if mana wyrm now is bad, this card can be worst, needs to die, be draw and be drop into the board again AND needs to dodge every silence/polymorph to make it worth). Your opponent can use a minion  spell/hero power and gg.

    To make it worth, you should drop this and apply a buff to it the same turn, and pray for your opponent to not have a silence or polymorph.

    We need to see if we are going to have cheaper spells to support it, I hope that more than "add 1/1 to the minion for 2 mana" ones, i expect more creatives ones.

    Posted in: Card Discussion
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    posted a message on New Warlock Legendary - Hir'eek, the Bat

    If you have the luck to land all the buffs in this minions, is worth. But now buffs are random or this card must be your left one. Warlock have some buffs but they are in board ones, so isn't so good.

    Other way, fils your board with 1/1 for 8 mana in turn 8.

    Posted in: Card Discussion
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    posted a message on New Rogue Minion - Spirit of the Shark

    Impressive.  Rogue's always win. We need to see if card's like Vinespine slayer can target 2 different minions (I doubt but still).

    Stealth helps a lot to play it for 1 extra turn. Not to mention that you can drop 2 to the board and then something good.

    We need to see if we are going to receive more battlecries and combo cards this expa

    Posted in: Card Discussion
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    posted a message on New Warrior Weapon - Sul'thraze

    Well, can help you to kill that taunt and land 4 dmg to your opponent's face.

    Better than folls bane, and can be a replacement to fiery war axe. Now warriors have enough armor to deal with the trades to make it valuable.

    I think that we will see it a lot, more than expected

    Posted in: Card Discussion
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    posted a message on New Mage Minion - Pyromaniac

    Decent one, extra card per turn if you manage it's condition

    Posted in: Card Discussion
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    posted a message on New Mage Legendary Minion - Hex Lord Malacrass

    is not Meta-defining because it's cost 8 mana (drop it, hero power, end turn). Sounds similar to ultimate infestation, but without the armor and direct dmg (maybe that is why cost only 8 mana). Isn't too good.

    But it will help with some combos or nukes. Carefull to comb it will Aluneth, because burn your own cards

    Posted in: Card Discussion
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    posted a message on New Paladin Legendary - Shirvallah, the Tiger

    If you can't drop it in the board at turn 7-8 max, is has zero value. Isn't a win condition, or even a winning board condition like warlock one, nor even to make good pressure (7 dmg isn't enought to kill lich king for example).

    And remember that, aside of other classes, paladin' spells has the requirement to have A MINION IN BOARD. At least one, even equality or consacration. So isnt just dropping spells, you need a target in your board. So add 2 more mana in hero power to all your calculations, as a minimum standar (of course you can drop 1 mana minion, but not every turn).

    Zero Value

    Posted in: Card Discussion
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