Edwin used to be my favorite card because I was a rogue player, but this became my favorite card for 3 reasons:
1. Really cute :) (not sexy lul)
2. Great card in game
3. Really cool entrance theme
Love this card
10
Edwin used to be my favorite card because I was a rogue player, but this became my favorite card for 3 reasons:
1. Really cute :) (not sexy lul)
2. Great card in game
3. Really cool entrance theme
Love this card
3
Quit complaining about Shaman getting cards. They deserve good cards just as much as every other class. For the people crying, this card is not good enough to run in Midrange Shaman, it's more of a control card which is a weak archetype for shaman right now; therefore I think this card is a welcome addition. In like 4 months TGT and League of Explorers will leave standard and Shaman will be a weak class yet again. As for people crying about rouge getting nothing, that's a lie. They got new cards, some that will add to old archetypes and new ones. It's not like rogue is in a bad spot anyway with miracle rogue, Malygos Rogue, etc.
34
Hello there! I've finally got time and desire for another Legendary review, so now it's time for Sylvanas Windrunner observation.
Usual Backstory: When I started playing HS, and when i had enough dust to craft a legendary(honestly, it was pretty soon, as I got Golden Skycap'n Kragg), i was looking for what should i make. Whoever I asked told me that i should craft Dr. Boom with no doubt, but i felt that something was unclear. So i decided to craft Sylvanas Windrunner instead, because her effect was really unique and tide-turning. She seemed such a pain in butt for me. So this was my first crafted legendary. After WOG was announced and Dr. Boom left his Throne-Of-Being-The-Coolest-Top-Tier-Legendary, she took his place. Currently it's a top-1 legendary, and i guess, Sylvy is gonna hold this point for very long, if not eternal, time.
Her effect and role make Sylvanas Windrunner a very unpleasant minion to face. Because you either bump every minion into her in correct order to prevent stealing, or you should spend silence/enroot-typed effect(like Polymorph or Entomb). Otherwise she may steal something really big and it will be your headache. As somebody here's said, she's not a game winner, she's a game changer.
Let's take a look on her advantages:
First of all, It's a 5/5 for 6 mana. Pretty solid body, and her "lack of stats" usually comes really handy. If your opponent has very huge creature on his board and you drop Sylvanas Windrunner, the minion is gonna survive and be stolen. You may somehow reduce the damage done to the minion to prevent deep scratches.
Second, she has a lot of roles in matches. One of them is dropping her when your opponent has several minions. Even if he runs all his creatures into her, that's fine. Because, you basically cleared his current board for 6 mana. If she steals anything, that's good. Even a small minion becomes a thorn in your opponent's finger, not in yours.
If your opponent has several huge minions, Sylvanas Windrunner has a great chance of stealing something worthy.
Another role is being a combo-tech in control decks. You can use her in combo with stuff like Naturalize, Power Overwhelming, Fireball, Mulch, Shadowflame and so on to execute 7-10 mana random Mind Control. If your opponent played 1 giant or powerful minion, you gonna take him. Or clear what you can and just pray for RNGeezus. I personally had numerous times when i stole Ysera, Archmage Antonidas, Tirion Fordring and a bunch of other cool minions just with such comboes. What is more, you can taunt her with stuff like Defender of Argus and it's gonna save you from monstrosities like Deathwing, The Ancient One(if you meet one, heh), boarded C'Thun and so on.
If you drop Sylvanas Windrunner on the empty enemy board, you just lock your opponent down from playing powerful stuff, untill he finds a removal for her. I was in such situations, and belive me, its terrible. If you dont play your stuff - it's bad. if you do - it's even worse. Not always you have a removal for her, so you have to sacrifice something to get rid of that nightmare.
I have to add that she is a great Anti-C'Thun tech. If you expect your opponent to play THe Old god, drop her in advance. If C'Thun kills her with battlcery, you are fine. Unless he kills you as well. Or if you survive him ,you can above written combos to take him under your wing.
Keep in mind that she screws Yogg Saron, hope's end's entrance, because after he kills her somehow and gets stolen, you get all the upcoming effects, like, if Yogg plays Sprint after he comes into your board, you draw cards. SOmetimes it can even kill you with overdraw, but this is regular Saron's stuff.Just keep it in mind.
