Quote from AeronicEUW >>That's bullshit. You gotta bring some skill man. I went 9 wins-1 loss from rank 17 upwards. And thats still pretty low in my book.
- Elkeb
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Member for 9 years, 4 months, and 17 days
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Dallaen posted a message on Mr yagut Burgle tempo roguePosted in: Mr yagut Burgle tempo rogueAgree 100% with you. This deck is quite good in the lower ranks and has very good synergy all around. However this is NOT the kind of deck for a player who isn't familiar with all the different deck types and/or cards in the format. You must be very careful about what you play and when you play it. Being reckless with this deck with one or two cards can end the match. My own personal preference is to play with no Squires and have a second Sprint along with Leroy Jenkins for some pretty big surprise burst.It can use a few tweaks though but really it's the kind of deck that Rogue players need to learn a lesson from in general. They need to understand that unless you are getting some AMAZING value from the Pillage coin that the Teacher is almost always going to be superior with all the spells rogues play. Other than those two changes i love this deck and how much fun it is to play and try to think of how to tackle your opponent using a mix of class cards.(Yes even the mirror match thieving is important.) -
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Clife posted a message on New Card Reveals - Protect the King (Warrior), Prince Malchezaar (Legendary)Posted in: NewsTurn 3 Protect the king, Turn 4 Ravaging Ghoul PogChamp
Protect the King makes taunt warrior viable :D at least until enemy plays knife juggler + unleash / Forbidden Ritual / Ravaging ghoul / Lightning storm FeelsBadMan
Never new archetype :(
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Deadly_Pants2 posted a message on Pepwn's Top 300 Legend PriestPosted in: Pepwn's Top 300 Legend PriestWere those changes good in the rank you were in the video or also in legend rank
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Kanekinumb posted a message on Mighty Silence WatchLockPosted in: Mighty Silence WatchLockEerie statue the mighty 4 mana 7/7...
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Deadly_Pants2 posted a message on Pepwn's Top 300 Legend PriestPosted in: Pepwn's Top 300 Legend PriestIs this the hidden Unicorn Priest? I think it is
3-0 with this deck against a zoo,aggro shaman,renolock
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irrotation posted a message on Old Gods Control [Anti-Warrior, 65%+ WR]Posted in: Old Gods Control [Anti-Warrior, 65%+ WR]Climbed from rank 11 to 7 using the deck. Thanks.
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WhatAChamp posted a message on Impossible to lose Brawl Paladin (96%+ winrate)Posted in: Impossible to lose Brawl Paladin (96%+ winrate)I've beaten this deck with Ramp Druid. T1 finley, T2 doomsayer means I get a clear board to drop T3 alarm-o-bot and T4 astral. Good luck with all those big threats. That's not to say this isn't a good deck, but I also went 17-0 before I met some counters. Impossible to lose is a bold statement.
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D3struction1 posted a message on Heal Priest, Survive AggroPosted in: Heal Priest, Survive Aggroyou should add the reno plus auchenai combo it ends games very fast
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Biostasys posted a message on Undiscovered Grinder PriestPosted in: Undiscovered Grinder PriestI'd swap out Argent Squire, Blood Knight and maybe, Argent Horserider. The point of Blood Knight is just to pop out the shields right? Too unreliable to make it work. It's not worth it in my opinion because sometimes you just drop a 3/3 doing nothing. they take precious deck slots. Instead of Squire I'd put an Injured Kvaldir if you want early board presence, you can heal it next turns and can make some trades.
Also I don't see Doomsayer. Where is Doomsayer??? In this kind of decks he is soo important that it slow down your opponent or he needs to remove it if he doesn't want his board cleared, which means less removals for him.
The deck idea is good, but with some tweaks it could work
- I'd take out Yogg and/or C'Thun. Yogg is too RNG, it could make you lose. It's true that C'Thun can make an awesome board clear, but in my experience with C'Thun Renolock, many times you have it in you hand waiting for a moment to drop it, and when you do you drop it for 8 or 9 for 10 mana and you feel terrible about it. For warlock it's decent, but for priest it doesn't. You could take it out for Ragnaros the Firelord. But wait, why take out C'Thun when I have minions that buff it, it doesn't work, does it?. Well, truth is, even if you take it out, minions like Twin Emperor Vek'lor still benefits from the buffs EVEN if C'Thunis not in your deck.
- I'd put Emperor Thaurissan. So much value for a Reno deck. You can work with Ysera too
- I'd swap out Twilight Darkmender (I think it's pointless in a reno deck) for Darkshire Alchemist and even Injured Blademaster for more pressure on the board. Note that both synergises well
- You need draw. Adding Acolyte of Pain and Power Word: Shield may not hurt the deck
To summarise,work with these tweaks:
-Argent Squire -Blood Knight -Argent Horserider -Twilight Darkmender -C'Thun -Yogg-Saron, Hope's End
+Doomsayer +Ragnaros the Firelord +Ysera +Emperor Thaurissan +Darkshire Alchemist +Power Word: Shield +Acolyte of Pain +Injured Blademaster
PD: I just realised, you could consider Defender of Argus and Brann Bronzebeard too. Some taunts can help you stall out the game, and Brann has immense synergy with the deck. You could not add some late game minions in favour of those
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PrenderGast_hs posted a message on Undiscovered Grinder PriestPosted in: Undiscovered Grinder PriestThis list seems really promising. However i have one question, why isnt entomb in the deck?
Also would adding strong 8 drops such as rag be effective here? (im really new to grinder priest so im not too sure)
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The ridiculously low amount of spells in this deck makes me very skeptical
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trumpW
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This is a nice deck, cool to see little Zerus getting some action.
Edit: A Light in the Darkness is amazing, very underrated card
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And yet not a single new card in the decklist. Why do this, are you really that hungry for views?
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With Leper Gnome and Knife Juggler permanently nerfed + Mad Scientist, Haunted Creeper and Glaivezooka gone in standard, Face Hunter is as good as dead. Good fucking riddance
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"This card is garbage."
Used far too liberally to describe cards that are in fact good but haven't found a place in any netdeck
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Lock and Load => Unleash the Hounds => Explorer's Hat trade => Explorer's Hat trade :D
All you need are 3 cards, 9 mana and at least 2 enemy minions on the board. This will give you 4 cards back (3 random one from Lock + the Hat) as well as 5 split damage to clear. Gets even better if you've got a Hunter's Mark in hand too
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Very good! Tried it out after a bad winstreak and won 3 consecutive games against very different archetypes: Midrange Druid, Patron Warrior and Dragon Priest.
I did replace Piloted Shredders with Water Elementals to fuck up paladins, shamans and warrior FeelsGoodMan
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There's been TGT, LoE and meta has considerably changed.
If you can't see that this would very much affect how effective this decklist is today, you're probably not that good of a player to start with
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A deck that hasn't been updated in 9 months isn't working out for you? What are you surprised about buddy