You could let the game complete your Deck. Put the cards you want in and then use the auto complete.
The auto-complete function has been broken for ages. I wouldn't use it until its fixed (if ever). It always just throws the same exact [useless] cards into your deck, and it does not take into account what cards you've already placed or any deck requirements those cards have.
I do think they could have chosen a better set of rules/sets to introduce Twist for the first time. Making it like Standard but over 2-3 years of card sets seems a bit disappointing. This doesn't really show-off what the Twist mode can do. Nor does it really get people invested while having many streamers showcase it.
Maybe they didn't want to do too much for only a week of playing before the season change. Hopefully the next season really Twists things up a bit.
Here's the complete list of all the cards that left and were added to the Core set. If you didn't own the cards that returned to the Wild outside of the Core set, you no longer have any access to them now; and you'll have to open packs or craft them as normal.
I've been checking every day since February, and have never seen them available yet, even though they released the hero a month ago. I wonder if it's only certain regions, or if it was missed somewhen.
It's a difficult situation. Blizz has three options, and none of them are that great.
1) Release very bad expansions where very few of the cards are even remotely worth looking at (for example, Rastakhan and TGT)
2) Continue power-creeping to avoid problem #1
3) Revamp the entirety of Hearthstone's sets to lower the power.
Because you can't really just use the rotation to lower power levels THAT much, since there are more formats in the game right now that uses non-standard sets than there are that just use standard sets. Yes, they primarily care about Standard, but they can't start making sets that will never be worth purchasing for non-standard players. Arena, Duels, and Wild might all be individually much smaller than standard, but when you factor them in together, they are a very large playerbase.
For Standard, it seems the best course of action would be to rotate ALL expansions every year --- not just two years' ago expansions. This allows them to start fresh and refresh the power levels every cycle. There are many expansions per cycle, and with how the cycle works now, they are constantly trying to outperform each last expansion, because they're not getting rotated for another year; so if you remove them completely, there is no hard power level competition, and this will allow them to focus more on other things.
And Wild would still be focused on finding all the pieces that fit together over the years.
They do tell you what to do. Listen to the conversation, and read the cards! Now, you may have to experiment a tiny bit on exactly how to play the cards; but that is what makes it a puzzle. This 'puzzle' is actually extremely easy. It's just a small break from all the fighting, really.
(Maybe this is why developers feel the need to always be holding players' hands through everything. Can't critically think for even a moment.)
Currently, we are a bit less than halfway through this expansion and rewards track cycle. It should very well be doable to complete the track with only a couple hours a day. (I play only about 2-3 hours a day, 2-3 days a week, and I just reached level 100). The main source of experience is completing all 10 quests every week; if you do that, you'll be fine.
If you want the extra heroes, coins, card backs, go for the Tavern Pass. That's its main selling point; otherwise, just play the game and have fun without it.
Another source of experience is, indeed, completing achievements. You can only obtain experience from the current expansion's achievements, so be sure to take a look, but beware: many of them can be quite difficult to obtain. Look through your achievements, there can be some interesting rewards. You may have completed some of them already. They have a chest icon indicating there is a reward that isn't achievement points. It's mostly just Golden/Diamond cards and new coins and card backs.
I hope this answers some of your questions. Now, get in there and fight, maggot! (Have fun!)
It doesn't matter. Doing the math, it would only gain you a grand total of four levels if it were applied retroactively. Although, it can be a nice boost, especially after Level 100, it's not really that much for now. And moving forward with the pass would net you a more positive return on your experience.
Greetings! This is an interesting question you have asked. I'll try breaking it down a bit.
The League of Explorers costs 2800 Gold and yields 2585 Dust. One Night in Karazhan costs 2800 Gold and yields 2475 Dust. The total cost is 5600 Gold with a reward of 5060 Dust.
That same cost being spent towards Arena would yield ~37 runs (not including extra from winning gold). The average rewards would yield ~5480 Dust. This is assuming that rewarded Gold is spent towards Packs. On average, spending the rewarded Gold on Arena nets a yield of ~5390 Dust. As you can see, it would be more slightly more efficient to buy packs, unless you are winning with 4+ wins per run. However, this could vary wildly depending on your results.
All options are very close. I would say that it would matter more if there are any specific cards in these expansions you may want. That alone may tip the scale in the expansions' favour. However, if you truly don't care about any of the cards, then Arena may be more efficient. And you are rewarded packs that can directly improve your standard collection. However, if you get less than 3 wins per run on average, you may be better off with the expansions now and save the Arena for later.
There's no strict right or wrong answer here. It more or less depends on exactly what cards you're looking for.
