• 2

    posted a message on Weekly Card Design Competition #39 - Final Poll

    Ceasefire, Fel Orc Raider, and Twilight Corruptor.

    Ceasefire's got a really cool symmetrical effect going on that I think has a lot of flexibility, and might make Bolster and/or King's Defender a thing(s), which is nice.

    Fel Orc Raider's reasonable enough for what it is, since it's basically just a 4/2 for 2 (fair as a class card), but I think it's the lore and theme as pointed out by Zadikiel that I really admire about this one.

    Twilight Corruptor seems like a better, smaller variant of Hungry Dragon that attempts to contest Zombie Chow for best 1-Drop in the game. It's hard to say whether or not it succeeds, but I like it, and I'd like to think it would see play. It's also at least a character reference to the WoW TCG's Twilight Corruptor, which I think gives it a feeling of authenticity.

    Posted in: Fan Creations
  • 2

    posted a message on Warsong Commander Nerf Incoming

    In terms of legitimate game balance, this change is a step in the right direction. It's not perfect, but it brings the power level of this card into the realm of sanity that it was separate from for so long. Don't forget, Warsong Commander is a Basic Set minion, the vast majority of which don't see play in the meta.

    Posted in: News
  • 17

    posted a message on Weekly Card Design Competition #35 - Submission Topic [Ended]



    - Only affects friendly minions on the battlefield, not in your hand.
    - Does not trigger if you have no minions remaining (like Avenge).
    - The minion that dies isn't affected (ie; Kodorider won't spawn a War Kodo).

    Posted in: Fan Creations
  • 12

    posted a message on Weekly Card Design Competition #34 - Submission Topic [ENDED]



    [F.A.Q.]:

    What Does This Do (and Why Would You Want It)?
    Basically, this negates the Battlecry of your Demons by summoning them instead of playing them. It trades card advantage for the better board presence that a Demon with a Battlecry can bring, but without the otherwise severe drawbacks. By choosing which card to discard, the drawback of discarding is far less painful, and in particular, you can strategically get rid of cards that you think you don't need depending on the situation (ie; like a late game Zombie Chow when your opponent is low on Health, or an early game Lord Jaraxxus against an aggro deck).

    The dream of course is to use it with Fist of Jaraxxus, which naturally wants to be discarded.

    Which Demons Are Affected (and How)?
    ANY Demon you play will consume the spell's single charge, but only the ones with Battlecry are truly 'affected' by it, since being summoned means their Battlecry doesn't trigger. For a clearer picture of how good (or not good) this is, here's a full list of such Demons and what the result would be if you played one of them after casting a Demonic Tactics:

    Doomguard - You only discard 1 card (which isn't random) instead of 2.
    Dread Infernal - You get a 6/6 minion for 6 Mana and nothing takes 1 damage.
    Felguard - You don't lose a Mana Crystal.
    Flame Imp - Your hero doesn't take 3 damage.
    Lord Jaraxxus - You get a 3/15 minion for 9 Mana and nothing is replaced.
    Pit Lord - Your hero doesn't take 5 damage.
    Succubus - You're still discarding one card for it, but it's not random.
    Void Terror - You get a 3/3 minion for 3 Mana and nothing is destroyed.

    How Would the Discard Interface Work?
    Tracking, only for your hand instead of your deck and "inverted" (you pick the card you want to discard, and keep the rest). Instead of 3 cards, there would be upwards of 10 cards maximum on the screen (2 rows of up to 5 each). The ordering of the cards in your hand doesn't change.

    How Does This Work Technically?
    This would work just like Dragon Consort, in that you wouldn't have to play a Demon on the turn you played it, and the effect would continue on indefinitely until you do. The 'play-becomes-summon' part triggers instantly when a Demon is played, and should therefore take precedence before secrets like Mirror Entity, Repentance, and Snipe, meaning they won't trigger (like when you play a Kezan Mystic).

