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    posted a message on Rogue Quest Decks
    Quote from WhatAChamp >>
    Quote from EndlessMike >>
     Yeah, I think Jade Rogue will be better. Not sure even it will hold up to these other quest rewards, but I agree it will be stronger.
    I messed around with one for a bit this season. Moat Lurker is actually really good in it! Can remove a taunt, and it can also sac your own Swarmers for added value.
     If you like Moat Lurker, it gets even better with Spiritsinger Umbra. Say you already have a Jade Swarmer down. If you play Umbra and then Lurker, you'll destroy your Swarmer, giving you a Jade. Then you'll resummon it with Lurker's Deathrattle. Then when it comes back into play, you'll summon the Jade from the Swarmer's deathrattle. So you now have two Jade golems, Lurker, Umbra and Swarmer. When Swarmer dies you get another Jade and when Lurker dies, you get another swarmer that'll give you another Jade later. It's absolutely nuts. These two cards essentially generate four Jades for you.
     Didn't even think of that!
    Posted in: Rogue
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    posted a message on Rogue Quest Decks

    Oh just my mistake!

    Posted in: Rogue
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    posted a message on New Card - Razorpetal Volley
    Quote from Infirc >>
    Quote from Haileystraza >>

    TBH i'm really mad at this. It sets up an OTK (in wild) but they literally removed rogue's method of using the otk in standard so this card is atrocious here. And even in wild, I don't think having to draw, set up and then hold onto 6 1 damage cards before playing thausian or concealing maly is an 'easy' otk to pull off, compared to normal maly otks its about the same honestly, these really could have been 0 mana, or deal 2 damage.

     my thoughts exactly
     Totally agree. Why would you spend two mana to get two worse versions of Moonfire?? I'm so confused by this. Why is Blizz so willing to give Shaman easy on-curve cards, give Mage interesting combo cards, and yet so scared to give Rogue anything even mildly strong? I like the Rogue quest a lot, but these other cards are very weak!
    Posted in: Card Discussion
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    posted a message on Rogue Quest Decks
    Quote from Slycer93 >>

    Well heres the new and improved Caverns Miracle. This list will most likely get the quest off at around turn 5 or 6 pretty consistently using the flame elementals at which point you just win. Plus you don't have to play any crappy brew cards.

    [Un'Goro] Caverns Miracle
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     I like this list, but no shadowstep? Only elemental tokens for the reward? Seems like all your eggs in one basket there.
    Posted in: Rogue
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    posted a message on Embrace the Corruptor: N'Zoth OTK
    Quote from EndlessMike >>

    Ran a very similar deck recently. It was super fun, if not all that consistent. I had Belchers, which I think you're right to leave out.

    However, I also had a Justice, which I think could be a good addition here. She gives you longevity and an extra 2 dmg if you need it for your otk.

     

     Meant Justicar obviously... Auto-correct 
    Posted in: Embrace the Corruptor: N'Zoth OTK
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    posted a message on Embrace the Corruptor: N'Zoth OTK

    Ran a very similar deck recently. It was super fun, if not all that consistent. I had Belchers, which I think you're right to leave out.

    However, I also had a Justice, which I think could be a good addition here. She gives you longevity and an extra 2 dmg if you need it for your otk.

     

    Posted in: Embrace the Corruptor: N'Zoth OTK
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    posted a message on Rogue Quest Decks
    Quote from KitsuneRTC >>

    why bother doing rogue quest when Jade rogue got so much better :p

    Jade rogue Un'goro
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    spirit singer is the single most ridiculous thing for jade rogue. Not to mention you can shadow step your swarmers to basically turn them into jade spirits. Turn 6 you can go SInger + Swarmer for 1 jade then shadow step him twice and play him twice for 2 more jade golems and still have him on the field. 

