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    posted a message on Weekly Card Design Competition #33 - Discussion Topic

    Here goes my 'My-Own-Page-Only' reviews for this week, this time for Page 4. Sad card-week for me already, but hopefully I'll find some joy in other, better entries by the time it's over.

    Fleshing out my thoughts a little more this time on each aspect of the card, rather than just rating each aspect and giving my overall thoughts on it. That way people can understand where I'm coming from better. Also quoting people directly, so that they know their card received feedback (or didn't, and why).

    [GUIDE]

    [REVIEW KEYWORDS]
    AGGRO: This card seems to cater to aggro decks, which is generally not the kind of thing I want to see.
    BANISHED: This card does not meet the requirements for card creation, or "breaks the mold".
    INANIMATE: This minion is an inanimate object, which I typically do not like.
    LEMON: This card was unnecessarily submitted as a gold version, most likely to draw undue attention.
    MEH: Although there's nothing necessarily wrong with this card, it doesn't enthuse me very much.
    OMNI-RNG: This card's random effect has a very broad scope in some way, which I don't like.
    REVIEWED: This review is copied from my previous review of the card.
    STEALER: This card takes control of an enemy minion, which I do not like.
    TL;DR: This card has too much text, which I do not like. Note: This is not to be taken literally; I do read it.
    UPVOTE!: I upvoted this submission.
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    [SCORE SYSTEM]
    AUTHENTICITY: How realistic and believable I think the card feels (as a hypothetical REAL Hearthstone card).
    ARTWORK: How good I think the artwork is (art style, fidelity, cropping/positioning, etc.).
    NAME: How good I think the name is, particularly in relation to the theme. Established lore references generally get a pass.
    EFFECT:
    How creative and/or interesting the effect is, as well as how simple and concise it is.
    THEME: How coherent and intuitive I think the theme is, regardless of creativity or scope.

    I rate the aforementioned aspects of a card as follows:

    5/5 - Fantastic
    4/5 - Great
    3/5 - Good
    2/5 - Okay
    1/5 - Poor
    0/5 - Terrible
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    [PAGE 4]
    Quote from Elementalkin jump

    COMMENTARY: Figures, I end up top of the page this week and I'm not happy with my entry. So, this week's theme reminds me of the Joust week, in that the restriction limits what your card can do because it limits the amount of text you can comfortably fit on it without it looking bloated, unrealistic or fake. My original idea this week involved Ogres, and some kind of synergy with the 50% chance to attack the wrong enemy mechanic, which would have benefited an all Ogre deck of some kind, but it was just too much text to fit. Then I thought of an idea where you gained Elven Archers for each enemy minion, as a tool against aggro decks, but for some reason I scrapped that as well. Thought it might be too powerful, or even end up as an aggro card.

    I'm sure I would have been much more satisfied with either of those, because at least they were interesting. Instead, I went with a Durotan concept, probably just because I really liked the art and I wanted to do something with it. It's also a Warrior card, and I'd like to see better Warrior representation in these competitions. Effect wise, the character's abilities in WoW seemed to revolve around frost, but I couldn't come up with a way to work that in that simultaneously made sense, was balanced, felt interesting, and fit on the card. So, I winged it. Wung it? Weva.

    Initially I felt good with what I went with after I submitted it, but then I looked at it and thought it was OP (it was). I wrestled with the balance of it for a bit, and while I think it's in a much better state now, ultimately I'm just not enthused by my own creation, and that's a bad feeling. I think I need to make another account just in case this happens again; it'll have the same avatar, but with a mustache in the center, so no one will suspect it's me. It's foolproof!

    Okay, enough prattling from me, on to the others.
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    AUTHENTICITY: 0*/5 - (Lacks a trigger (Battlecry). Also has several text/wording issues; lacks a space between 'Stealth.' and 'Summon', "with stealth" isn't necessary, and it should simply say 'for each enemy minion.'.)
    ARTWORK: 3/5 - (Seems like it could be cropped a bit better; the character should be the focal point.)
    NAME: 5/5 - (Accurate.)
    EFFECT: 3/5 - (Comparable to Onyxia, and arguably better.)
    THEME: 4/5 - (Genn Greymane isn't a rogue, but worgen do typically rely on ambushing their enemies, so I guess it makes sense.)

    KEYWORDS: MEH
    THOUGHTS: I've seen almost this exact worgen concept several times in other weeks, and it's starting to get old for me.
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    AUTHENTICITY: 3/5 - (Mainly it's just the artwork that feels off with this one, and the inanimate token.)
    ARTWORK: 3/5 - (Though not bad, it feels 'zoomed out' and off-centered. Compare with Chillmaw. Ice Tomb seems fine.)
    NAME: 5/5 - (Accurate.)
    EFFECT: 4/5 - (Translates one of her abilities in WoW into a Hearthstone card well.)
    THEME: 5/5 - (Accurate.)

    KEYWORDS: INANIMATE (Ice Tomb)
    THOUGHTS: Seems pretty strong, particularly when the board is even, or you're ahead, and your opponent has 2 or more minions. Ice Tomb should have 'Can't Attack' though, IMO. It makes some half-assed sense that eggs can move and attack, but not so much a block of ice, even if it is magical.
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    AUTHENTICITY: 2/5 - (Should say '1' instead of 'one', 'each other minion' to properly exclude itself, and 'battlefield' instead of 'board'.)
    ARTWORK: 4/5 - (Not bad.)
    NAME: 3/5 - (Not an existing lore reference, and arguably inaccurate since appears to be a Ramkahen, an offshoot of Tol'vir.)
    EFFECT: 1/5 - (Basically it's a better Blackwing Corruptor for the most part.)
    THEME: 0/5 - (There doesn't appear to be any thematic reason for this minion's effect.)

