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    posted a message on Easy Legend with DH-Outcast ft. Going Down Swinging

    They finally made some great Outcast synergy, but decided to let Kor'vas leave. :(

    Posted in: General Discussion
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    posted a message on Cards present only in the core set that rotate out!

    Here's the complete list of all the cards that left and were added to the Core set. If you didn't own the cards that returned to the Wild outside of the Core set, you no longer have any access to them now; and you'll have to open packs or craft them as normal.

    Posted in: General Discussion
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    posted a message on Corgi Cup Battlegrounds emotes gone from shop?

    I've been checking every day since February, and have never seen them available yet, even though they released the hero a month ago. I wonder if it's only certain regions, or if it was missed somewhen.

    Posted in: General Discussion
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    posted a message on Has power creep ever been this bad?
    Quote from zynessa >>

    It's a difficult situation. Blizz has three options, and none of them are that great. 

    1) Release very bad expansions where very few of the cards are even remotely worth looking at (for example, Rastakhan and TGT)

    2) Continue power-creeping to avoid problem #1

    3) Revamp the entirety of Hearthstone's sets to lower the power. 

    Because you can't really just use the rotation to lower power levels THAT much, since there are more formats in the game right now that uses non-standard sets than there are that just use standard sets. Yes, they primarily care about Standard, but they can't start making sets that will never be worth purchasing for non-standard players. Arena, Duels, and Wild might all be individually much smaller than standard, but when you factor them in together, they are a very large playerbase. 

     For Standard, it seems the best course of action would be to rotate ALL expansions every year --- not just two years' ago expansions. This allows them to start fresh and refresh the power levels every cycle. There are many expansions per cycle, and with how the cycle works now, they are constantly trying to outperform each last expansion, because they're not getting rotated for another year; so if you remove them completely, there is no hard power level competition, and this will allow them to focus more on other things.

    And Wild would still be focused on finding all the pieces that fit together over the years.

    Posted in: General Discussion
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    posted a message on Book of Mercenaries: Tavish - Hunter

    They do tell you what to do. Listen to the conversation, and read the cards! Now, you may have to experiment a tiny bit on exactly how to play the cards; but that is what makes it a puzzle. This 'puzzle' is actually extremely easy. It's just a small break from all the fighting, really.

     

    (Maybe this is why developers feel the need to always be holding players' hands through everything. Can't critically think for even a moment.)

    Posted in: News
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    posted a message on So when is the next expansion??
    Quote from MyDude33 >>

    It's always amazing that these popup either right after an expansion or right before. Never in that downtime between.

     What do you mean? We are in the middle of an expansion, now.

    Posted in: General Discussion
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    posted a message on Returning player asking for some tips about the rewards track

    Currently, we are a bit less than halfway through this expansion and rewards track cycle. It should very well be doable to complete the track with only a couple hours a day. (I play only about 2-3 hours a day, 2-3 days a week, and I just reached level 100). The main source of experience is completing all 10 quests every week; if you do that, you'll be fine.

    If you want the extra heroes, coins, card backs, go for the Tavern Pass. That's its main selling point; otherwise, just play the game and have fun without it.

    Another source of experience is, indeed, completing achievements. You can only obtain experience from the current expansion's achievements, so be sure to take a look, but beware: many of them can be quite difficult to obtain. Look through your achievements, there can be some interesting rewards. You may have completed some of them already. They have a chest icon indicating there is a reward that isn't achievement points. It's mostly just Golden/Diamond cards and new coins and card backs.

    I hope this answers some of your questions. Now, get in there and fight, maggot! (Have fun!)

    Posted in: General Discussion
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    posted a message on Is Tavern Pass retroactive?

    It doesn't matter. Doing the math, it would only gain you a grand total of four levels if it were applied retroactively. Although, it can be a nice boost, especially after Level 100, it's not really that much for now. And moving forward with the pass would net you a more positive return on your experience.

    Posted in: General Discussion
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    posted a message on better use of gold?

    Greetings! This is an interesting question you have asked. I'll try breaking it down a bit.

    The League of Explorers costs 2800 Gold and yields 2585 Dust. One Night in Karazhan costs 2800 Gold and yields 2475 Dust. The total cost is 5600 Gold with a reward of 5060 Dust.

    That same cost being spent towards Arena would yield ~37 runs (not including extra from winning gold). The average rewards would yield ~5480 Dust. This is assuming that rewarded Gold is spent towards Packs. On average, spending the rewarded Gold on Arena nets a yield of ~5390 Dust. As you can see, it would be more slightly more efficient to buy packs, unless you are winning with 4+ wins per run. However, this could vary wildly depending on your results.

    All options are very close. I would say that it would matter more if there are any specific cards in these expansions you may want. That alone may tip the scale in the expansions' favour. However, if you truly don't care about any of the cards, then Arena may be more efficient. And you are rewarded packs that can directly improve your standard collection. However, if you get less than 3 wins per run on average, you may be better off with the expansions now and save the Arena for later.

    There's no strict right or wrong answer here. It more or less depends on exactly what cards you're looking for.

    I hope this helps and answers most of your questions.

    Posted in: General Discussion
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    posted a message on Heroic Nefarian Skip Onyxia OTK

    After hundreds of attempts at this fight, I absolutely hate Nefarian. I cannot figure this out, at all. I cannot even survive to turn 5 with the hoard of minions Nefarian summons, let alone getting to turn 8+ summoning Kel'Thuzad or big enough taunts. My minions are always dead, and he always has a full board, even after using Holy Nova. And even if I manage to buff minions, he still destroys them as if they were nothing. He took down several 30-health minions during his turn, in my last fight. This fight is extremely frustrating.

    Every single turn, he summons 2 4/2 Bone Constructs. I try to play my small minions or Holy Smite, but he always has his 'deal 4 damage cards'. Usually, I am at 10-15 health going into turn 4, and can never recover. Turn 4, I cast a Holy Nova. Then he summons more Bone Constructs and smaller dragons, to which I can do nothing as I am never able to secure a minion on the board, and just lose. This scenario is ~95% of my games.

    There are dozens of posts here saying how easy it is to get on their first try. It feels like they are lying. There's no way everyone got the perfect luck to align.

    If anyone has any useful tips or suggestions, I would be much obliged.

     

    Posted in: Heroic Nefarian Skip Onyxia OTK
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    posted a message on Fractured in Alterac Valley Launch Day - Everything You Need To Know!

    I'm glad they finally were able to seperate Faction from Race.

    Posted in: News
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    posted a message on I'm not tripping, am i?

    You should have your own copy of the card in the Legacy set, where you can craft and uncraft cards that may also appear in the Core set.

    Posted in: General Discussion
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    posted a message on Mercenaries Mode looks like Trouble
    Quote from Shipmen >>

    It looks like a game from the '90s which cost 130€. 

    Do you guys have money?

     It's free; it costs 0.

    Optional bundles that give you nothing special that you can't get for free by playing. It's just a small boost to save a little time while supporting the company if you so desire.

    Posted in: General Discussion
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    posted a message on Mercenaries Mode looks like Trouble
    Quote from Rradogs >>

    When I heard a new game mode that would be related to a Roguelike RPG I expected something better structured and fun not a Battlegrounds 2.0 with fewer functions.

    Mercenaries looks like it has way more functions than Battlegrounds; let's not be ridiculous, here. Battlegrounds is a very simplistic mode with many heroes and minions, which serves its design well enough.

    Posted in: General Discussion
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