What is more, you must know that if a minion kills her with his battlecry, she will steal it. Order "Battlecry-comes-before-minion-enters-play" doesn't work in that case. Be very careful with stuff like Deathwing, Rend Blackhand and already announced old gods.
Sylvanas Windrunner counters Ragnaros the Firelord badly. Because if you see them on the opposite sides of board, you can be 85% sure that Rag will move on the opposite side. He loves Sylvy. His effect will most likely to hit her no matter what, and she will steal him no matter what. This is just one-sided RNG scenario. If he doest kill her with ability, she will just kiss him and steal.
Mainly Sylvanas Windrunner is used in a lot of decks, but nowadays mostly benefits from N'Zoth, the Corruptor or other deathrattle-oriented decks. So you have to deal with her twice. Very unpleasant, because if you start building board, and enemy resurrects her, you should either clear your own board and her, or add another minion to your opponent's already mighty board.
Another important thing is Sylvanas Windrunner versus enemy enemy's Windrunner. Keep in mind, that the second sylvanas played counters the first one. IF you have a minion of the board, then you play your Sylvanas first, and then your opponent does so, and you run your Banshee Queen into hostile's, your deathrattle triggers first, steals nothing, and then enemy's deathrattle steals your creature. Even if your enemy has that creature (i mean, before contacting 2 sylvanas) instead of you, it will work a bit different, but with the same outcome. Becuse if Sylvas hit each other, your one steals the creature, and then his Sylvanas steals the stolen minion back. Im reminding, SECOND Sylavans Windrunner counters the first one. Dont forget. Even tournament players sometimes do such mistake.
To tie things together, i would like to say that I give Sylvanas Windrunner the first place of Neutral Legendaries. She is very flexible and useful, and fits like 90% of decks, except zoo and aggro. And still can be used there for screwing your opponent up. If you want to craft a legendary, and you choose from several, take a look wether you have Her or not. If you dont - craft her with no doubt. Sylvanas Windrunner is from Expert Set, so she will never cycle out of Standart and will always be like in Top 1-5 list. Never dust her for any reason.
P.S. This is very unique card, so if i miss some stuf in my review, dont be scared of writting about that bellow, i will include this into my "essay". It's hard to keep in mind all the aspects of that card.
If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):
The Expert Set:
Neutral legendaries: Onyxia | Baron Geddon | Malygos | Deathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy Jenkins| Harrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight
Class ones: Al'Akir the Windlord | King Krush | Cenarius | Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus | Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream
The Whispers of the Old Gods Set:
Neutral legendaries: N'Zoth | Soggoth
Other Sets:
| Kel'Thuzad | Arch-Thief Rafaam |
46
Greetings. Im in mood for another informative legendary review, and now it's time to observe Ysera. I've crafted her lately and now can fully describe it from user's hands.
First of all, her stats are amazing. 4/12 body would take a lot of damage spells or medium minions' hits to get rid of . It dodges both Shadow Word: Death and Shadow Word: Pain. Unfortunately, nowadays most decks run a lot of removals such as Entomb, Polymorph, Hex, Equality, so leaving Ysera live longer than 1-2 turns is your little victory in that. If she manages to do so - you've got huge tempo advantage. The longer she stays, the more dangerous situation becomes for you opponent. You can get situational cards that can turn the game into your favour if nessessary ones come in time.
Now, let's revise her Dream Cards. I've done it already, so i´m just quoting:
Just for note for the new players. Dream cards:
Dream: Get enemy minions(taunt, dangerous, unpleasant) out of play or use your battlecry minions again.
Nightmare: buff that helps with trading or lethal damage
Laughing Sister: minion that trades with enemy stuff, just another creature to play.
Ysera Awakens: Mass removal, sometimes lethal option
Emerald Drake: High mana-valuable threat
So her cards are really mana-worthy and powerful, compared to analogues. You basically draw 2 cards, 1 of which is superior and doesnt fatigue you out. That's one of reasons why she is really good in late game shenanigans. When you are running out of minions to play, she saves you(not always, tho. Enjoy 3x Dreams. One is good, but not at three).