    KEYWORDS: MEH
    THOUGHTS: This doing less than 3 damage is fine, but the times when it does 4 or more is what makes it a bit ridiculous.
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    AUTHENTICITY: 1/5 - (The H of 'health' is not properly capitalized, and it should be 'on the battlefield' instead of 'on board'.'.)
    ARTWORK: 3/5 - (Seems a bit too 'Gundam' to me. Robots in Hearthstone look much more cartoony and steampunk.)
    NAME: 5/5 - (Not an existing lore reference, but it seems fine.)
    EFFECT: 1/5 - (A bit wordy, and it has an unnecessarily wide power range due to it being based on ALL minions.)
    THEME: 4/5 - (About as Paladin related as Shielded Minibot or Cobalt Guardian, perhaps more so.)

    KEYWORDS: TL;DR
    THOUGHTS: I would like this more if it had higher base stats and was only +1/+1 for each friendly Silver Hand Recruit. They generally form the bulk of a Paladin's board anyway, so having a dual effect seems redundant just for the extra flexibility.

    Also, please don't use custom watermarks, there's no reason to do so.
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    AUTHENTICITY: 0/5 - (I can't consider class-specific weapons for non-weapon classes to be authentic until Blizzard adds one.)
    ARTWORK: 3/5 - (Seems grainy and slightly 'zoomed in'.)
    NAME: 4/5 - (Not an existing lore reference, but it seems fine.)
    EFFECT: 3/5 - (Probably a 3/3 on average, sometimes better. Seems reasonable, considering how generally weak those minions are.)
    THEME: 5/5 - (Makes sense.)

    KEYWORDS: -
    THOUGHTS: It's a 'Mage Weapon', which makes about as much sense as a 'Warrior Secret'.
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    KEYWORDS: BANISHED (Not properly stored.)
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    KEYWORDS: BANISHED (Not properly stored.)
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    AUTHENTICITY: 0/5 - (Uses a screenshot for art, and is just overpowered.)
    ARTWORK: 0/5 - (Screenshot from what appears to be a model viewer.)
    NAME: 5/5 - (Accurate.)
    EFFECT: 3/5 - (The effect itself is fine, it's just overpowered for the cost. It might be reasonable at 2 or 3 Mana.)
    THEME: 5/5 - (Makes sense.)

    KEYWORDS: -
    THOUGHTS: Because it's 0 Mana, it can be played immediately with any number of Taunt minions, which means it's always going to be at least a 1/4 with Taunt. That alone is above the power curve (Shieldbearer, Target Dummy, Voidwalker, Wisp), never mind how crazy it can actually get.
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    AUTHENTICITY: 4/5 - (Seems fairly legit for the most part.)
    ARTWORK: 4/5 - (Looks good as a Hearthstone card, though I'm not sure it looks like something out of Warcraft.)
    NAME: 4/5 - (Not an existing lore reference (granted there are many different kinds of bodyguards in WoW), but it seems fine.)
    EFFECT: 5/5 - (A perfect tool against aggro, kinda like Druid of the Flame... er, hrm.)
    THEME: 5/5 - (Makes sense.)

    KEYWORDS: UPVOTE!
    THOUGHTS: So, the problem with this card is that it seems like a bit of power creep on Druid of the Flame. Whether or not Druid of the Flame is good enough for what it does, making a better version of it would still be power creep, even if the classes are different. I still upvoted it, mainly because it's minor enough that maybe it's not important enough to bitch about, and because Blizzard themselves did quite a lot of power creep in TGT. That doesn't make it okay, but at least I can say that it's not something they wouldn't do. Still, I really think this would be better balanced as a 2/4, or at 4 Mana.
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    AUTHENTICITY: 2/5 - (See Effect, really.)
    ARTWORK: 5/5 - (Very vibrant, looks nice.)
    NAME: 4/5 - (Not an existing lore reference, but it seems fine.)
    EFFECT: 2/5 - (I don't think Mage needs more AoE, and this is nothing more than a flexible, discounted Flamestrike.)
    THEME: 5/5 - (Makes sense, assuming that the Mage would tailor the size of the Wall per each unique situation it was invoked.)

    KEYWORDS: -
    THOUGHTS: Seems like this would replace Flamestrike in most decks. It's only worse than it when used against 1 or 2 minions, roughly on par against 3, and exponentially better against 4 or more. So, you lose a tiny bit of niche flexibility for raw power.
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    Quote from sephalo jump

    Flock of the TalonOwl Spirit

    AUTHENTICITY: 2/5 - (Does not seem to be particularly well polished, and Owl Spirit's art is a screenshot.)
    ARTWORK: 3/5 | 0/5 - (Looks blurry, like JPEG quality. Seems a bit "cramped" as well. Owl Spirit's art is a screenshot.)
    NAME: 2/5 - (Not an existing lore reference, and a little weird sounding IMO.)
    EFFECT: 4/5 - (Good synergy for Beast druid. I would reword it as 'At the start of your next turn', and just give the Owl Spirit Charge.)
    THEME: 5/5 - (Makes sense.)

    KEYWORDS: SCREENSHOT (Owl Spirit)
    THOUGHTS: While it does have rather crazy synergy with the Savage Roar + Force of Nature combo, I think it would be used primarily in a Beast druid deck to get more consistent value out of Druid of the Fang and Knight of the Wild early on, rather than being held on to it as a finisher.
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    AUTHENTICITY: 0/5 - (Rounding up isn't a thing in Hearthstone.) 
    ARTWORK: 3/5 - (Seems a bit faded, like the colors are washed out.)
    NAME: 2/5 - (Not an existing lore reference, and it's more likely that this would be named after the former Hunter ability, Volley.)
    EFFECT: 0/5 - (It was fine up until it has to round up the damage. It's simply not intuitive enough for the average person.)
    THEME: 5/5 - (Makes sense.)

    KEYWORDS: -
    THOUGHTS: Common?
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    KEYWORDS: BANISHED (Not properly stored.)
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    Quote from SpyBoy690 jump

    AUTHENTICITY: 1/5 - (Druids already have several spells that give them Treants in some way.)
    ARTWORK: 2/5 - (Doesn't seem to match Hearthstone's art style to me, certainly not of any of its Treants.)
    NAME: 1/5 - (Not an existing lore reference, and doesn't feel like it fits the Warcraft Druid-theme. Also, just kinda silly.)
    EFFECT: 3/5 - (Pretty good to Innverate out against aggro or as a last line of defense.)
    THEME: 5/5 - (Makes sense.)

