Quote from DiamondDM13 >>Just give up. This guy is impossible. If you disagree with him, he will just keep stubbornly repeating himself because he cannot conceive how opinions other than his own can even exist.Yeah, it's funny, repeating facts somehow doesn't make people want to rethink their opinion. One would hope facts would be irrefutable, but some people enjoy skipping over facts to further their hate towards something.
- Elka
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Jennifer posted a message on What do you think about ice block (POLL)Posted in: Card DiscussionFacts..?You can call your opinions facts all you want, won't make it true. -
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vojza posted a message on New Rogue Card Reveal - Leeching PoisonPosted in: Card DiscussionWait a minute. This THE FIRST EVER HEALING card for rogues ! ................ and it kinda sucks.
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Dunscot posted a message on The Boomsday Project is Hearthstone's Next ExpansionPosted in: NewsQuote from thebitterfig >>Because it's only a 4-pack difference. 100 dust is the long-run statistical average per pack. I know it never feels like it, but that's the well-documented average. So 20 packs is 2000 dust. A golden legendary is 1600 dust, or the equivalent of 16 packs.
No, it's not. It is, but it isn't.
100 dust/pack only holds true when you factor in golden legendaries and lucky streaks with a high number of legendaries and golden epics, which heavily raise the average amount per pack. In other words, you need above average results to get your average number, but across several hundred or thousand packs, these rare cases occur often enough for the number to stay consistently high. If you open 16 packs right now, the chance is very high that you will average something around 70 or 80 dust per pack.
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Psy_Kik posted a message on Can we please get back to balancing the game...?Posted in: General DiscussionWarsong Commander has been reworked and now reads: Whenever you play a minion with 3 or less Attack, give it Charge. [This patch note is mistaken: the card was in fact changed to read "Whenever you summon a minion with 3 or less Attack, give it Charge". Previously: Your other minions have Charge.]
Charge (the spell, not the keyword) has been reworked and now costs 3 mana. The card’s new power reads: “Give a friendly minion +2 Attack and Charge”. [Previously: Give a friendly minion Charge. (0 mana)]
Both of these cards were key components in “One Turn Kill” or “OTK” decks that kill your opponent in one turn without requiring any cards on the board. We want the game to be about playing minions and fighting for board control rather than just waiting until you can play your big combo and win in one turn with no interaction from your opponent.
Defender of Argus is now a 2/3 (down from 3/3)
Defender of Argus was a card that found itself automatically included in many decks due to its power and stats. We want players to have an option of what cards they put in their decks, so cards that feel like they must be in all decks (especially Neutral ones) are not ideal.
Argent Commander is now a 4/2 (was a 4/3).
Argent Commander is played more often than we’d like, so we are reducing its power slightly to increase the variety of cards being played
Leeroy Jenkins now costs 5 (up from 4)
Leeroy Jenkins created a strategy that revolved around trying to defeat your opponent in one turn without requiring any cards on the board. Fighting for board control and battles between minions make an overall game of Hearthstone more fun and compelling, but taking 20+ damage in one turn is not particularly fun or interactive. This was occurring when Leeroy was used in combination with other cards like Power Overwhelming, Faceless Manipulator, Cold Blood, Shadowstep, and Unleash the Hounds, among others.
This was pulled from a post on reddit, but I think it should be discussed here too. These are all old patch notes regarding nerfs. Thanks to Blizzard now being so afraid of nerfing cards, or buffing for that matter, I think its not only affecting content that's out there currently but future content too.
To pluck an example, though there are many possibles, i choose the cutpurse. It must have been patently obvious this card would not work as a 2/2 as they were testing it, in the past they would have just made it a 2/3 and nerf it if it was game breaking.
The inspire mechanic in general must have terrifying for them....talk about potential OP snowballing decks that everyones crying about within days if they're any good, so play safe and make the cards and indeed the decks poor, just allowing for one or two usable cards with the new mechanic that will slot into existing decks.