Another good thing is that she is a Dragon, so if you use her in Dragon Decks, she won't be a completely dead card in hand because of Synergy activation. Another aspect that i notcied lately is that she has a chance to give you a dragon back for further synergy activations, if there remained any. Her Dream can allow you to use, for example, Blackwing Corruptor several times.
So, the right time to play Ysera is when your opponent is running out of stream, in situations like that:
Your opponent is on 1 card which is most likely not to be a removal, bacause he's already spent it earlier.
Your opponent has a lot of cards, but your previous high-threat wasnt answered.
(That was a test run for my heavy decks).
People say that she is too slow, and i agree. She is a redundancy card, not a "win me the game right now". She's an option to keep fighting when anything else is gone. Treat her like that. Also, Ysera sometimes gets handy in Taver Brawls, what is another advanatage.
As meta slows down in WOG expansion, she may actually be not so slow, because you get answers from her to unpleasant enemy minions, and keep in mind her insane Deathwing, Dragonlord synergy. Ysera is one of those dragons which has no battlecry and you would be happy if she comes into play earlier (Dragon Consort, Innervate) or by other means rather than playing her manually. Hello, Y'Shaarj, Rage Unbound and Varian Wrynn!
But, to be honest, for long time I've been substitutting Ysera with other cards like Alexstrasza, Arch-Thief Rafaam, even Nefarian. These cards are different, but they give you lategame advantage as well. By the way, Rafaam is a great replacement for this card, and can trade perfectly into Ysera being self-buffed. If you have him, you may consider crafting other legendaries instead.
To sum up, I would give Ysera 4th place of "must-to-have" neutral legendaries out of Expert set. She may be a staple in lots of control and dragon decks, so if you consider playing them, think about getting the Emerald Queen.
UPDATE: Try to live to the moment you played and it she attacked. Will never see it once. Aggro and zoo decks ill just laught at your dragon. Unless you taunt her.
If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):
The Expert Set:
Neutral legendaries: Onyxia | Baron Geddon | Malygos | Deathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy Jenkins| Harrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight
Class ones: Al'Akir the Windlord | King Krush | Cenarius | Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus | Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream
The Whispers of the Old Gods Set:
Neutral legendaries: N'Zoth | Soggoth
Other Sets:
| Kel'Thuzad | Arch-Thief Rafaam |
45
Hello there. I think it's time for me to write another review of a legendary.
To begin with, when i started to play HS i was a true fan of Ragnaros the Firelord, but some time later i reduced my evaluation of this card due to its "misses". Then I got it from a pack(some of you may know this story if you read my Alexstrasza comments). I tried him in a few decks. It turned out to be a lot different from what I expected. So, let's break him down.
It's a 8/8 for 8 legendary, that throws Flame Lance into something hostile to you. One huge advantage of him over any other minion is that he doesnt consume his health while shooting. He can easly kill 95% of minions in the game just for free (well, not exactly, he consumes your luck. After few crucious shots he will miss everytime you need him to kill a thing), you only played 8/8 for 8 and got a free kill OR took down 25% of enemy's health (dont mention armour). This is insane advantage. He's just a sentry that purges with fire something out of board. Even if it gets removed right away, he's already released his shot and sometimes this 1 shot is enough to start winning back by rising tempo. Also, remember all these "YOLORAG" situation when you have like 7 hp and out of 5 targets he chooses your face. Also, Ragnaros the Firelord hard counters Lord Jaraxxus, because it either kills his Infernal or consumes 50% of Lord's health. Both are acceptable options, in my sight.
Now let's talk about his "misses". Yes, playing Ragnaros against aggro is useless, unless you taunt him with something, but in control or midrange matchaps he can help you a lot, even turn the tides into your favour. If you have a board, you just clear what you can and leave medium-high threat on the board to let Ragnaros the Firelord decide wether it's affrodable for it to live or not. Even killing a 2/3 or 4/4 gives you an advantage, because you dont need to spend a weapon hit/spell/other minions' health to get rid of it. Also, when it misses and becomes a Faceros, it gives you a lot of opportunities to push for lethal, because in late game every point of health matters, and he burns the 1/4 of enemy hero. Yes, there are moments when he kills a 1/1 out of 8/8 and 7/7, but if he always killed the right target, that would be the most imbalanced legendary out of them all. By the way, if you are a lucky-ducky, Rag will always hit what you want.