    KEYWORDS: MEH
    THOUGHTS: Reasonably solid for what it is, but not very interesting compared with the various spells Druid has to summon Treants.

    Also, please don't use custom watermarks, there's no reason to do so.
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    AUTHENTICITY: 2/5 - (The 'L' in 'Less' is capitalized, and there's no period at the end.)
    ARTWORK: 5/5 - (Looks fine and gets extra credit as it is a direct port from the TCG.)
    NAME: 5/5 - (References Stonebranch, Ancient of War from the TCG.)
    EFFECT: 2/5 - (Too strong at a base Mana cost of 8, especially in Druid which can ramp it out even faster.)
    THEME: 5/5 - (Makes sense.)

    KEYWORDS: MEH
    THOUGHTS: Seems somewhat underwhelming for a Legendary, it's basically just a stronger Ancient of War without the option for attack mode.
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    Smug Gnoll

    AUTHENTICITY: 4/5 - (I want to say it looks legit, but I'm a little iffy about the art and the effect.)
    ARTWORK: 3/5 - (I'm of two minds of this, as the art is distinct from Hearthstone's, but it still looks lighthearted and colorful.)
    NAME: 5/5 - (Not an existing lore reference, but it seems fine. Actually, I kinda like it.)
    EFFECT: 3/5 - (A really creative effect for this week's theme, though perhaps a bit too strong when you have total control of the board.)
    THEME: 5/5 - (Well expressed, I think.)

    KEYWORDS: AGGRO, UPVOTE!
    THOUGHTS: Although this is an aggro/zoo card, there's something about it I just can't put down. That smile infects your soul.
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    Quote from Fremanofkol jump

    Tempest Storm

    AUTHENTICITY: 0/5 - (The name is actually ponderously unrealistic here, and there is no period at the end of the text.).
    ARTWORK: 4/5 - (Looks good.)
    NAME: 0/5 - (Not an existing lore reference, and it sounds like a Shaman card.)
    EFFECT: 3/5 - (Basically super Hellfire, but with no cap. There is something appealing to the danger of that.)
    THEME: 4/5 - (Makes sense, though I'm not sure why the number of minions would realistically affect the damage.)

    KEYWORDS: -
    THOUGHTS: Given the art, I would've named this 'Cataclysm', which happens to also be a Warlock ability in WoW. That would have been much better, especially when you consider that this can potentially deal up to 14 damage. 'Tempest Storm' just doesn't quite sell it.
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    AUTHENTICITY: 0/5 - (Probably one of the most erroneous submissions I've ever seen, I mean come on, it's actually a good rogue epic.)
    ARTWORK: 0/5 - (Calling whatever that is a weapon is a bit of a stretch. And it isn't one, regardless.)
    NAME: 3/5 - (Not a lore reference, though I think I get how it makes sense with the art.)
    EFFECT: 3/5 - (Interesting, but it seems like it outclasses Assassin's Blade, and probably every other Rogue weapon.)
    THEME: 5/5 - (Though the text conveying it is a mess, the core concept makes sense.)

    KEYWORDS: -
    THOUGHTS: It reminds me of the Carnictis from King Kong. Poor Lumpy.

    Posted in: Fan Creations
  • 8

    posted a message on Weekly Card Design Competition #33 - Submission Topic [ENDED]


    [1.2 CHANGES]
    Increased Attack by 1.
    Hero Power discount increased to (0).

    [1.1 CHANGES]
    Increased Mana cost by 3.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #32 - FINAL POLL [ENDED]
    Quote from Zukuu jump

    I don't get your bullet points. What's "keyword", "authenticity" and "theme" supposed to mean in the context?

    Explained in the guide (the other spoiler above the reviews). Keywords are my ways of quickly giving a general opinion without having to repeat myself, authenticity is how real I think the card looks (or, put a different way, how 'not fan-made' it looks), and you obviously understood what Theme meant.

    Quote from Zukuu jump

    Banker of Orgrimmar is perfectly authentic / themed since you deposit your "unspent mana" for later usage. How that deserves a 1/5 is beyond me or how you fail to see that. If it means anything else, I'm not sure what it is supposed to be.

    Fair enough, I guess I just didn't get it, though the 1/5 was for the art and not the theme. I gave the theme 2/5, or 'Okay'.

    Quote from Zukuu jump

    And yes, epic cards are supposed to be pretty "niche" most of the time (just look at the existing epic cards in the game).

    Niche is fine for an epic, but what I meant was how is this literally 'epic' as far as the character goes? The only epic minions that can really be considered 'mundane' would be Captain's Parrot, Hungry Crab, Junkbot and Stablemaster. Maybe it's irrelevant, then, since Blizzard does it, but that's just how I see it.

    Quote from Zukuu jump

    It's obviously an early minion and high priority target and doesn't fit every deck. In particular rogues, warrior and druids don't play "on curve" in the early game, meaning you can make use of that unspent mana to boost your future turns by getting something out earlier, making otherwise impossible plays and combos possible and to enable combo. I think you fail to see the potential.

    Well, could you give a specific example of that potential? I feel like that's the kind of thing that Emperor Thaurissan is for, only that's a strong minion in its own right, its' effect affects multiple cards, and it happens at the end of your turn with no condition.

    Would people substitute Thaurissan for Orgrimmar Banker? Would they run them both? In either case, what do you take out of your deck to make room? These aren't rhetorical questions.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition #32 - FINAL POLL [ENDED]

    Made it to the finals again, jaaam! After being neck and neck with Jeremiah Payson from the start, it's pretty cool that we ended up tied.