This is supposed to be an online CCG, can we please get back to the beneifits of that, rather than playing some old physical card game? It was great when Blizzard buffed bane of doom, great when they nerfed undertaker, why is it these are the last changes I remember? They were ages ago.
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Davaretta posted a message on Donald Trump - The Legend is Here !!!Posted in: General DiscussionThis is a fun game.
Hillary Clinton, 4 mana 3/1
Battlecry: Rig the primaries. Destroy a Socialist and gain +2/+2
Deathrattle: return as a 0/1 with Stealth. Every turn, she blames another random minion for her defeat.Demon tribe. (obviously)
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mungo2613 posted a message on do we need a new game engine?Posted in: General ChatI too have a slower shitty PC and it is fine for most things, including games with much higher graphics/game logic requirements than Hearthstone.
Except when I switch to the Battlenet launcher and launch Hearthstone (can take over 2 minutes to do this at times, that's when the Battlenet launcher responds to the mouse input of course, which can take another minute or so sometimes).
Then when it is running every other app becomes unresponsive too.
I play arenas as well and it's just too risky to have a web browser open then since it disconnects much more and you get a disconnect loss then, which is bad when you invested gold for that :(
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RavenSunHP posted a message on Less than 2 weeks into Witchwood and I'm bored.Posted in: General DiscussionI also remember Old Gods as the most exciting expansion ever. The flavour was just perfectly delivered, even tho Midrange Shaman turned out to be so dominant.
Either way, i agree there is not so much new stuff to try. At most it is sub-par new decks or sparse new inclusions in old ones.
In part, it is due to KaC tho. KaC is the real responsible for all this mess, and the next nerf will possibly fix the meta, maybe, but it will not bring the excitement back.
All in all, in their laziest brainstorming, they could have simply given wider and more varied support to both Baku and Genn decks (eg. Baku Druid is bad, Even Druid is not even a meme, etc).
PS: Thief package is fair enough in Wild, versatile for both Tempo andaMiracle, and its inherent variety is what kept my playtime alive so far.
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Ibbinx posted a message on Move Chillwind Yeti to the Hall of FameLook at this dude. He's too strong for the game. For the small price of 4 mana, you get a card that can attack for 4 damage and take 5 damage. No drawbacks, no weaknesses. Compare this to Ragnaros the Firelord: 8 mana for an 8/8, which already loses a stat point compared to yeti, that CAN'T ATTACK. How is a card that A) Can't attack and B) Have less stat per mana supposed to contest with Yeti? The developers thought the answer was to make it deal 8 damage each turn, but it's RANDOM. You don't have control over it. The REAL answer is, it can't. Blizzard though, finally realizing how bad the card was, moved him to the Hall of Fame. Not because it was good, but because it was so famous for being bad.
Compare Yeti to Mind Control Tech, a card that people are mad about. But this card is bad. For 3 mana, you get a 3/3, which is also worse stats per mana than yeti, with an effect that only goes off if your opponent is winning. Why would I play a card that's good when I'm losing when I can just play Yeti and be winning?
I mentioned stat per mana before, but I'm going to go in depth a little bit more here, because it's such a complicated concept. Think of the formula f(x)=x/y where y = mana cost to be a cards stat/mana. Chillwind Yeti has 9 stats for 4 mana. This means it's stats per mana is f(9)=9/4. But wait, those are perfect squares! That means that it's really f(3)=3/2. Comparing those to each other, you can notice that there are 2 numbers that stand out the most: 2 and 4. Upon closer inspection, you realize that the sum of those numbers is equal to the difference of the other numbers (9-3)! This rare occurrence creates a phenomenon I call "Stat Squaring". Because these numbers are squared, the stats themselves are actually squared. It's not a 4 mana 4/5, it's a 4 mana 16/25.
After reading my arguments, I beg of you to message Blizzard and explain to them the errors of their ways. Please do not be cruel to them. Remember that they're only a small indie company, and that they may not respond to you for a while. While making mistakes are bad, it's not the end of the world as long as you learn from them.
