I stand by this idea for both flavour and game design, Leeroy Jenkins effect should be: 'Charge. Start of Game: Summon Leeroy Jenkins and two 1/1 Whelps for your opponent.' It's more like a fool's gambit, instead of a finisher card.
5 days would take an insane amount if play time. However, I haven’t been playing a ton and finished it with about 5-6 days remaining. So personally I’d say the quest chains were fine. Are you certain you completed each one? Certain you started the day the event went live? Because it felt like there was more than enough time and xp. Missing out on 100 xp quests versus 50 xp could have made some difference, but not that much.
Yeah, it adds up close enough. 50 XP per day gives 700 XP + 2700 XP for quests. I've only played about 5-10 games (or 2 hours) a day, so ~300 XP expected (sometimes get less than 5XP a game). Total ~3700XP.
I'll pray today gives me 100 XP and hope I can play a few more games.
Since this event opened, I have completed every quest (and daily) and I only have 3532 XP.
For some reason, for this event, they changed the daily quest XP rewards from 100 XP to 50 XP, and each match only gives 2-10 XP. With only one day left, this is feeling just out of reach.
Yeah, it really doesn't make sense why they would want to disable the mode at all.
They have so many options, and they choose to disable it!?
Even if they can't come up and add in new rules each month, they can still choose to: revert it back to classic for a month, keep it as is, recycle previous formats, etc.
I really wish they would adopt a new expansion model to help curve powercreep. Other games handle this well.
A simple solution would be to have yearly Standard cycles instead of biyearly. Release a larger expansion at the start of the year, then release smaller and smaller sets as the year comes to an end. (That way fewer cards have less play-time in Standard.)
Before, they used to release during specific months. Now, it looks like they are releasing expansions every 16-17 weeks instead. So every year there will be about two weeks left-over; this means that expansions will begin to rotate and release two weeks earlier each year. And we're now starting to see those effects.
You could let the game complete your Deck. Put the cards you want in and then use the auto complete.
The auto-complete function has been broken for ages. I wouldn't use it until its fixed (if ever). It always just throws the same exact [useless] cards into your deck, and it does not take into account what cards you've already placed or any deck requirements those cards have.
I do think they could have chosen a better set of rules/sets to introduce Twist for the first time. Making it like Standard but over 2-3 years of card sets seems a bit disappointing. This doesn't really show-off what the Twist mode can do. Nor does it really get people invested while having many streamers showcase it.
Maybe they didn't want to do too much for only a week of playing before the season change. Hopefully the next season really Twists things up a bit.
1
I hope the mini-set, or maybe a small event, could add a bit of StarCraft in here; this would be the time to do it.
0
I stand by this idea for both flavour and game design, Leeroy Jenkins effect should be: 'Charge. Start of Game: Summon Leeroy Jenkins and two 1/1 Whelps for your opponent.' It's more like a fool's gambit, instead of a finisher card.
2
Yeah. The event portals are in [easily accessible] major hub areas of the game. You can jump right in; although you may want to level up toward 20.
1
Yeah, it adds up close enough. 50 XP per day gives 700 XP + 2700 XP for quests. I've only played about 5-10 games (or 2 hours) a day, so ~300 XP expected (sometimes get less than 5XP a game). Total ~3700XP.
I'll pray today gives me 100 XP and hope I can play a few more games.
1
5 days!?
In five days, the quests only give you up to 2000 XP, and the remainder would have you play 200-400 games (averaging about 50 hours); that's crazy!
(Not too difficult, eh? I wish I could play games all day, every day.)
0
I haven't seen a single 100 XP daily, even after re-rolling a few of them. :(
Guess it wasn't meant to be.
I am a bit disappointed that it is even possible to do everything, yet still not have enough for an event.
1
Since this event opened, I have completed every quest (and daily) and I only have 3532 XP.
For some reason, for this event, they changed the daily quest XP rewards from 100 XP to 50 XP, and each match only gives 2-10 XP. With only one day left, this is feeling just out of reach.
Is anyone else having a problem for this event?
2
Yeah, it really doesn't make sense why they would want to disable the mode at all.
They have so many options, and they choose to disable it!?
Even if they can't come up and add in new rules each month, they can still choose to: revert it back to classic for a month, keep it as is, recycle previous formats, etc.
3
I really wish they would adopt a new expansion model to help curve powercreep. Other games handle this well.
A simple solution would be to have yearly Standard cycles instead of biyearly. Release a larger expansion at the start of the year, then release smaller and smaller sets as the year comes to an end. (That way fewer cards have less play-time in Standard.)
1
Before, they used to release during specific months. Now, it looks like they are releasing expansions every 16-17 weeks instead. So every year there will be about two weeks left-over; this means that expansions will begin to rotate and release two weeks earlier each year. And we're now starting to see those effects.
2
Yeah, I can definitely see us getting a new Joust-like effect for a western-style duel.
It would be funny to see a new keyword called Draw, but probably not.
2
Then how will I ever get the chance to play my 1-Mana 1/1 Shifter Zerus?
His presence on the board leaves opponents completely baffled.
0
The auto-complete function has been broken for ages. I wouldn't use it until its fixed (if ever). It always just throws the same exact [useless] cards into your deck, and it does not take into account what cards you've already placed or any deck requirements those cards have.
2
Yes, Twist is replacing Classic mode. However, a Classic ruleset has a chance to reappear in a Twist season in the future.
1
I do think they could have chosen a better set of rules/sets to introduce Twist for the first time. Making it like Standard but over 2-3 years of card sets seems a bit disappointing. This doesn't really show-off what the Twist mode can do. Nor does it really get people invested while having many streamers showcase it.
Maybe they didn't want to do too much for only a week of playing before the season change. Hopefully the next season really Twists things up a bit.