    After considering the, uh, "ethicacy" (?) of voting for one self, I am going to do so simply on the principle that I always vote for the cards I like the best, and usually that would include my own - and in this case, it definitely does. Narrowing my votes for the remaining entries down to two, I'm also gonna go with Commander Mograine and Horde Warbringer.




    AUTHENTICITY: 4/5
    ARTWORK: 3/5
    EFFECT: 5/5
    THEME: 5/5

    KEYWORDS: -
    THOUGHTS: Like the numerous Tyrande entries this week, there were a lot of Mograines/Whitemanes, and I only upvoted one of each. In this case it's the only one that really understood how the mechanic of the fight went in WoW, and how it would translate into a Hearthstone card - and did so rather perfectly I might add. The only real flaw with it is the artwork, but at least the style of the art is consistent between the two cards, which is usually not the case.
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    AUTHENTICITY: 4/5
    ARTWORK: 5/5
    EFFECT: 3/5
    THEME: 4/5

    KEYWORDS: OTK
    THOUGHTS: Gotta give it up to this one, it looks great, and it feels quite 'real', which is most important to me. Although I'd like to be optimistic and say that this would be used for board control, I feel like it would primarily used as a finisher/combo to deal upwards of 26 damage or more to the face.
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    Reviews For the Rest

    [GUIDE]

    [REVIEW KEYWORDS]
    AGGRO: This card seems to cater to aggro decks, which is generally not the kind of thing I want to see.
    BANISHED: This card does not meet the requirements for card creation, or "breaks the mold".
    INANIMATE: This minion is an inanimate object, which I typically do not like.
    LEMON: This card was unnecessarily submitted as a gold version, most likely to draw undue attention.
    MEH: Although there's nothing necessarily wrong with this card, it doesn't enthuse me very much.
    OMNI-RNG: This card's random effect has a very broad scope in some way, which I don't like.
    OTK: This card's effect has a greater potential for bursting your opponent down in a single turn, which I don't like.
    REVIEWED: This review is copied from my previous review of the card.
    SCREENSHOT: This card uses a screenshot as its art, which does not really fit with Hearthstone's aesthetic.
    SNATCHER: This card takes control of an enemy minion, which I do not like.
    TL;DR: This card has too much text, which I do not like. Note: This is not to be taken literally; I do read it.
    UPVOTE!: I upvoted this submission.
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    [SCORE SYSTEM]
    AUTHENTICITY: How realistic and believable I think the card feels (as a hypothetical REAL Hearthstone card).
    ARTWORK: How good I think the artwork is (art style, fidelity, cropping/positioning, etc.).
    EFFECT: How creative and/or interesting the effect is, as well as how simple and concise it is.
    NAME: How good I think the name of the card is, particularly in relation to the theme.
    THEME: How coherent and intuitive I think the theme is, regardless of creativity or scope.

    I rate the aforementioned aspects of a card as follows:

    5/5 - Fantastic
    4/5 - Great
    3/5 - Good
    2/5 - Okay
    1/5 - Poor
    0/5 - Terrible





    AUTHENTICITY: 3/5
    ARTWORK: 3/5
    EFFECT: 4/5
    THEME: 3/5

    KEYWORDS: OTK
    THOUGHTS: I counted 6 Tyrandes this week, and this was the only one I upvoted. Looking at it again though, I realize now that this is too slow as is, and would most likely only be played with Wisps to get 2 Moonfires, and then later combo them with Malygos for extreme burst - particularly in a Druid deck, which could ramp up the process and perhaps even run 2 more Moonfires for additional burst.
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    AUTHENTICITY: 3/5
    ARTWORK: 3/5
    EFFECT: 3/5
    THEME: 1/5

    KEYWORDS: -
    THOUGHTS: This just wouldn't work out, except in the most extreme, niche situations. Spell Damage minions simply don't stick. I also don't really get the theme here, in so far as it applies to the character specifically.
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    AUTHENTICITY: 0/5
    ARTWORK: 0/5
    EFFECT: 4/5
    THEME: 2/5

    KEYWORDS: SCREENSHOT, SNATCHER
    THOUGHTS: The effect is pretty cute, though obviously quite niche.
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    AUTHENTICITY: 2/5
    ARTWORK: 1/5
    EFFECT: 2/5
    THEME: 4/5

    KEYWORDS: AGGRO
    THOUGHTS: Even setting aside the potential combos, by itself this helps Face Hunter in a way that I don't feel I even need to explain. Broken Tooth is also a yellow lion, so the artwork is a stretch. Credit for the theme though, Broken Tooth was apparently a notorious tamable beast at one point due to its attack speed (though perhaps then Mega-Windfury, with a higher mana cost, would have been more apropos).
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    AUTHENTICITY: 4/5
    ARTWORK: 3/5
    EFFECT: 3/5
    THEME: 4/5

    KEYWORDS: -
    THOUGHTS: I would have preferred this be +2 Attack instead of double damage, since that puts a more balanced parameter on its potential power-level. Then again, I suppose without buffs that's what it is anyway.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 0/5
    ARTWORK: 0/5
    EFFECT: 3/5
    THEME: 3/5

    KEYWORDS: REVIEWED, SCREENSHOT
    THOUGHTS: "Although I've entered cards before that don't use traditional art, I've since decided that it just doesn't jive well with the aesthetic of Hearthstone. That's really the only thing stopping me from upvoting this, since I dig this reference. As it turns out, someone actually did make fanart for this guy, which I would have found acceptable."
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 3/5
    ARTWORK: 3/5
    EFFECT: 2/5
    THEME: 5/5

    KEYWORDS: -
    THOUGHTS: A good tool against aggro, assuming you live that long, which Warrior usually can. Can be combo'd with Fencing Coach for a strong AoE, though I doubt it would last long beyond that and that requires that you draw into those two cards, consistently, by turn 5 - which you won't.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 2/5
    ARTWORK: 3/5
    EFFECT: 2/5
    THEME: 3/5