Big Priest with Yeti
Maximum Yeti Resurrect Priest Deck by Ibbinx - Aug 7, 2018Minion (3) - 1x Barnes
- 2x Chillwind Yeti
Ability (26) Playable Hero (1) Loading Collection -
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Chimera posted a message on OLD Play A Friend! 5.0Posted in: Players and Teams Discussion -
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SlydE posted a message on Nerf Sonya ShadowdancerPosted in: Card DiscussionQuest rogue is not a problem, it just happens to do well in the meta.
The archetypes has some AWFUL matchups: odd rogue, zoo and tempo mage. Just wait it out, it will never go out of hand.
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Top tier decks in casual. Both in wild and standart.
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Oh god, not this again...
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Celestia over Zerek and cloning galery? What?
4 mana 1 2 fire fly without battlecry, yeah, seems "niche" indeed.
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Hardly broken... different version of aviana combo druids were around... well, since kun release. Cthun, Malygos, Togwaggle, even weird rangnaros otk. It is just another meme version of aviana-kun druid.
Aviana, Kun, Brann, Charged devilsaur or any other 7 hp minion, Star aligner, Star aligner, Flobbidinous floop. 7x2 + 7x2 +7x2. 7 card combo for 42 damage to all enemies.
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I've got Celestia........ Karma at its finest. Next time i see crappy legendary in the next expansion i keep my mouth shut, lesson learned.
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I feel like Luna's Pocket Galaxy fans are going to be severely disappointed.
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Harbinger Celestia for everyone! please no
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I'm not that excited. I still have a very bad aftertaste after gvg mech mages. But i'm still looking forward that first week when mostly everyone experimenting with wild ideas and silly decks. Sadly, there's always some people playing old refined decks to punish people who just want to have fun. Also mass pack opening is one of my favorite parts of the new expansion. Saving gold for months, to blow it all up on release, slowly hovering over each card, looking for that sweet orange glow. And once found, closing my eyes and praying "please don't be Harbinger Celestia!" before clicking it and cursing rng.
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Best.
1. Whispers of the Old Gods BY FAR. Most fun time to play, excellent thematically, strong and viable old gods, who are actual warcraft characters and not random made up hs characters. Everyone got a C'Thun starter pack to taste the flavor of the expansion. Can't describe how good that time was.
2. Probably League of explorers. Discover mechanic was new addition at that time and it was actually fun and healthy for the game... now its just too overused. Reno, elise. Fun times as well.
3. Probably Curse of Naxxramas. Was the first expansion hs ever had, the power level was very high. Many of the cards are still videly used in wild. But most of all it was a blast experience. Single-player mode with pretty high difficulty. Best adventure hs ever had, rest not even close, even lich king. Although knights of the frozen throne is a close contender for 3rd place if you think about it. Hero cards are great, adventure and thematics pretty good as well.
Worst.
1. Mean Streets of Gadgetzan. Hand buff mechanic failed instantly (but during pre-release grimy goons were the gang i was most scared of). Instead, we got PATCHES THE PIRATE which enabled, The Most Degenerate hs deck ever created - Pirate warrior. So fun legitimately dying on t3-4. Some are hating on jade druid but i believe it is not nearly as bad for the game as pirate warrior. At least vs jade you could actually have some time to play your stuff.
2. The Grand Tournament. Inspire mechanic overall failed spectacularly even though there were couple of strong cards which used it. Dr. 6 Who am i? None of your buisness created 2nd Most Degenerate deck hs ever had, secret paladin. Like look at these two, compare them: Mysterious Challenger Subject 9 and tell me that dr 6 do not deserve a nerf.
3. Black rock mountain. Dragon theme, which was the main theme of the adventure failed yet again until more stronget support cards were introduced in later expansions. Instead we got boring adventure which was not nearly as good as naxx and ridiculous flamewanker which many people hate even today. Close contender for 3rd worst expansion are gvg because of incredible power creep (even more than naxx) and karazhan.
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Waiting for "move Chillwind Yeti to the hall of fame" topic.