obviously better choice vs aggro, and nearly same powerful in lategame (lady-buffed Wyrmguard is 12/11, buffed Grizzly is 12/7 or something). Also we have to accommodate to spiteful manacost of (7).
i recommend this change for every user of this deck.
Well, i was wrong, i admit. I've lost to several setups like "call to arms" + "knife juggler". But i won "black cat" + "missles" (as well as "mana wyrm" + "missles", sometimes).
I must say it's very variable brawl - i haven't seen any deck totally dominate, and that's fun :-)
As for nerfs - i don't really care about Spiteful manacost (which will be reasonable anyway), but Cubelock much likely will be dead and new meta is going to be full-aggro. I don't expect Quest Rogue to emerge anymore (not because of nerf, but because of aggro meta), but if it happen - our deck is still helpless (other priest will have Auchenai Soulpriest + Circle of Healing combо). So i don't expect this deck to be good after balance changes. We'll see, however.
As for Keleseth - may be that really is too greedy, but i don't think any 1 card can be more powerfull. And i can't scrap out 1-2 more cards out of "big block" (5+ mana). Try it out and tell me what worked for you.
As for Chameleos - i always keep him in hand. If i'm up against aggro and dead of cards hand, Chameleos is more likely to give me low cost card i need. And reckoning is always good :-)
Looked over list of planned nerfs - most likely you're right :-\
I have no real objections against spiteful (6) ---> (7), really. May be Cubelock needed whole bunch of these nerfs, okay (though i had no problems with Cubes) Nerfing "Call to arms" looks much more like "Remove the card entirely" [bcos we are suxx in planning], umm - okay (they could make it "summon 2 minions up to 3 mana" instead, but nevermind)
But "nerfing" quest rogue by making creatures 4/4 instead of 5/5 - REALLY? ARE YOU FKIN JOKING? Broken part of QR is not 5/5 minions themself, but infinite combо with Sonya + scalehide/charging boars. And 4 attack make it impossible to even kill Sonya with Anduin/SW:D (assuming you already lost board control) Making quest "Make all your minions in deck and hand 5/5" would be just enough, but hey - why do real balancing job when we can just change manacost/stats!
Meta definitelty have changed towards +aggro -cubelocks, so this deck is harder to play now. Still playable, though.
I'm waiting for next nerf (expected late May), and will look from there. I expect both Even pally and Cubelock nerfed, so no one really knows what decks next meta will be of.
I've made my way into legend with this deck, through meta full of even paladins and odd rogues (hard, but doable). May be you should learn to play? :-)
There are also achievements for copying every DK, except the poor guys aren't played at all :'( As long as i remember, my list is: Jaina Rexxar Gul'dan (of course :D) Garrosh Anduin ... and even Hagatha :-)
... once i stole dark Valeera and even used it's ability to play 2x duskbreaker ... still lose, tho (it's quest rogue, anyway :-/)
P.S. That's make 7 out of 9. Surprisingly, i can't remember copying Malfurion, and Uther is never played these days.
In 1st game (vs priest) - i'd toss out 2 of 3 of your (3)-drops. And - he's not "big spell priest", as he got Shadow word: Death and Shadow Visions :-)
As for 2nd game mulligan (vs paladin) - i would certainly toss Lady and may be even Mossy guy, but keep mindbreaker (nice turn 3 play vs both even & odd pali) Main goal vs pali is to survive first 5-6 turns, and you don't really need Lady to win lategame :-)
3rd game (versus Warlock) you should NOT trade keleseth with 2/1 guy (kill it with worm instead) bcos you'll need that extra 2 damage for giant (which occasionally came right next turn). Also i'd kill weakened giant (just in case he have Cube + dark pact). After all, you don't really need to hurry with killing Cubelock right away, bcos unlike many decks, this one counter Cubelock on all the stages, lategame as well - just trade if thats make board safer and give him no possible chance :-)
0
Cannot update deck since i'm on tablet, not desktop :-/ but here are the changes i've made after recent nerfs:
1) 2xWyrmguard ---> 2xWitchwood Grizzly
obviously better choice vs aggro, and nearly same powerful in lategame (lady-buffed Wyrmguard is 12/11, buffed Grizzly is 12/7 or something). Also we have to accommodate to spiteful manacost of (7).
i recommend this change for every user of this deck.
2) Skulking Geist ---> Holy Fire
This is experimental change, bcos our deck definitely needs some healing and some burst damage. Even with Spiteful synergy it proved ok.