    What Happens If You Play Multiple 'Demon Tactics' Back-to-Back?
    Although there is nothing to base it on, I see no reason why it would be complicated to resolve. It may simply be the case that the game could remember multiple charges for each Demonic Tactics that was cast, or that only one charge could be active at a time, meaning either you couldn't cast another until the first was used up, or that it would have no effect on any Demons beyond the first-next one you play, effectively wasting them (but still allowing you to discard cards each time you cast one, if for some reason it's a good idea to do so).

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition #33 - Discussion Topic
    Quote from Haren94 jump

    One might see it as a power creep, but hey, how much is Demon tag worth? 0,5-0,75 mana? The conditional taunt would be around 0,5 mana aswell (or even less looking at the Evil Heckler :p). Class cards tend to be around 0,5 mana crystal above neutrals, so I figured out it's fine. Could be a 5/5 or require 3 enemy minions for the effect, with the latter one being more appropriate in my opinion.

    I'm not sure how much that tag is actually worth, but I do know it allows you to do things that you couldn't do with a Pit Fighter, two notable examples being drawing it into your hand with Sense Demons and special summoning it with a Voidcaller. You would also be able to get one out of Bane of Doom, and it's not bothered by Demonwrath.

    Those ideas seem reasonable.

    Quote from Haren94 jump

    Lorewise: I've never actually played WoW nor any other game from the lore (HS and HotS being the only Blizzard games I've tried), so I had limited options without digging deep into it - something I don't really have time currently. Also, I don't actually think it should be 'unique'. Sure, it's Epic, but so is Twilight Guardian and that's no unique dragon type as far as I'm aware.

    Ehh, it doesn't actually matter if a card is an existing lore reference. TGT added quite a few cards, even Legendaries, that are totally made up. But, I personally think cards that are based on something specific, something that is either in WoW, the TCG, or that can be traced back to something specific in Warcraft lore, get 'extra credit', eh? It's totally fine if it's not, it typically doesn't affect my opinion of the card, I just like it when I see people make specific references. I don't even always do this myself, so it's not some rigid standard I hold people to.

    As for the name comparison, that's not quite what I mean and admittedly this is going to take some explaining. So, the twilight dragons all use 'Twilight' and then some other second word denoting what they are, but 'Twilight' is just a designation of their dragonflight; they're each called something specific, even if they're a part of the same thing. That's the theme there with them, and presumably that pattern will continue in the future.

    The two warlock minions are both succubi, but only one is actually called that, while the other is completely different. There's only two to compare, so it's hard to say it's a concrete pattern, but it seems to me that the two are so distinct, that to name another succubus something so similar to the first one, which is just a basic succubus, seems underwhelming and even a little bit confusing. Let me visualize this:




    It just seems like a step backwards to me. It feels like the Compelling Succubus' effect should either be a replicate, or an advancement of the Succubus' effect, since she's just a 'compelling' version of that same creature, eh? I hope that makes sense.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition #33 - Discussion Topic
    Quote from Haren94 jump

    Enjoyed reading your commentary on those cards, Elementalkin,  too bad most of them are mediocre. As far as joy comes, though, would you be so kind to look at and comment my creation? I'd be really pleased seeing it analysed that way :) It's submitted Here, and the card itself is as follows:

    Aight'.



    AUTHENTICITY: 3*/5 - ('board' should be 'battlefield'. Also, see Thoughts.)
    ARTWORK: 5/5 - (Pretty spot on with Hearthstone's aesthetic.)
    EFFECT: 5/5 - (I dig it.)
    NAME: 3/5 - (Not an existing lore reference, and I think it should be called something other than Succubus.)
    THEME: 5/5 - (Makes sense.)

    KEYWORDS: -
    THOUGHTS: So, I have two issues with it. 1. It's a bit of power creep on Pit Fighter. Yes, it's a class card, but it's both a Demon (tons of synergy), and it has Taunt (conditionally, but fairly consistently). 2. It's another succubus, when Warlocks already have 2 (Succubus and Mistress of Pain). For it to feel unique, I think it either needs to have a fancier name, or maybe go with a different demoness entirely, like a Shivarra (though of course that would mean getting different art).