    KEYWORDS: -
    THOUGHTS: Kind of a mixed bag; shouldn't have an Attack, and I'm pretty sure they're not considered Demons, since I don't think they're even living creatures - they're more like scrying devices created with fel energy. Effect wise it's pretty strong, perhaps too strong, at least if your opponent is unable to deal AoE damage. Knowing what cards your opponent draws into is a big advantage.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 3/5
    ARTWORK: 3/5
    EFFECT: 3/5
    THEME: 2/5

    KEYWORDS: -
    THOUGHTS: Kind of like Imp-losion, but without the removal. This has synergy with Molten Giant and Sea Giant, which is pretty interesting. Not sure I really get the theme though, unless the warlock being injured attracts the pigs?
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 3/5
    ARTWORK: 3/5
    EFFECT: 3/5
    THEME: 1/5

    KEYWORDS: -
    THOUGHTS: Tempted to consider this one BANISHED for adding a background, but I guess I'll let it slide since they at least tried to crop it out. Effect wise this seems pretty strong, particularly with something like Shade of Naxxramas. I don't really get the theme though.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 3/5
    ARTWORK: 3/5
    EFFECT: 2/5
    THEME: 3/5

    KEYWORDS: MEH
    THOUGHTS: I'm not into effects that make restrictive mechanics easier; the 'Combo is always equal to <True>' thing doesn't appeal to me. I also feel like I've seen enough of Mathias Shaw in these competitions, with the exact same art. Kinda getting bored with it, TBH.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 3/5
    ARTWORK: 3/5
    EFFECT: 4/5
    THEME: 2/5

    KEYWORDS: -
    THOUGHTS: I dig the effect on this one, but 1-Attack for this character doesn't make any sense to me, and I don't really get the theme as it pertains to the character specifically.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 2/5
    ARTWORK: 2/5
    EFFECT: 3/5
    THEME: 3/5

    KEYWORDS: -
    THOUGHTS: Assuming that the theme is to be understood that the minions in your hand are Inspired by the Zhevra, then I suppose it makes sense. I think it could have had Charge itself though, as compared to Stormwind Knight.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 3/5
    ARTWORK: 3/5
    EFFECT: 3/5
    THEME: 3/5

    KEYWORDS: OTK
    THOUGHTS: Really strong IMO, especially on turn 10 with Bloodlust. It basically enables a less reliable, but more powerful version of Force of Nature + Savage Roar, which doesn't enthuse me.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 0*/5
    ARTWORK: 0/5
    EFFECT: 3/5
    THEME: 4/5

    KEYWORDS: -
    THOUGHTS: I like cards that give you access to otherwise bad cards like Holy Wrath, especially if they also make those cards kinda good, and I think this one does. However, a big problem I have with this is that not only does the art not match the character (who is always depicted as wearing white), Sir Zeliek is already an uncollectible card, so we know the art that would be used for him if it were to be collectible. It's one thing for cards to have alternative art, but when it's alternative art that also doesn't match the design of the character, as opposed to the original art which does, that doesn't make sense to me and it doesn't seem like something Blizzard would do.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 1/5
    ARTWORK: 1/5
    EFFECT: 2/5
    THEME: 2/5

    KEYWORDS: MEH
    THOUGHTS: I don't think that effect is worth it ultimately. Also; epic?
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 3/5
    ARTWORK: 3/5
    EFFECT: 3/5
    THEME: 2/5

    KEYWORDS: -
    THOUGHTS: I actually like the effect, though I think it's a little bit too shallow considering what the character is capable of. Then again, I'm thinking of her RTS counterpart.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 1/5
    ARTWORK: 0/5
    EFFECT: 2/5
    THEME: 2/5

    KEYWORDS: SCREENSHOT
    THOUGHTS: Innervate for everyone! Kinda. I guess the theme is that the cow gives milk when it dies?
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 3/5
    ARTWORK: 3/5
    EFFECT: 3/5
    THEME: 3/5

    KEYWORDS: -
    THOUGHTS: Good synergy with Gang Up, though a bit vulnerable to Silence and I think maybe discounting the Dreadguard you draw from your deck by 1 would have been better. Needs more of an "edge" IMO.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #32 - Discussion Topic
    Quote from superoutman jump

    did i misunderstand thetheme? i think the Murloc have been in WOW since the first version--60 levels, right?

    It had to be an exact, specific NPC from vanilla WoW.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #32 - Discussion Topic

    224 valid submissions, and not a single Saurfang. I don't know if I should be impressed or disappointed. I guess I'm both. ;D

    Posted in: Fan Creations
  • 2

    posted a message on Can we please get back to balancing the game...?
    Quote from lexaduna jump

    "We dont like nerfing [anymore] because players will feel BAD and not like they have real cards" - most bs excuse i ever heard. I feel bad enough already because of stupid excuses and op cancer decks that you refuse to nerf.

    Wow, that's a very frustrating and confusing statement from him, since Hearthstone cards AREN'T real cards, regardless of how people feel about them. They can't be traded, and technically players don't even really own them - if Blizzard ever decides to pull the plug on Hearthstone, and inevitably they will (decades from now if we're being generous), everyone's collection is gone for good. That's not the case with cards IRL, which can be traded, sold, or simply preserved, potentially forever.

    I think Hearthstone being a digital game is precisely why changes should be made - namely, because they actually CAN be made. It's fair to say that there are a plethora of cards that if buffed or nerfed, even just the tiniest bit, would make for a better and more balanced game overall.

    Posted in: General Discussion
  • 0

    posted a message on Weekly Card Design Competition #32 - Discussion Topic
    Quote from WonderGaurd jump

    I saw other people posting legionaries, and I did not see rules on the first page introduction stating that a certain card type was not allowed.  The only thing that seemed to define this contest was the name which has the word vanilla in it, but that is no where near enough warning if that is the case.  

    I'm assuming english isn't your first language. The rules state that the minion must be of a creature or character that existed in World of Warcraft before The Burning Crusade was released, or "vanilla WoW". It also states that no value (attack, health, mana cost, etc) can be above 6.