0
Anyway, another achievment unlocked :-)
And, after all, you left the battle with more experience than you have when it starts. This is the only thing really matters :-)
0
It's for TOP2 Brawl, dude :-)
0
For your pleasure :-)
0
Well, i was wrong, i admit.
I've lost to several setups like "call to arms" + "knife juggler". But i won "black cat" + "missles" (as well as "mana wyrm" + "missles", sometimes).
I must say it's very variable brawl - i haven't seen any deck totally dominate, and that's fun :-)
-1
Please check out the deck i made for current brawl (Top 2 standart) - https://www.hearthpwn.com/decks/1116778-absolute-deck-impossible-to-beat
If you have chameleos, it should be fun :-)
2
As for nerfs - i don't really care about Spiteful manacost (which will be reasonable anyway), but Cubelock much likely will be dead and new meta is going to be full-aggro. I don't expect Quest Rogue to emerge anymore (not because of nerf, but because of aggro meta), but if it happen - our deck is still helpless (other priest will have Auchenai Soulpriest + Circle of Healing combо).
So i don't expect this deck to be good after balance changes. We'll see, however.
As for Keleseth - may be that really is too greedy, but i don't think any 1 card can be more powerfull. And i can't scrap out 1-2 more cards out of "big block" (5+ mana). Try it out and tell me what worked for you.
As for Chameleos - i always keep him in hand. If i'm up against aggro and dead of cards hand, Chameleos is more likely to give me low cost card i need. And reckoning is always good :-)
3
Thank you for noticing 2xDuskbreaker, Mossy Horror and 2xPrimordial Drake.
Let me know if you discоver anything else :-)
2
Don't take it that serious, it's just *Achievement* within my head :-)
0
Looked over list of planned nerfs - most likely you're right :-\
I have no real objections against spiteful (6) ---> (7), really.
May be Cubelock needed whole bunch of these nerfs, okay (though i had no problems with Cubes)
Nerfing "Call to arms" looks much more like "Remove the card entirely" [bcos we are suxx in planning], umm - okay (they could make it "summon 2 minions up to 3 mana" instead, but nevermind)
But "nerfing" quest rogue by making creatures 4/4 instead of 5/5 - REALLY? ARE YOU FKIN JOKING? Broken part of QR is not 5/5 minions themself, but infinite combо with Sonya + scalehide/charging boars. And 4 attack make it impossible to even kill Sonya with Anduin/SW:D (assuming you already lost board control)
Making quest "Make all your minions in deck and hand 5/5" would be just enough, but hey - why do real balancing job when we can just change manacost/stats!
2
Seriously, can't remember of specific problems against murladins.
Same as vs Even pallys: get Duskbreaker or die trying :-)
Look at my mulligan and guide section - most (if not all) is true for murladins as for Even guys.
0
Meta definitelty have changed towards +aggro -cubelocks, so this deck is harder to play now. Still playable, though.
I'm waiting for next nerf (expected late May), and will look from there. I expect both Even pally and Cubelock nerfed, so no one really knows what decks next meta will be of.
13
Thx for advice.
I've made my way into legend with this deck, through meta full of even paladins and odd rogues (hard, but doable). May be you should learn to play? :-)
5
Achievement unlocked :D
There are also achievements for copying every DK, except the poor guys aren't played at all :'(
As long as i remember, my list is:
Jaina
Rexxar
Gul'dan (of course :D)
Garrosh
Anduin
... and even Hagatha :-)
... once i stole dark Valeera and even used it's ability to play 2x duskbreaker ... still lose, tho (it's quest rogue, anyway :-/)
P.S. That's make 7 out of 9. Surprisingly, i can't remember copying Malfurion, and Uther is never played these days.
2
Nice video, thanks!
But there are some things i would improve:
In 1st game (vs priest) - i'd toss out 2 of 3 of your (3)-drops.
And - he's not "big spell priest", as he got Shadow word: Death and Shadow Visions :-)
As for 2nd game mulligan (vs paladin) - i would certainly toss Lady and may be even Mossy guy, but keep mindbreaker (nice turn 3 play vs both even & odd pali)
Main goal vs pali is to survive first 5-6 turns, and you don't really need Lady to win lategame :-)
3rd game (versus Warlock) you should NOT trade keleseth with 2/1 guy (kill it with worm instead) bcos you'll need that extra 2 damage for giant (which occasionally came right next turn).
Also i'd kill weakened giant (just in case he have Cube + dark pact). After all, you don't really need to hurry with killing Cubelock right away, bcos unlike many decks, this one counter Cubelock on all the stages, lategame as well - just trade if thats make board safer and give him no possible chance :-)