When Ragnaros the Firelord loses the high-threat or desirable target, even that is acceptable. because your enemy would really like to get rid of your sentry. He would run his minions into it in most cases, because ignoring it would be not a wise decision. He may just spam his board in hope that Rag will lose his damage into something, but in a control deck you should have measure to deal with minions right away. It's drawback of being "BGH-able" is also kind of a good thing, because if you run several huge minions, getting Rag killed means that your enemy would have 1 less removal for your remained stuff.
What is more, that legendary has one more unique advantage. It doesnt trigger attack-required spells like Bear Trap, Blessing of Wisdom(I wonder who would cast it on Rag), Ice Barrier and so on. Also Ragnaros the Firelord is kinda not that afarid of Humility-styled effects, unless your opponent is trading with it.
In the WOTOG Expansion that guy should be more demandable. Because overall meta will slow down in some degree, and the new packs have brought us some heavy minions like C'Thun's servants or other medium-high creatures. So Ragnaros the Firelord will be happy to purge new targets.
Keep in mind that Ragnaros is one of those legendaries which arent afraid of silence. Sometimes you would even silence it by yourself to make sure it hits the right target. I would advice you to put a silence source in your deck if you gonna use Rag. Not complementary, though.
Little Note: Stealthing Ragnaros the Firelord is pointless, because whe he shoots, he deals damage and it breaks stealth.
So, to sum up, I would like to say that this legendary definitely worths to be in your collection. I would give it a 3rd place out of all neutral Classic Legendary(oh, yeah, Ragnaros will always be Standart-friendly).
P.S. PLEASE, dont make this review be flooded out with "SOO TOON" commentraries. Respect the other's job done.
If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):
The Expert Set:
Neutral legendaries: Onyxia | Baron Geddon | Malygos | Deathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy Jenkins| Harrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight
Class ones: Al'Akir the Windlord | King Krush | Cenarius | Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus | Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream
The Whispers of the Old Gods Set:
Neutral legendaries: N'Zoth | Soggoth
Other Sets:
| Kel'Thuzad | Arch-Thief Rafaam |
22
REMASTERED SINCE 26.10.2016
Ever since I liked to play Priest, i has been desiring to have Prophet Velen in my Collection. He has some really powerful potential, cause he have so many synergies and combos in Priest Decks. Let's start with Stats: He's basically thankfully gone from standard Dr. Balanced, but with no bots. But Velen's "bots" are the Ace of spades in your hand. You drop Dr. Boom, other typical legendaries to rise pressure for your opponent. You drop Dr. Velen to finish the game with insane burst like 1-2x Pyroblast(For those who didnt get it, i call Pyroblast a doubled with Velen's effect Mind Blast, as they do the same amount of damage to enemy face.) in your opponent. [card]Emperoso Thaurissan gives you opportunity to Drop 7/7 creature and deal 10-n amount of damage for 8-10 mana with 1-n cards discounted. If you compare other combo decks like Malygos ones, You need a lot more cards to do OTK, but most likely these cards won't be drawn in time, and you will just die. Except maly druid, who uses Maly as an alternative win condition. You still can use Prophet Velen[card] instead/with [card]Malygos or Alexstrasza with a lot of combopieces to make full OTK attack, with maybe little setup. But why would you, if you can just finsih off your opponent with 10+ damage during fighting it with another type of deck. I personally play Dragon-Velenpriest. It allos me to stale for late game, and then try to kill my opponent with minions, or comboes. Alex here is great, as she is a dragon and her effect is for combo preparation. If other decks manage to kill enemies with like none of combos, why cant you? Pyroblast used to be cosidered a great finisher, but for the same mana you can deal 2x damage, if Emperor lays correctly.
What is more, you can use him with Malygos, Bloodmage Thalnos, Malygos, Emperor Thaurissan and Barnes, so this little guy may either pull a discount for your hand, +5 SPD, or Mini-Velen himself. Try to guess what you can do with 4 mana with an effect of one of those cards... And you still have the full copies, if your mini-puppet dies.