    I would also suggest not submitting the gold version of your card, as it makes it harder to determine what class the card is for and it's just unnecessary.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #32 - Discussion Topic
    Quote from Hereharehere jump

    Well, I didn't get to test as my comp decided to pack it in for a bit... but I wouldn't have been able to test that anyway. Apologies for investigating even more but I can't figure out how you tested that scenario :D, could you please clarify?

    Mechanically, Immune 'hides' Taunt like Stealth does, because otherwise it would be impossible for the opponent to bypass the Immune minion (unless they specifically had an AoE Silence like Mass Dispel). The minion will have Taunt if Immune and/or Stealth goes away, unless the minion was Silenced as aforementioned.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #32 - Discussion Topic

    Here goes my 'My-Own-Page-Only' reviews for this week, this time for Page 4. I don't think I've ever seen this many disqualified entries on a single page before, and in a row no less.

    Since names this week are based on NPCs in WoW, there's no point in rating them since the point isn't to be creative in that regard, and as such my opinion of it doesn't really matter one way or the other.

    [GUIDE]

    [REVIEW KEYWORDS]
    AGGRO: This card seems to cater to aggro decks, which is generally not the kind of thing I want to see.
    BANISHED: This card either does not meet the requirements for card creation, or "breaks the mold" in some way.
    INANIMATE: This minion is an inanimate object, which I typically do not like.
    LEMON: This card was unnecessarily submitted as a gold version, most likely to draw undue attention.
    MEH: Although there's nothing necessarily wrong with this card, it doesn't enthuse me very much.
    OMNI-RNG: This card's random effect has a very broad scope in some way, which I don't like.
    STEALER: This card takes control of an enemy minion, which I do not like.
    TL;DR: This card has too much text, which I do not like. Note: This is not to be taken literally; I do read it.
    UPVOTE!: I upvoted this submission.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    [SCORE SYSTEM]
    AUTHENTICITY: How realistic and believable I think the card feels (as a hypothetical REAL Hearthstone card).
    ARTWORK: How good I think the artwork is (art style, fidelity, cropping/positioning, etc.).
    EFFECT: How creative and/or interesting the effect is, as well as how simple and concise it is.
    NAME: How good I think the name of the card is, particularly in relation to the theme.
    THEME: How coherent and intuitive I think the theme is, regardless of creativity or scope.

    I rate the aforementioned aspects of a card as follows:

    5/5 - Fantastic
    4/5 - Great
    3/5 - Good
    2/5 - Okay
    1/5 - Poor
    0/5 - Terrible

    [PAGE 4]
    Judgement Agent

    KEYWORDS: BANISHED (This is not an NPC from Vanilla WoW.)
    THOUGHTS: -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 2/5
    ARTWORK: 3/5
    EFFECT: 3/5
    THEME: 4/5

    KEYWORDS: TL;DR
    THOUGHTS: Well themed with her mechanics in WoW, though a little text heavy in my eyes.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 0/5
    ARTWORK: 2/5
    EFFECT: 0/5
    THEME: 4/5

    KEYWORDS: -
    THOUGHTS: Choose One is a class-specific keyword for Druid.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 0/5
    ARTWORK: 1/5
    EFFECT: 0/5
    THEME: 4/5

    KEYWORDS: -
    THOUGHTS: Choose One is a class-specific keyword for Druid, and I don't think new keywords are allowed unless explicitly stated in the restrictions of a particular week.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 4/5
    ARTWORK: 3/5
    EFFECT: 3/5
    THEME: 3/5

    KEYWORDS: -
    THOUGHTS: Seems solid, especially when your opponent only has one minion out. I could see this fit into a lot of different decks. Theme doesn't really fit the character's abilities in WoW (although to be fair neither does Sap), and the art doesn't fit that well, since Lord Vyletongue is blue. I get that Blizzard re-purposes art all the time and related-ly did this with Fist of Jaraxxus, but I'm just not okay with it. Still, for what it is it looks legit, even if I personally don't like the art.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    COMMENTARY:
    What a tough restriction this week, tough because although it's obviously not hard to find an NPC to make a card about, finding good and/or matching art for them can be a problem, unless you go for something obvious like a popular raid boss. In this case, I found the art first and worked from there. Plagued Deathhound narrowly made it work, since it's one of the only two NPCs from vanilla WoW that used the skin that matches the card art (the other being Spike, the critter from Arathi Basin).

    Effect wise, once again I decided to go for something simple. I like simplicity, and I feel that people often think too 'big' for a game like Hearthstone. What we have here is a simple beast that fits snugly in-between Oasis Snapjaw and Chillwind Yeti, making it a decent pick in arena (especially for hunters). Maybe it's not all that creative, 'challenging', or exciting, but it is an intentionally simple design and I'm really happy with how this one turned out (even happier to see people voting for it). It looks totally real IMO, and that's probably the thing I value most in these competitions.

    As a side note, the identical stats and cost with the previous entry is purely a coincidence. Funnily enough, Plagued Deathhound had a 'knockback' ability that I initially considered turning into a Sap effect. Weird.
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    AUTHENTICITY: 1/5 | 0/5
    ARTWORK: 0/5
    EFFECT: 3/5
    THEME: 5/5

    KEYWORDS: -
    THOUGHTS: Although I've entered cards before that don't use traditional art, I've since decided that it just doesn't jive well with the aesthetic of Hearthstone. That's really the only thing stopping me from upvoting this, since I dig this reference. As it turns out, someone actually did make fanart for this guy, which I would have found acceptable.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 0*/5
    ARTWORK: 4/5 | 4/5
    EFFECT: 0*/5
    THEME: 4/5 | 4/5

    KEYWORDS: TL;DR
    THOUGHTS: The secondary effect has to be Weldon's Deathrattle, or else it doesn't work. That would also solve my personal issue with Alexi being TL;DR, and would significantly improve the authenticity factor. Hell, I might even upvote it then.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 0/5
    ARTWORK: 0/5
    EFFECT: 0/5
    THEME: 3/5