    Not to mention how vile is literally the most broken card. Also, people will usually just leave vile alone after you play him meaning you can shadow caster him on turn 6 and play another copy of him right way. (that is until people get smart and use hard removal on a 3/4 to prevent that)

     Yeah, I think Jade Rogue will be better. Not sure even it will hold up to these other quest rewards, but I agree it will be stronger.
    I messed around with one for a bit this season. Moat Lurker is actually really good in it! Can remove a taunt, and it can also sac your own Swarmers for added value.
    Posted in: Rogue
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    posted a message on Rogue Quest Decks

    Anyone else feeling pretty down on Rogue after the stream today? I feel like they didn't even bother to show the rest of the Rogue cards, and then when they did get on Facebook, the result is pretty disappointing. 

    The Quest itself is probably the most interesting of the bunch, but most of the other cards are just pretty weak. I'm afraid the other classes are just gonna walk all over rogue this time around.

    Posted in: Rogue
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    posted a message on Is there a pity timer for Golden Legendaries?

    Click on the Reddits. They well established a pack-type-specific pity counter for cards of a certain rarity, but they don't have anywhere near the data to establish a golden legendary pity counter.

    That doesn't prove that it's not there, but I think there probably isn't one. 

    Not worthwhile as data, but as an anecdote, F2P since open beta and one Golden Legendary. (I have gotten regular Nat Pagel three times!) Yeah...

     

    Posted in: Card Discussion
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    posted a message on Ravasaur Runt

    This forum is sleeping on this card. I think it's extremely strong in basically every iteration, and getting two minions on the board should be easy for Hunter, Druid, Paladin, Shaman, and probably even Pirate Warrior. This card will definitely see play.

    Posted in: Ravasaur Runt
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    posted a message on Un'goro Kazakus N'zoth Priest

    I think it will definitely be a thing, and probably pretty strong given Priest's access to healing with Raza and the Quest reward.

    However, I don't think priest will be the only one. Renolock might have a hard time with the transition, because most of the new cards they've revealed play on the discard theme, which doesn't do well with reno-style decks. But I think Reno-mage could definitely be a thing. We haven't seen their quest yet, but I think there's probably enough there for either an elemental-themed or a secret-themed Kazakus mage.

    Let's just hope the meta slows down enough for more diversity in the game!

    Posted in: Priest
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    posted a message on Best deck in Wild currently?

    The variety I've seen in Wild is impressive! It really does seem to be a place people try to play interesting decks at least half of the time.

    But, sadly, I think Pirate warrior is probably the strongest deck. Others in the top tier though would be Reno-Deathrattle-Lock, Deathrattle Priest (not Reno), and Secret Paladin (but I think the more aggressive lists do better than the old midrange lists now).

     

    Posted in: Wild Format
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    posted a message on Paladin Quest Revealed: The Last Kaleidosaur
    Quote from tmoneyswaggg >>

    Does anyone know if Deadly Shot works against minions that can't be targeted by spells?

     Yes of course. Nothing is targeted.
    Posted in: News
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    posted a message on Which cards would you rotate to Wild's Hall of Fame?

    I actually disagree about Auctioneer for right now, but I could see wanting it rotated in the future.

    Ice Block would definitely be my pick. Although, before rotating it to Wild, I'd rather see them make it a Legendary. I'm not saying this is ever gonna happen, but I really think it should be a one-time only card. I'd say the same for Doomhammer frankly.

     

    Posted in: Card Discussion
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    posted a message on Sherazin, Corpse Flower

    I think the Rogue quest is one you will want to mulligan away. There's really no need to keep it, because you actually don't know which minion you're going to be able to bounce. (Assuming you have a few that could do the job well in your deck.) So, keep it, use it with Gadgetzan Auctioneer for card draw, and complete the quest all in one turn. This means you get one extra 5/5 that turn.

    I'm not saying that's good or that this card is good; I just think that's an interesting synergy.

    The synergies I like more are with Barnes and even Unearthed Raptor. As for the latter, I'd like to know if the card resurrects during battle-cry phase or only after the minion as hit the board. I also like how it could work with lots of little removal cards. It could kind-of become an SI:7 Agent if you re-summon it with a thalnos-coin-evis+one other card. Worth trying.

    Posted in: Sherazin, Corpse Flower
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