How did the last one get 2 deathstrider?
I assume Selective Breeder. That's what the text mentions at least.
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How did the last one get 2 deathstrider?
I assume Selective Breeder. That's what the text mentions at least.
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No one needs to tell me that the Gonk combo is unviable, because I’m more than aware. I just can’t let a fellow Raptor sit in my collection never being used. As the old saying goes, just because you shouldn’t doesn’t mean you can’t (or something like that).
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Hi people,
It seems unfair that this card can be tutored by that 3 mana draw elemental + nature spell because it doesn't look like a nature thingy at all
The bar of what people will complain about in this game gets lowered daily.
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Great stuff, guys!
I was really sad with people being toxic in the other thread. This kind of tournament is pure gold and I'd love to see other themes as well.
I voted mostly for the OG dudes. Exceptions are Mechathun, Dinotamer and Mad Aspect.
Keep the good work!
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The team that usually works on New Brawls is working on new Mercenaries game mode right now.
The presumption is that we get new Brawls again once Mercenaries is launched and through the initial phase.
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Discuss!
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demon seed can be well countered by aggression, though. In the end it requires a minimum of 21 self damage, though 6 of that damage is healed via lifesteal.
15 points of self damage can be exploited by aggressive decks.
ofc, in the end much of the self damage is needed to play a darkglare deck anyway, so it's kinda like "1 mana, deal 6 dmg to enemy hero, lifesteal" if one chooses not to complete the last part.
I got the quest from pack and already had darkglare, so i made that deck and played a few matches. my experience is to be careful when facing aggressive decks - which is the majority i see on ladder. completing the last part costs 8 self damage, gives no lifesteal and then still needs 5 mana to play a 7/7 and after that some more self damage to kill the enemy that way. in wild that's not cutting it when facing aggro.
don't get me wrong, it's a powerful card. you face aggro? complete part 1 & 2 at whichever rate, forget about part 3. just beat your opponent with giants.
you face non-aggro: complete the quest and kill the enemy like that.
when facing aggro the quest comes even with a downside of its own: it's bad for your mulligan.
as baba_jagga was saying, the main problem is the mana cheat. imo the 8/8 that gets reduced with every life cange is just nuts. why a base cost of 8 mana? there are plenty of giants that don't cost 8 mana.
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I honestly dont think simple nerfing cards will "fix the meta", for that broad gameplay changes need to happen, like
1. Cost reduction unable to reduce cards below 0 mana
2. Health cost not being counted as damage (as in MTG, life sacrife is something different)
3. Not really a gameplay change, but its easier to list it here - quest reward cost increased from 5 mana to 6/7/8 for all or individual quests
4. Also not a gameplay change, but Remove Gadgetzan Auctioneer from standard
However, some cards that i expect to be hit:
Battleground Battlemaster cost increase to 6 mana
Granite Forgeborn stat change to 3/4
Lilypad Lurker buff reverted
Doomhammer cost increase to 6 mana or stat change to 2/6
Wailing Vapor stat change to 1/2
Conviction (Rank 1) cost increase to 2 mana
Trampling Rhino cost increase to 6 mana or stat change to 5/4 or 4/4
Piercing Shot unable to target own minions
Flesh Giant cost increase to 9 or 10 mana
Voidtouched Attendant stat change to 1/2
Cards that are likely to be hit if we dont see any "global" changes listed above:
Incanter's Flow cost increase to 3 mana or "cant reduce below 1" added
Darkglare cost increase to 3 mana
Stealer of Souls cost increase to 5 or 6 mana
Now dont get me wrong i am not saying combo mage/warlock is unbeatable or is in dire need of a nerf or anything, but right now an entire archetype (control) pretty much vanished from sight, and for it to find its way back into the meta combo decks need to be nerfed, in return aggro decks which are allready farming combo decks also need a hit else combo will just be unplayable.
I also just felt like listing a few cards and those were the main culprits that came to my mind other cards like ignite, or some of the DH draw might also need changes.
Another note, i dont expect all shaman cards will be hit at once, else we will probably be back to pre wailing caverns shaman.
Edit: How do you link a ranked spell correctly?
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Quote from Fyrfytr998 >>Honestly prefer Dr. Boom, Mad Genius over the other two selections. I realize it's a hero card, but it's playable from hand.
We totally understand that notion. Here's our thoughts and plans on that:
"What Cards Are In The Tournament?
The field of 128 cards is comprised of Legendary Hearthstone cards from ALL expansions. This includes minions, abilities/spells and weapons, but NOT Hero Cards.
Why no Hero Cards? Because the team felt their power level was too great compared to other cards and it would be a lopsided tournament with a lot of Hero Cards making the later Rounds.
If this seems unfair, we have good news. If things work out like we hope and people enjoy the process, Hero Cards will get their own Murloc Madness competition, running after this initial Murloc Madness tournament, most likely next expansion.
And to add to the Madness, if we do get to run both competitions we will end the Hero Cards tournament with a round between the winner of the Legendary Cards tournament and the winner of the Hero Cards Tournament, for 1 MEGA ULTRA ULTIMATE WINNER of Murloc Madness.
"
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Quote from EvlChicken >>Can we get the card images if we roll over the names? I don’t know all the cards by name
My memory is not that good to remember all the cards. Without card images I'm out. No fun for me.
Quote from EvlChicken >>Can we get the card images if we roll over the names? I don’t know all the cards by name
Unfortunately the Poll text does not allow card tags to function. To help with this issue we put the cards in the body of the first post for you to peruse.
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
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Imagine that one person who wastes all 3 swings, then plays 2 Hoard Pillagers to spite you.
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I am making a Shuffle Rogue deck based around this.
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Rats rats we are the rats.
I'm happy to see this guy back! He was a Dalaran Heist boss, for those unaware. Also a BG Hero too!
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I mean, you get 7 quests AND a honestly pretty cool looking Hero skin...
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Daily "Let's harass the people who like a certain aspect of a game" comment, hmm?
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I just play whatever I feel like is fun to me. If that happens to be a Priest deck, then so be it.
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Again, I'm still shocked about that highroll I ended up with haha, great job with these articles RaptorWithWings!
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What brings you to say that on the forums?
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That Sphere play was weirdly funny, can't believe you can kill people with a glass orb now haha
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Can't wait to hear what backlash this'll cause this time