    KEYWORDS: TL;DR
    THOUGHTS: Absurd.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: ?/5
    ARTWORK: 1/5 | 3/5
    EFFECT: 3/5 | 3/5
    THEME: ?/5

    KEYWORDS: -
    THOUGHTS: This is a hard one for me to evaluate, since I don't really get the idea here. Valstann is dead, and in fact died before WoW. For Fandral to have an effect that summons him in what looks to be a living form, that would suggest this is a pre-WoW version of Fandral, which means it technically does and doesn't meet the requirements simultaneously.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 4/5
    ARTWORK: 3/5
    EFFECT: 4/5
    THEME: 5/5

    KEYWORDS: UPVOTE!
    THOUGHTS: Though it may seem more comparable to Scarlet Crusader and Wolfrider, I think it's better to compare it to Stampeding Kodo. You lose 4 health, but you also pay 2 less mana and get to choose the target. I suppose that's reasonable balance, but maybe I'm just biased against aggro. Although I never knew Defias Pillager was so notorious, apparently it was, and so the theme is actually really good.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Olgra

    KEYWORDS: BANISHED*
    THOUGHTS: Just a joke card really, but at any rate, 'Olgra' was never an NPC in vanilla WoW. The NPC representing Mankrik's wife was 'Beaten Corpse', and her real name only became known when a monument to her was added in Cataclysm.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Akama

    KEYWORDS: BANISHED (This is not an NPC from Vanilla WoW.)
    THOUGHTS:
    -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Anduin Lothar


    KEYWORDS:
    BANISHED (This is not an NPC from Vanilla WoW.)
    THOUGHTS:
    Second Lothar I've seen, which is a bit of a headscratcher.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Silithus Ganker

    KEYWORDS:
    BANISHED (This is not an NPC from Vanilla WoW.)
    THOUGHTS:
    -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 1/5
    ARTWORK: 1/5
    EFFECT: 2/5
    THEME: 2/5

    KEYWORDS: -
    THOUGHTS: Not a good looker, and not really all that thematic to the character specifically. I would also argue that it's underpowered, since it can affect enemy minions.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 3/5 | 1/5
    ARTWORK: 3/5 | 0/5
    EFFECT: 0/5 | 1/5
    THEME: 0/5 | 3/5

    KEYWORDS: -
    THOUGHTS: Overall, it's just not a very mechanically attractive concept IMO. These two were linked together in WoW, so a Deathrattle doesn't make sense. Ruuzlu's effect is also not worded properly.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition [Special Edition] - Discussion Topic
    Quote from Hunterwolf21 jump

    How i nerf it? less damage, damagenerf effect, more drawback.

    Maybe try to balance it in line with Soulfire.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition [Special Edition] - Discussion Topic

    Here goes my 'My-Own-Page-Only' reviews for this week, this time for Page 2 (Merchant). I don't know if I'll submit a card for Twilight's Hammer, though I will do a page review for that also if I do.

    I'm trying out a new format this week with an abridged, yet more "in-depth" rating system that rates the individual aspects of a card rather than the whole thing. I'll still share my thoughts on them usual, but in a much more concise fashion. I also added the card images this time around, which might help entice people into checking them out.

    [GUIDE]

    [REVIEW KEYWORDS]
    AGGRO: This card seems to cater to aggro decks, which is generally not the kind of thing I want to see.
    BANISHED: This card either does not meet the requirements for card creation, or "breaks the mold" in some way.
    INANIMATE: This minion is an inanimate object, which I typically do not like.
    LEMON: This card was unnecessarily submitted as a gold version, most likely to draw undue attention.
    MEH: Although there's nothing necessarily wrong with this card, it doesn't enthuse me very much.
    OMNI-RNG: This card's random effect has a very broad scope in some way, which I don't like.
    STEALER: This card takes control of an enemy minion, which I do not like.
    TL;DR: This card has too much text, which I do not like. Note: This is not to be taken literally; I do read it.
    UPVOTE!: I upvoted this submission.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    [SCORE SYSTEM]
    AUTHENTICITY: How realistic and believable I think the card feels (as a hypothetical REAL Hearthstone card).
    ARTWORK: How good I think the artwork is (art style, fidelity, cropping/positioning, etc.).
    EFFECT: How creative and/or interesting the effect is, as well as how simple and concise it is.
    NAME: How good I think the name of the card is, particularly in relation to the theme.
    THEME: How coherent and intuitive I think the theme is, regardless of creativity or scope.

    I rate the aforementioned aspects of a card as follows:

    5/5 - Fantastic
    4/5 - Great
    3/5 - Good
    2/5 - Okay
    1/5 - Poor
    0/5 - Terrible

    [REVIEWS - PAGE 2 (MERCHANT)]



    AUTHENTICITY: 4/5
    ARTWORK: 4/5
    EFFECT: 4/5
    NAME: 4/5
    THEME: 4/5

    KEYWORDS: UPVOTE!
    THOUGHTS: Not much bad to say about this one; it's 'heavy' for an Inspire minion, but I still dig it. Love the art, though to my eyes it does look slightly blurred as if the image was stretched or slightly re-sized.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 1/5
    ARTWORK: 3/5
    EFFECT: 1/5
    NAME: 4/5
    THEME: 3/5

    KEYWORDS: INANIMATE, MEH
    THOUGHTS: I've seen the "treasure chest > gain a coin" idea multiple times in previous weeks, same art too. I also dislike that it has a 75% chance instead of a 50% chance as normal, there doesn't really seem to be any reason for it deviate from the norm.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 0/5
    ARTWORK: 1/5
    EFFECT: 2/5
    NAME: 0/5
    THEME: 0/5

    KEYWORDS: -
    THOUGHTS: Very flawed and, well, ugly. It's only good quality is that the effect is based on Astral Communion.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 2/5
    ARTWORK: 3/5
    EFFECT: 2/5
    NAME: 2/5
    THEME: 3/5