If leave the OTK theme of Prophet Velen, he has some other synergies. After Justicar Trueheart, you can heal 8hp with your hero power. Missing good old Ancient healbot? No problem, here you can use several cards tu get him into your hero power. Or use Ragnaros the Firelord's attack which can be targeted, if you somehow manage to use Auchenai Soulpriest or Embrace the darkness while Velen is on board. Prophet Velen is that kind of cards that has to be removed ASAP, otherwse you will have a great advantage and make enormous value out of our cards.
When you drop Prophet Velen with some purpose you want him to use for, he gives you more value. Let's count the famous COmbo: 10 damage spell equals to 6 mana cost, if you use 1mana=1.5dmg formula, which most of spells have, except Pyroboom. With just Velen for 9 mana you can drop 7/7 minion and throw 10 damage, which equals to 7+6 = 13 mana. With lil' help from Emperor Thaurissan you can add +6 value to t and it will be 7+6+6=19 mana value. Malygos- Druid may deal more, but it's another class, and we are talking about using Velen.
In some weird cause scenario, if you are in deep late game, maybe met a control deck somehow, you may just drop him as a 7/7. Then you will be able to heal him or yourself, and let him trade with most of enemy stuff. A it's said, you still can use a gun as a just a heavy stick, if you dont have bullets to shoot.
So, to sum up, I want to say that Prophet Velen is not underpowered, he's just underrated and kinda slow. He is both a pressure card and win condition, considering how you are gonna use him. Once i got him from a pack, has been playing for a while and I surely state that i won't disenchant him. He might be used in future as well.
If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):
The Expert Set:
Neutral legendaries: Onyxia | Baron Geddon | Malygos | Deathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy Jenkins| Harrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight
Class ones: Al'Akir the Windlord | King Krush | Cenarius | Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus | Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream
The Whispers of the Old Gods Set:
Neutral legendaries: N'Zoth | Soggoth
Other Sets:
| Kel'Thuzad | Arch-Thief Rafaam |
8
Why 5 mana ? There is already Druid of the Claw and Stranglehorn Tigers.
4 Mana would have been great (balance stats appropriatly then), but 5 mana man that's not cool !
He is not even a beast himself ? He is a rabbit no ? If he was a beast and a 4 drop he would definitly see play to +2/+2 a druid of the flame or a raptor. but now I think it's wasted potential.
15
If Arya Stark was a Pandaren...
4
Its pretty simple why some scores are off. Most of the community (me included) would change their votes to a better one after the gave it more thought or checked out the comments first.
Prince Malchezaar is the best example. At first glance its ridicously awesome but it actually is not that great.
This is just my opionion but Cloaked Huntress is overrated as well imo. Secrets takes up too much space in your deck. I might be wrong though ;)
7
Cloaked Huntress and Kindly Grandmother should switch places.
[card]Prince Malchezaar[/card] being in the TOP 3 is absolutely ridiculous.It's a horrible card.Couple of other cards have no place in TOP 10 too.
Biggest surprise is Barnes not being in TOP 10.
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1
Envenom + Bladeflurry should work as board clear.
If Wild Pyromancer + Poison Spit from Adaptation works as a board clear,
then Envenom Weapon + Blade Flurry should do the same.
Why is it so?
1
Battletag: Electryx#1622Region: NATrade Only: Yes, you go first.DONE
2
will use the cardback in my warrior deck!!!
1
Beneath the Grounds
2
Jades
2
if Drakonid Operative was a legendary and 5/5, people would still play it
hope this answer
1
Many players will play pirate warrior not because its great because their each game duration is low and helps them to farm gold...
who would want to play slow reno and control decks in early stage of an expansion to farm gold?
I am playing Jade Rogue which gets hard time against pirate warrior but as rock paper scissor exist, lets just enjoy this game
2
Golden Druid!! by using Reno Ramp N'zoth Druid !!
2
If jade druid ramps fast ... druid wins
if it doesnt then rogue wins ... coz druid lacks in single target removal and aoe, while rogue as more such options
3
First Deathrattle minion for Shaman
Great card ..... N'zoth will be pleased !!