    Aside from that, I like it. it's one of the more interesting (or should I say, 'compelling'?) entries I've seen so far.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition #33 - Discussion Topic

    Here goes my 'My-Own-Page-Only' reviews for this week, this time for Page 4. Sad card-week for me already, but hopefully I'll find some joy in other, better entries by the time it's over.

    Fleshing out my thoughts a little more this time on each aspect of the card, rather than just rating each aspect and giving my overall thoughts on it. That way people can understand where I'm coming from better. Also quoting people directly, so that they know their card received feedback (or didn't, and why).

    [GUIDE]

    [REVIEW KEYWORDS]
    AGGRO: This card seems to cater to aggro decks, which is generally not the kind of thing I want to see.
    BANISHED: This card does not meet the requirements for card creation, or "breaks the mold".
    INANIMATE: This minion is an inanimate object, which I typically do not like.
    LEMON: This card was unnecessarily submitted as a gold version, most likely to draw undue attention.
    MEH: Although there's nothing necessarily wrong with this card, it doesn't enthuse me very much.
    OMNI-RNG: This card's random effect has a very broad scope in some way, which I don't like.
    REVIEWED: This review is copied from my previous review of the card.
    STEALER: This card takes control of an enemy minion, which I do not like.
    TL;DR: This card has too much text, which I do not like. Note: This is not to be taken literally; I do read it.
    UPVOTE!: I upvoted this submission.
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    [SCORE SYSTEM]
    AUTHENTICITY: How realistic and believable I think the card feels (as a hypothetical REAL Hearthstone card).
    ARTWORK: How good I think the artwork is (art style, fidelity, cropping/positioning, etc.).
    NAME: How good I think the name is, particularly in relation to the theme. Established lore references generally get a pass.
    EFFECT:
    How creative and/or interesting the effect is, as well as how simple and concise it is.
    THEME: How coherent and intuitive I think the theme is, regardless of creativity or scope.

    I rate the aforementioned aspects of a card as follows:

    5/5 - Fantastic
    4/5 - Great
    3/5 - Good
    2/5 - Okay
    1/5 - Poor
    0/5 - Terrible
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    [PAGE 4]
    Quote from Elementalkin jump

    COMMENTARY: Figures, I end up top of the page this week and I'm not happy with my entry. So, this week's theme reminds me of the Joust week, in that the restriction limits what your card can do because it limits the amount of text you can comfortably fit on it without it looking bloated, unrealistic or fake. My original idea this week involved Ogres, and some kind of synergy with the 50% chance to attack the wrong enemy mechanic, which would have benefited an all Ogre deck of some kind, but it was just too much text to fit. Then I thought of an idea where you gained Elven Archers for each enemy minion, as a tool against aggro decks, but for some reason I scrapped that as well. Thought it might be too powerful, or even end up as an aggro card.

    I'm sure I would have been much more satisfied with either of those, because at least they were interesting. Instead, I went with a Durotan concept, probably just because I really liked the art and I wanted to do something with it. It's also a Warrior card, and I'd like to see better Warrior representation in these competitions. Effect wise, the character's abilities in WoW seemed to revolve around frost, but I couldn't come up with a way to work that in that simultaneously made sense, was balanced, felt interesting, and fit on the card. So, I winged it. Wung it? Weva.

    Initially I felt good with what I went with after I submitted it, but then I looked at it and thought it was OP (it was). I wrestled with the balance of it for a bit, and while I think it's in a much better state now, ultimately I'm just not enthused by my own creation, and that's a bad feeling. I think I need to make another account just in case this happens again; it'll have the same avatar, but with a mustache in the center, so no one will suspect it's me. It's foolproof!

    Okay, enough prattling from me, on to the others.
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    Quote from macbx_jfc jump

    AUTHENTICITY: 0*/5 - (Lacks a trigger (Battlecry). Also has several text/wording issues; lacks a space between 'Stealth.' and 'Summon', "with stealth" isn't necessary, and it should simply say 'for each enemy minion.'.)
    ARTWORK: 3/5 - (Seems like it could be cropped a bit better; the character should be the focal point.)
    NAME: 5/5 - (Accurate.)
    EFFECT: 3/5 - (Comparable to Onyxia, and arguably better.)
    THEME: 4/5 - (Genn Greymane isn't a rogue, but worgen do typically rely on ambushing their enemies, so I guess it makes sense.)