    KEYWORDS: MEH
    THOUGHTS: A card that tries to be both a value minion in-and-of itself, while also possessing a ridiculous Inspire effect. Seems OP to me.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 3/5
    ARTWORK: 4/5
    EFFECT: 1/5
    NAME: 3/5
    THEME: 3/5

    KEYWORDS: -
    THOUGHTS: That effect seems ridiculous to me. I don't believe that effects that can backfire like this are "balanced", because they're still overpowered any time they don't.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    THOUGHTS: The plan was for it to be a counterpart to Venture Co. Mercenary, but I think it's fair to say this outclasses it significantly. Balance wise, it's more comparable to Pit Fighter and Boulderfist Ogre and probably better than both. I upped the Salary to 2 because I worried it was IMBA compared to the aforementioned Venture Co., but I reverted that, figuring 'eh, hell with it, I'll stick with the original design' (for better or worse).

    This kind of restriction really doesn't interest me as much because neither of these classes are real, so it's not as fun to think about how they would play out. Course that's no excuse for lazy card design, but let's just say I'm not too worried about how this one does this week.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 2/5
    ARTWORK: 3/5
    EFFECT: 0/5
    NAME: 2/5
    THEME: 2/5

    KEYWORDS: -
    THOUGHTS: With the release of TGT, I no longer support ideas that mess with your opponent's Hero Power, especially ones like this that really punish your opponent.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 0/5
    ARTWORK: 3/5
    EFFECT: 0/5
    NAME: 2/5
    THEME: 2/5

    KEYWORDS: -
    THOUGHTS: NO, no, no, no, no.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 3/5
    ARTWORK: 4/5
    EFFECT: 2/5
    NAME: 3/5
    THEME: 3/5

    KEYWORDS: -
    THOUGHTS: It undermines the Salary mechanic, and is unlikely to survive to serve its purpose.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 3/5
    ARTWORK: 4/5
    EFFECT: 3/5
    NAME: 1/5
    THEME: 2/5

    KEYWORDS: -
    THOUGHTS: This also undermines the Salary mechanic, though it has a Salary itself, so that's not too bad.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Plunderer

    AUTHENTICITY:
    -/5
    ARTWORK: -/5
    EFFECT: -/5
    NAME: -/5
    THEME: -/5

    KEYWORDS: BANISHED (Not properly stored.)
    THOUGHTS: -
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    AUTHENTICITY: 3/5
    ARTWORK: 4/5
    EFFECT: 3/5
    NAME: 0/5
    THEME: 0/5

    KEYWORDS: MEH
    THOUGHTS: Similar to Tournament Punter, though a bit less OP. Overall theme doesn't really mesh.
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    Wealthy Backer

    AUTHENTICITY: -/5
    ARTWORK: -/5
    EFFECT: -/5
    NAME: -/5
    THEME: -/5

    KEYWORDS: BANISHED (Submitted with a background).
    THOUGHTS: I actually think somewhat highly of the card itself, but there's absolutely no reason to submit it with a background.
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    AUTHENTICITY: 0*/5
    ARTWORK: 4/5
    EFFECT: 3/5
    NAME: 0/5
    THEME: 3/5

    KEYWORDS: -
    THOUGHTS: There is no way Blizzard would ever use the word 'Niggard' in a card, regardless of that word's actual meaning or context. I'm dumbfounded that you would go out of your way to use it when there were perfectly reasonable synonymous alternatives.
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    AUTHENTICITY: 2/5
    ARTWORK: 3/5
    EFFECT: 2/5
    NAME: 4/5
    THEME: 4/5

    KEYWORDS: INANIMATE
    THOUGHTS: Don't like the homogenization of Gelbin Mekkatorque, and I really don't think the new invention was necessary. At any rate, it's just a generic treasure chest and not a real invention. There also appears to be a double-space between 'gain' and 'Salary'.
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    AUTHENTICITY: 3/5
    ARTWORK: 4/5
    EFFECT: 2/5
    NAME: 5/5
    THEME: 4/5

    KEYWORDS: -
    THOUGHTS: Don't like how the fortunes re-use the art of other fortunes, and I don't think I like that it has 8 Health. To me that seems excessive considering the character is just a gnoll mystic.
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    Deadly Fist Blades

    AUTHENTICITY: -/5
    ARTWORK: -/5
    EFFECT: -/5
    NAME: -/5
    THEME: -/5

    KEYWORDS: BANISHED (Not properly stored.)
    THOUGHTS: -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



    AUTHENTICITY: 0*/5
    ARTWORK: 2/5
    EFFECT: 1/5
    NAME: 3/5
    THEME: 3/5

    KEYWORDS: TL;DR
    THOUGHTS: It has no trigger (Battlecry, Deathrattle, Inspire, etc.), which is unacceptable.
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    AUTHENTICITY: 3/5
    ARTWORK: 2/5
    EFFECT: 4/5
    NAME: 2/5
    THEME: 3/5

    KEYWORDS: -
    THOUGHTS: Really don't like the image used or the name.
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    AUTHENTICITY: 2/5
    ARTWORK: 2/5
    EFFECT: 3/5
    NAME: 3/5
    THEME: 2/5

    KEYWORDS: -
    THOUGHTS: Not sure I really get the theme, other than that the damage done is based on coins and there are coins in the image. Like, it doesn't consume the coins and it has no Salary, so it's obviously not a "pay me to work" kind of thing.

    Posted in: Fan Creations
  • 6

    posted a message on Weekly Card Design Competition [Special Edition] - Merchant Submission Topic [REVIEW PHASE, UP-VOTING ONLY]


    [1.2 CHANGES]
    Reverted Salary back to 1 (down from 2). Gonna stick with that.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #31 - FINAL POLL
    Quote from Eloc86 jump

    That Elemental Call thingy is like my card but just 1 gets summoned -.- I'm watching you ;)

    In fairness, they submitted that card before you changed yours to the generic elementals.

    Posted in: Fan Creations
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