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    posted a message on Big Deathrattle Relic Demons Demon Hunter 2.0

    Thank you for the recommendation re: Xhilag v. Taelan (both have good synergy with the revelers too, but taelan does give the added bonus of not diluting the All Fel Breaks Loose res pool, while the only upside of not running him would be the very few times you already drew Sire and then taelan would pull a big demon from the deck which could be both good or bad depending on the match, but I think the Sire tutor plus not diluting the AFBS res pool is definitely a good reason for the switch!

    Posted in: Big Deathrattle Relic Demons Demon Hunter 2.0
  • 2

    posted a message on Jade Questwock Shaman

    I played with Mutanus, i recently took it out for more card draw but i agree, it fits fine in this style of deck, but it also interferes with a clean pick up of firemancer and toxfin through ice fishing so I decided to take it out

    Posted in: Jade Questwock Shaman
  • 3

    posted a message on Jade Questwock Shaman

    Yea eating a key combo piece with hero power + mutanus is always a great feeling. I've been running an OTK version of Shudderwock recently with Grumble/Bog Sloshers and the rare times where you can bounce mutanus for even more disrupt and then follow up with even more through Shudder is just a blast

    Posted in: Jade Questwock Shaman
  • 6

    posted a message on Forged in the Barrens Decks - Pro's Edition

    bold of you to speak for an entire community. hey everyone look at this guy! apparently he knows exactly what you do and dont like! just one guy! wow!

    Posted in: News
  • 2

    posted a message on Reno Questwock Shaman

    Thanks! Best of luck on your climb!

    Posted in: Reno Questwock Shaman
  • 2

    posted a message on So team 5 how about that Barnes fix??

    To be fair there are several decks in wild that can crush big priest handily.

    Off the top of my head: Kingsbane Pirate Rogue, Control Rogue, Tempo Mage, Even Shaman, Reno Priest and Renolock/Evenlock all have great chances of smashing big priests.

    I dont think BP is nearly oppressive as people make it out to be, especially in Wild. I farm Big Priests and Warlocks with my Control Rogue, i welcome seeing them.

    Posted in: General Discussion
  • 2

    posted a message on Infinite Nzoth Mill Rogue

    Thank you for the advice and additions!

    Posted in: Infinite Nzoth Mill Rogue
  • 1

    posted a message on (Wild) Infinite N'zoth Mill Rogue

    Heyy all, I recently found a variation of this deck list online/through the occasional match up, and its been a blast to learn and play. I'm sure I'm not the first one to call this Infinite Nzoth Rogue, but I was hoping for some feedback to improve the pretty signficant match ups against Even Shaman and Odd Rogue. The deck seems to perform pretty well across the board, but when it loses board control it can really struggle to get back into it. I've messed around with the thought of adding a Vanish and I've swapped Vilespine Slayers for Walk the Plank for mixed success. But the board control problem definitely seems to be its biggest trouble spot. Any advice on how this could be improved?

    Thanks in advance for any and all insights!

    EDIT: Credit goes to HackFin for putting together what is probably the best guide for this style of deck. Linked below for reference:

    https://www.hearthpwn.com/decks/1193771-wild-guide-millzoth-rogue-legend

    Infinite Nzoth Mill Rogue Decklist:

    Backstab × 2

    Shadowstep × 2

    Eviscerate × 2

    Gang Up × 2

    Lab Recruiter × 2

    Sap × 2

    Fan of Knives × 2

    Sonya Shadowdancer × 1

    Walk the Plank × 2

    Valeera the Hollow × 1

    Neutral Cards (12)

    Brann Bronzebeard × 1

    Coldlight Oracle × 2

    Deathlord × 2

    Spiritsinger Umbra × 1

    Antique Healbot × 1

    Rotten Applebaum × 1

    Sludge Belcher × 2

    Sylvanas Windrunner × 1

    N'Zoth, the Corruptor × 1

    Posted in: Wild Format
  • 1

    posted a message on Autoplay Big Priest Players and Nerf

    Speaking as a Big Priest player, I can say that the deck can be absolutely wrecked by aggro and early mid range. It is meant to beat other control decks, that's the whole reason for it. That's how the game is, certain decks are designed to beat others, while others are meant to beat those decks.

    Add to that the chances of not drawing Barnes and even other control decks can get ahead of it if it doesn't Shadow Essence by turn 6. Not to mention the deck gets absolutely destroyed by kingsbane rogue. 

    The deck absolutely has its weaknesses, and there are other decks in tier 1 wild that can absolutely run rampant on big priest if it gets the chance. Heres just a few. Odd Rogue, Kingsbane Rogue, Even Shaman,Shuderwock Shaman, Combo Druid, Maly Druid, Evenlock, and Cube/Controllock all have an honest match up against the deck and can take Big Priest down, I have seen it happen to myself even in matches where i turn 4'd the Barnes.

    In a meta where Shudderwock, Bloodreaver Guldan, Kingsbane, and other very powerful single card effects exist, Big Priest and its high roll nature is just another deck where a single copy of a card defines the deck. If Blizz wants to nerf Shudderwock, Bloodreaver, Kingsbane and the others, I would be all for a Barnes nerf. As it is, the high roll nature and its weakness to aggro/midrange and other "OP" control cards is enough to keep it in check.

    Also, this quote "when no one ever talks about Barnes getting resurrected, pulled out of the deck with ysharaj, or shadow essenced - all much more likely to happen than turn 4 Barnes!!!!"

    Posted in: General Discussion
  • 2

    posted a message on Renowock Jack'thun

    Thanks for checking out the deck! I've recently tried adding 2nd versions of the battlecry effects to try and double the chances of pulling off the combo and other battlecry effects altogether. Having 2nd verisons of the combo effects in a Reno deck feels really nice but yeah the whole deck does still revolve around getting the 3 card combo AND Shudderwock

    Saronite Chain Gang/ Doppelgangster for copies

    Lifedrinker/Cthun for damage

    Glacial Shard/Brrloc for freeze effects

     

    Posted in: Renowock Jack'thun
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