The problem with void terror is that you can't gain more stats than are present. If you eat a worthless 1/1 you'll get +1/+1. This one can gain +3/+3 from that 1/1, which makes it much better.
Taunt impacts the board. 5 Attack isn't that low. Not saying this card will be great, but it shouldn't be dismissed for "being too slow" or "too low impact".
10 health is much easier to deal with with damage than 25 or more health. Yes, it sucks against hard removal, but there will be situations where some decks that don't have hard removal or wasted it before are unable to deal with it.
So, I just drafted a sick arena deck. I'm 3-1, just lost to a mage with an equally sick deck, as i come across a priest. The priest plays terribly, and at one point uses Silence on my Scarlet Crusader So I'm feeling pretty positive, "Yeah, that's a win" I say to myself. Turn 8 comes around, i have a full board, Rag comes down, snipes my scarlet crusader, my minion with the highest power. I have 8 power on board. Now, i could trade my entire board for the rag, but that'd be stupid, right? So i go face. Turn 9, Priest plays Confessor Paletress, uses his Hero Power, and gets Soggoth the Slitherer Now I'm pissed. I have enough damage to kill the confessor and sogoth, but then what? I'll loose to the rag. So i do that, don't have much of a choice, he plays Eldritch Horror and I loose. Now, without the perfect curve op legendaries with perfect rng on curve that noob would have lost. But no. He won. Good reminder for why i barely ever play this piece of shit rng game.
You can see this card as a tutor effect, specifically for late game cards. By the time you play this it's turn 7, so getting a ysera, king crush, corrupted seer, or other late game card of the named types is great. Tutors have always been very powerful in card games, and if you build your deck so that this is one, it's pretty good.
3
These Tar Elementals are great. Hopefully enough to stop aggro.
0
How fun! If only Djinn of Zephyrs wasn't rotating out...
0
Well this was predictable...
Not the exact stats and all, but a lot of people called that there would be an egg in this expansion.
0
The whole problem with 2/1s is that they can be pinged, this can still be killed by a dagger or a druid, but it certainly should not be overlooked.
3
The problem with void terror is that you can't gain more stats than are present. If you eat a worthless 1/1 you'll get +1/+1. This one can gain +3/+3 from that 1/1, which makes it much better.
0
Taunt impacts the board. 5 Attack isn't that low. Not saying this card will be great, but it shouldn't be dismissed for "being too slow" or "too low impact".
3
10 health is much easier to deal with with damage than 25 or more health. Yes, it sucks against hard removal, but there will be situations where some decks that don't have hard removal or wasted it before are unable to deal with it.
3
This is the closest thing to Demonic Tutor Hearthstone has gotten. Calling it right now, this card will do big things.
2
DAE hate sap bcause kripp complained about it????
0
Pretty weak. It's a ten mana combo that requires 2 minions out and only results in an 6/6 and a 9/9. Thee are better things to do.
2
So, I just drafted a sick arena deck. I'm 3-1, just lost to a mage with an equally sick deck, as i come across a priest. The priest plays terribly, and at one point uses Silence on my Scarlet Crusader So I'm feeling pretty positive, "Yeah, that's a win" I say to myself. Turn 8 comes around, i have a full board, Rag comes down, snipes my scarlet crusader, my minion with the highest power. I have 8 power on board. Now, i could trade my entire board for the rag, but that'd be stupid, right? So i go face. Turn 9, Priest plays Confessor Paletress, uses his Hero Power, and gets Soggoth the Slitherer Now I'm pissed. I have enough damage to kill the confessor and sogoth, but then what? I'll loose to the rag. So i do that, don't have much of a choice, he plays Eldritch Horror and I loose. Now, without the perfect curve op legendaries with perfect rng on curve that noob would have lost. But no. He won. Good reminder for why i barely ever play this piece of shit rng game.
0
Slow, but powerful...
0
You can see this card as a tutor effect, specifically for late game cards. By the time you play this it's turn 7, so getting a ysera, king crush, corrupted seer, or other late game card of the named types is great. Tutors have always been very powerful in card games, and if you build your deck so that this is one, it's pretty good.
1
You could fix it by only being able to trade cards of the same rarity.
0
Emperor
Antionidas
Malygos
Tunnel Trogg
Ysera
Darkshire Councilman
Knife Juggler
Any board buff effects
Doomsayer (most of the time)