I hope this helps and answers most of your questions.
2
Then how will I ever get the chance to play my 1-Mana 1/1 Shifter Zerus?
His presence on the board leaves opponents completely baffled.
0
The auto-complete function has been broken for ages. I wouldn't use it until its fixed (if ever). It always just throws the same exact [useless] cards into your deck, and it does not take into account what cards you've already placed or any deck requirements those cards have.
2
Yes, Twist is replacing Classic mode. However, a Classic ruleset has a chance to reappear in a Twist season in the future.
1
I do think they could have chosen a better set of rules/sets to introduce Twist for the first time. Making it like Standard but over 2-3 years of card sets seems a bit disappointing. This doesn't really show-off what the Twist mode can do. Nor does it really get people invested while having many streamers showcase it.
Maybe they didn't want to do too much for only a week of playing before the season change. Hopefully the next season really Twists things up a bit.
0
It looks that way, yeah.
But it seems that Classic may make its return via the new Twist mode for a season, maybe even with a twist.
0
They finally made some great Outcast synergy, but decided to let Kor'vas leave. :(
1
And to your other question. Out of that list, all of the ones that are now in the Legacy set are:
1
Here's the complete list of all the cards that left and were added to the Core set. If you didn't own the cards that returned to the Wild outside of the Core set, you no longer have any access to them now; and you'll have to open packs or craft them as normal.
0
I've been checking every day since February, and have never seen them available yet, even though they released the hero a month ago. I wonder if it's only certain regions, or if it was missed somewhen.
1
For Standard, it seems the best course of action would be to rotate ALL expansions every year --- not just two years' ago expansions. This allows them to start fresh and refresh the power levels every cycle. There are many expansions per cycle, and with how the cycle works now, they are constantly trying to outperform each last expansion, because they're not getting rotated for another year; so if you remove them completely, there is no hard power level competition, and this will allow them to focus more on other things.
And Wild would still be focused on finding all the pieces that fit together over the years.
1
They do tell you what to do. Listen to the conversation, and read the cards! Now, you may have to experiment a tiny bit on exactly how to play the cards; but that is what makes it a puzzle. This 'puzzle' is actually extremely easy. It's just a small break from all the fighting, really.
(Maybe this is why developers feel the need to always be holding players' hands through everything. Can't critically think for even a moment.)4
What do you mean? We are in the middle of an expansion, now.
1
Currently, we are a bit less than halfway through this expansion and rewards track cycle. It should very well be doable to complete the track with only a couple hours a day. (I play only about 2-3 hours a day, 2-3 days a week, and I just reached level 100). The main source of experience is completing all 10 quests every week; if you do that, you'll be fine.
If you want the extra heroes, coins, card backs, go for the Tavern Pass. That's its main selling point; otherwise, just play the game and have fun without it.
Another source of experience is, indeed, completing achievements. You can only obtain experience from the current expansion's achievements, so be sure to take a look, but beware: many of them can be quite difficult to obtain. Look through your achievements, there can be some interesting rewards. You may have completed some of them already. They have a chest icon indicating there is a reward that isn't achievement points. It's mostly just Golden/Diamond cards and new coins and card backs.
I hope this answers some of your questions. Now, get in there and fight, maggot! (Have fun!)
0
It doesn't matter. Doing the math, it would only gain you a grand total of four levels if it were applied retroactively. Although, it can be a nice boost, especially after Level 100, it's not really that much for now. And moving forward with the pass would net you a more positive return on your experience.
0
Greetings! This is an interesting question you have asked. I'll try breaking it down a bit.
The League of Explorers costs 2800 Gold and yields 2585 Dust. One Night in Karazhan costs 2800 Gold and yields 2475 Dust. The total cost is 5600 Gold with a reward of 5060 Dust.
That same cost being spent towards Arena would yield ~37 runs (not including extra from winning gold). The average rewards would yield ~5480 Dust. This is assuming that rewarded Gold is spent towards Packs. On average, spending the rewarded Gold on Arena nets a yield of ~5390 Dust. As you can see, it would be more slightly more efficient to buy packs, unless you are winning with 4+ wins per run. However, this could vary wildly depending on your results.
All options are very close. I would say that it would matter more if there are any specific cards in these expansions you may want. That alone may tip the scale in the expansions' favour. However, if you truly don't care about any of the cards, then Arena may be more efficient. And you are rewarded packs that can directly improve your standard collection. However, if you get less than 3 wins per run on average, you may be better off with the expansions now and save the Arena for later.
There's no strict right or wrong answer here. It more or less depends on exactly what cards you're looking for.
I hope this helps and answers most of your questions.