    KEYWORDS: MEH
    THOUGHTS: I've seen almost this exact worgen concept several times in other weeks, and it's starting to get old for me.
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    Quote from Imaah jump

    AUTHENTICITY: 3/5 - (Mainly it's just the artwork that feels off with this one, and the inanimate token.)
    ARTWORK: 3/5 - (Though not bad, it feels 'zoomed out' and off-centered. Compare with Chillmaw. Ice Tomb seems fine.)
    NAME: 5/5 - (Accurate.)
    EFFECT: 4/5 - (Translates one of her abilities in WoW into a Hearthstone card well.)
    THEME: 5/5 - (Accurate.)

    KEYWORDS: INANIMATE (Ice Tomb)
    THOUGHTS: Seems pretty strong, particularly when the board is even, or you're ahead, and your opponent has 2 or more minions. Ice Tomb should have 'Can't Attack' though, IMO. It makes some half-assed sense that eggs can move and attack, but not so much a block of ice, even if it is magical.
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    Quote from DazeqMizuu jump

    AUTHENTICITY: 2/5 - (Should say '1' instead of 'one', 'each other minion' to properly exclude itself, and 'battlefield' instead of 'board'.)
    ARTWORK: 4/5 - (Not bad.)
    NAME: 3/5 - (Not an existing lore reference, and arguably inaccurate since appears to be a Ramkahen, an offshoot of Tol'vir.)
    EFFECT: 1/5 - (Basically it's a better Blackwing Corruptor for the most part.)
    THEME: 0/5 - (There doesn't appear to be any thematic reason for this minion's effect.)

    KEYWORDS: MEH
    THOUGHTS: This doing less than 3 damage is fine, but the times when it does 4 or more is what makes it a bit ridiculous.
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    Quote from SeraphicFire jump

    AUTHENTICITY: 1/5 - (The H of 'health' is not properly capitalized, and it should be 'on the battlefield' instead of 'on board'.'.)
    ARTWORK: 3/5 - (Seems a bit too 'Gundam' to me. Robots in Hearthstone look much more cartoony and steampunk.)
    NAME: 5/5 - (Not an existing lore reference, but it seems fine.)
    EFFECT: 1/5 - (A bit wordy, and it has an unnecessarily wide power range due to it being based on ALL minions.)
    THEME: 4/5 - (About as Paladin related as Shielded Minibot or Cobalt Guardian, perhaps more so.)

    KEYWORDS: TL;DR
    THOUGHTS: I would like this more if it had higher base stats and was only +1/+1 for each friendly Silver Hand Recruit. They generally form the bulk of a Paladin's board anyway, so having a dual effect seems redundant just for the extra flexibility.

    Also, please don't use custom watermarks, there's no reason to do so.
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    Quote from Whale_Cancer jump

    AUTHENTICITY: 0/5 - (I can't consider class-specific weapons for non-weapon classes to be authentic until Blizzard adds one.)
    ARTWORK: 3/5 - (Seems grainy and slightly 'zoomed in'.)
    NAME: 4/5 - (Not an existing lore reference, but it seems fine.)
    EFFECT: 3/5 - (Probably a 3/3 on average, sometimes better. Seems reasonable, considering how generally weak those minions are.)
    THEME: 5/5 - (Makes sense.)

    KEYWORDS: -
    THOUGHTS: It's a 'Mage Weapon', which makes about as much sense as a 'Warrior Secret'.
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    Quote from AwesomeAaron jump

     

    KEYWORDS: BANISHED (Not properly stored.)
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    Quote from AllRoguedUp jump
     

    KEYWORDS: BANISHED (Not properly stored.)
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    Quote from Synnr7 jump
     

    AUTHENTICITY: 0/5 - (Uses a screenshot for art, and is just overpowered.)
    ARTWORK: 0/5 - (Screenshot from what appears to be a model viewer.)
    NAME: 5/5 - (Accurate.)
    EFFECT: 3/5 - (The effect itself is fine, it's just overpowered for the cost. It might be reasonable at 2 or 3 Mana.)
    THEME: 5/5 - (Makes sense.)

