• 2

    posted a message on New Card Reveal - Voodoo Doll

    I could see potential on Druid maybe (big maybe). In case of emergency, you can cast wrath on it to draw a card and destroy a minion for 5 mana. Even moon fire if you're running some sort of Malygos Druid and is either that or die. And what about Warrior and all sorts of whirlwind effects? 

    I play mostly wild so I like to think of the potential of cards there but I think that even in standard it could be useful in those two classes if a control archetype can thrive.

    Posted in: News
  • 3

    posted a message on Dragon Paladin Decksperiment

    Not enough dragons to run Wrathion and even when BRM was around I did not run Wrathion due to inconsistency. 6-mana for a 4/5 and draw a card is not enough value to justify cutting something else for it. If Wrathion was a Dragon itself, it would probably find its place in the deck.

    Posted in: Dragon Paladin Decksperiment
  • 2

    posted a message on #1 LEGEND EU - Meati's Miracle Rogue

    The value of patches comes in chipping in a bit more damage and also thinning your deck by one card could be really good in a Miracle deck where you try to draw your win condition faster.

    Posted in: #1 LEGEND EU - Meati's Miracle Rogue
  • 1

    posted a message on Un'Goro Flavor Text Appreciation Thread!
    Quote from TheBuldog >>

    Oh boy, he wanted to be Captain Planet

     I also like a lot the Servant of Kalimos flavor text. "He's doing his best, but his mom thinks that if he had just applied himself in school Kalimos would be working for HIM."
    Posted in: General Discussion
  • 2

    posted a message on [5-0]Secretrattle Paladin

    I'm glad it helped you out. I guess Spellbreaker would be better since it is not limited to deathrattle and is cheaper, but I just went with the topic of the brawl.

    Posted in: [5-0]Secretrattle Paladin
  • 2

    posted a message on New Card Reveals: Jade Idol, Devolve

    I would definitely like to try to build a fatigue/mill druid deck. Not sure how viable would that be, but by just having this card and no more of the jade golem mechanics, you can still make a deck where fatigue is never reached while also dropping 1 mana 5+/5+ in the late game.

    Posted in: News
  • 11

    posted a message on Priest Legendary Reveal: Raza the Chained

    The real question is: Why haven't you done it already? :P

    Posted in: News
  • 5

    posted a message on New Card Reveal: Seadevil Stinger & Bomb Squad

    How do you not see this is completely anti-Sylvanas? Deal 5 damage to her, this card gets stolen and then does 5 damage to the enemy. 

    Posted in: News
  • 1

    posted a message on New Card Reveal: Seadevil Stinger & Bomb Squad

    I dare you to replace any card in your average Zoo deck and find a place for this card. I would have to be a completely different kind of zoo or strategy perhaps based on buffing your smaller minions and not just flood the board. Warlock has almost no cards revealed yet so it is too soon to know. That being said, this card has zero synergy with the only other revealed card, the Abyssal Enforcer, which is in fact more of a control card.

    Posted in: News
  • 5

    posted a message on New Card Reveal: Seadevil Stinger & Bomb Squad

    Do you mean the Murlock?

    Posted in: News
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