    KEYWORDS: -
    THOUGHTS: Because it's 0 Mana, it can be played immediately with any number of Taunt minions, which means it's always going to be at least a 1/4 with Taunt. That alone is above the power curve (Shieldbearer, Target Dummy, Voidwalker, Wisp), never mind how crazy it can actually get.
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    Quote from Vignu jump

    AUTHENTICITY: 4/5 - (Seems fairly legit for the most part.)
    ARTWORK: 4/5 - (Looks good as a Hearthstone card, though I'm not sure it looks like something out of Warcraft.)
    NAME: 4/5 - (Not an existing lore reference (granted there are many different kinds of bodyguards in WoW), but it seems fine.)
    EFFECT: 5/5 - (A perfect tool against aggro, kinda like Druid of the Flame... er, hrm.)
    THEME: 5/5 - (Makes sense.)

    KEYWORDS: UPVOTE!
    THOUGHTS: So, the problem with this card is that it seems like a bit of power creep on Druid of the Flame. Whether or not Druid of the Flame is good enough for what it does, making a better version of it would still be power creep, even if the classes are different. I still upvoted it, mainly because it's minor enough that maybe it's not important enough to bitch about, and because Blizzard themselves did quite a lot of power creep in TGT. That doesn't make it okay, but at least I can say that it's not something they wouldn't do. Still, I really think this would be better balanced as a 2/4, or at 4 Mana.
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    Quote from MarioToast jump

    AUTHENTICITY: 2/5 - (See Effect, really.)
    ARTWORK: 5/5 - (Very vibrant, looks nice.)
    NAME: 4/5 - (Not an existing lore reference, but it seems fine.)
    EFFECT: 2/5 - (I don't think Mage needs more AoE, and this is nothing more than a flexible, discounted Flamestrike.)
    THEME: 5/5 - (Makes sense, assuming that the Mage would tailor the size of the Wall per each unique situation it was invoked.)

    KEYWORDS: -
    THOUGHTS: Seems like this would replace Flamestrike in most decks. It's only worse than it when used against 1 or 2 minions, roughly on par against 3, and exponentially better against 4 or more. So, you lose a tiny bit of niche flexibility for raw power.
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    Quote from sephalo jump

    Flock of the TalonOwl Spirit

    AUTHENTICITY: 2/5 - (Does not seem to be particularly well polished, and Owl Spirit's art is a screenshot.)
    ARTWORK: 3/5 | 0/5 - (Looks blurry, like JPEG quality. Seems a bit "cramped" as well. Owl Spirit's art is a screenshot.)
    NAME: 2/5 - (Not an existing lore reference, and a little weird sounding IMO.)
    EFFECT: 4/5 - (Good synergy for Beast druid. I would reword it as 'At the start of your next turn', and just give the Owl Spirit Charge.)
    THEME: 5/5 - (Makes sense.)

    KEYWORDS: SCREENSHOT (Owl Spirit)
    THOUGHTS: While it does have rather crazy synergy with the Savage Roar + Force of Nature combo, I think it would be used primarily in a Beast druid deck to get more consistent value out of Druid of the Fang and Knight of the Wild early on, rather than being held on to it as a finisher.
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    Quote from FusilierDude jump

    AUTHENTICITY: 0/5 - (Rounding up isn't a thing in Hearthstone.) 
    ARTWORK: 3/5 - (Seems a bit faded, like the colors are washed out.)
    NAME: 2/5 - (Not an existing lore reference, and it's more likely that this would be named after the former Hunter ability, Volley.)
    EFFECT: 0/5 - (It was fine up until it has to round up the damage. It's simply not intuitive enough for the average person.)
    THEME: 5/5 - (Makes sense.)

    KEYWORDS: -
    THOUGHTS: Common?
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    Quote from arkar133 jump

     

    KEYWORDS: BANISHED (Not properly stored.)
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    Quote from SpyBoy690 jump

    AUTHENTICITY: 1/5 - (Druids already have several spells that give them Treants in some way.)
    ARTWORK: 2/5 - (Doesn't seem to match Hearthstone's art style to me, certainly not of any of its Treants.)
    NAME: 1/5 - (Not an existing lore reference, and doesn't feel like it fits the Warcraft Druid-theme. Also, just kinda silly.)
    EFFECT: 3/5 - (Pretty good to Innverate out against aggro or as a last line of defense.)
    THEME: 5/5 - (Makes sense.)

    KEYWORDS: MEH
    THOUGHTS: Reasonably solid for what it is, but not very interesting compared with the various spells Druid has to summon Treants.

    Also, please don't use custom watermarks, there's no reason to do so.
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    Quote from Legend_Unfolds jump

    AUTHENTICITY: 2/5 - (The 'L' in 'Less' is capitalized, and there's no period at the end.)
    ARTWORK: 5/5 - (Looks fine and gets extra credit as it is a direct port from the TCG.)
    NAME: 5/5 - (References Stonebranch, Ancient of War from the TCG.)
    EFFECT: 2/5 - (Too strong at a base Mana cost of 8, especially in Druid which can ramp it out even faster.)
    THEME: 5/5 - (Makes sense.)

    KEYWORDS: MEH
    THOUGHTS: Seems somewhat underwhelming for a Legendary, it's basically just a stronger Ancient of War without the option for attack mode.
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    Smug Gnoll

    AUTHENTICITY: 4/5 - (I want to say it looks legit, but I'm a little iffy about the art and the effect.)
    ARTWORK: 3/5 - (I'm of two minds of this, as the art is distinct from Hearthstone's, but it still looks lighthearted and colorful.)
    NAME: 5/5 - (Not an existing lore reference, but it seems fine. Actually, I kinda like it.)
    EFFECT: 3/5 - (A really creative effect for this week's theme, though perhaps a bit too strong when you have total control of the board.)
    THEME: 5/5 - (Well expressed, I think.)

    KEYWORDS: AGGRO, UPVOTE!
    THOUGHTS: Although this is an aggro/zoo card, there's something about it I just can't put down. That smile infects your soul.
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    Quote from Fremanofkol jump

    Tempest Storm

    AUTHENTICITY: 0/5 - (The name is actually ponderously unrealistic here, and there is no period at the end of the text.).
    ARTWORK: 4/5 - (Looks good.)
    NAME: 0/5 - (Not an existing lore reference, and it sounds like a Shaman card.)
    EFFECT: 3/5 - (Basically super Hellfire, but with no cap. There is something appealing to the danger of that.)
    THEME: 4/5 - (Makes sense, though I'm not sure why the number of minions would realistically affect the damage.)

    KEYWORDS: -
    THOUGHTS: Given the art, I would've named this 'Cataclysm', which happens to also be a Warlock ability in WoW. That would have been much better, especially when you consider that this can potentially deal up to 14 damage. 'Tempest Storm' just doesn't quite sell it.
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    Quote from Nancyboi jump

    AUTHENTICITY: 0/5 - (Probably one of the most erroneous submissions I've ever seen, I mean come on, it's actually a good rogue epic.)
    ARTWORK: 0/5 - (Calling whatever that is a weapon is a bit of a stretch. And it isn't one, regardless.)
    NAME: 3/5 - (Not a lore reference, though I think I get how it makes sense with the art.)
    EFFECT: 3/5 - (Interesting, but it seems like it outclasses Assassin's Blade, and probably every other Rogue weapon.)
    THEME: 5/5 - (Though the text conveying it is a mess, the core concept makes sense.)

    KEYWORDS: -
    THOUGHTS: It reminds me of the Carnictis from King Kong. Poor Lumpy.

    Posted in: Fan Creations
  • 8

    posted a message on Weekly Card Design Competition #33 - Submission Topic [ENDED]


    [1.2 CHANGES]
    Increased Attack by 1.
    Hero Power discount increased to (0).

    [1.1 CHANGES]
    Increased Mana cost by 3.

    Posted in: Fan Creations
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