• 0

    posted a message on New Hunter Card - Shimmerfly

    Once the expansion is released, people will have access to the golden cards and will be able to upload them there. Not sure about sound effects (entrance music/quotes and death quotes, since they don't do that here anymore) though.

    Posted in: News
  • 0

    posted a message on 10 Strongest wild cards only like now

    Where's Ragnaros the Firelord ? We can't miss out on our almighty lord. TOO SOON!

    Anyways.

    Resurrect: OP, 2 mana to get back an actual 8-cost minion is beyond broken and is worse than Barnes. Barnes does what he is supposed to do. A fairly statted minion (4/5 combined with the 1/1 minion you get from the battlecry), getting a strong effect early if you have a deck specifically designed to do so (Except if you high roll Y'Shaarj, Rage Unbound but that is not that likely. But then resurrecting that small 1/1 into a huge 8/8 or 4/8 Taunt with Lifesteal or a 10/10 summons another huge 8/8 or 4/8 Taunt with Lifesteal or another 10/10? Hell no. 10/10 PLS NERF

    Loatheb: Definitely a good card if you have advantage on the board. But it's also decent in lots of other decks as it is just EZ tempo for any deck. Usually when boardclears cost +5 mana you usually can't use them. It's definitely broken in Jade Shaman combined with Shudderwock. If you play it alone on the board it usually sticks as most hard removals cost too much for it to be worth it. A solid minion, not too strong. 8/10

    QuartermasterAbsolutely terrible until Odd Paladin came in like a choo-choo train. It's better than Level Up!, as you don't really care about Taunt if you're winning on the board and you're aggro. You also get a 2/5 body with it, if the burst damage of +2/+2 is not enough to kill your opponent and they survive. However Odd Paladin isn't really shining in Wild, although you could believe so seeing how they have a lot of synergy like Warhorse Trainer and Steward of Darkshire. It's a good card. 7/10

    Finja, the Flying Star: Finja is a 2-mana 2/4 stealthed murloc. Already playing this card alone is really bad against aggro or tempo as it doesn't really do anything the turn you play him. However if you utilize this card properly and use only Bluegill WarriorMurloc Warleader and Morgl the Oracle this can call out for some serious burst damage, especially combined with two copies of Anyfin Can Happen. It's also doable in Quest Shaman, but that deck is nowhere near meta-defining right now. This card right now really only works in one competitive deck at the moment and it's Murloc Paladin. 4/10

    Anyfin Can Happen: Speaking of serious burst damage, this card does just that. After you have some strong murlocs die (like perviously mentioned) it can result in at least 10+ damage per time you play Anyfin Can Happen. And you can run two copies of it. So if the aggro SMOrc strategy wasn't quite enough fuel to push through your opponent, you have two last bursts to push with to destroy them. There's also some memes to be called if you're playing Rogue or Priest and you manage to steal Anyfin Can Happen, since the resurrection mechanics work for you too. The card does say "Summon 7 random Murlocs that died this game"; So it doesn't mean it's restricted to friendly murlocs. This card only belongs in one deck, which is not that great but not terrible either. After the Murloc Warleader nerf a while ago it's been rougher for them. 5/10

    Patches the Pirate: Old friend, old pal, the greatest pirate of them all. Even after the great nerf of removing his SMOrc capabilities he STILL sees play in some very aggressive decks. Getting a 1/1 Pirate out on the board just for playing a pirate minion is apperantly still worth it, as you take a small minion from your deck and summon it. This thins out your deck and allows better draws later. However this guy has seen his glory days for over a year now in SMOrc decks, even after other friends of his were nerfed (Small-Time BuccaneerFiery War Axe). He's not in charge anymore, and he is going to remain that way. Patches, our friend, our leader of SMOrc, it's been a journey. 6/10

    MechwarperThis little shit of a mech was an abomination when it came out and it STILL is in Wild. Having good stats on a 2-mana mech (2/3) is already pretty nuts seeing how there is so much other mech synergy. But then you have the OP effect, making your mechs cost 1 less. Coining out Mechwarper on turn 1 was a warning sign for your opponent saying "Deal with me now, or face my wrath." And if you didn't? Well you got a board of about 6 Mechs, since they play their second Mechwarper, then go nuts. This minion carries the living shit out of mech decks (Hunter, Rogue). WAY more than Galvanizer ever will. This card is retarded. 9/10

    Barnes: A 4-mana 3/4 which summons a minion from your deck that, and that minion has 1/1 stats. Combined it's a Chillwind Yeti. Seems reasonable, right? WRONG! First you can get the most crazy effects which should be illegal to have on turn 3 coin or turn 4. Already that seems scary but it gets worse. Remember that card I mentioned earlier? Resurrect and Eternal Servitude is what makes this card hell. Getting back those huge minions for that small amount of mana, several times, that early? But it's not Barnes fault. The resurrection mechanics make him broken. People have been suggesting nerfs like making the 1/1 summoned minion a "Doll" or "Actor" token. This makes it so that you can't resurrect the big minion (Unless it's Y'Shaarj, Rage Unbound who is summoned from Barnes, then it's still broken). Alone, this card is not too bad. Synergy with resurrection mechanics however, makes this a living nightmare. 9/10

    Medivh's Valet: A 2-mana 2/3 with an effect that allows you to deal 3 damage, even to the opponent's face!? Sign me up! This card in tempo mage alongside Kabal LackeyKirin Tor MageArcanologist and Kabal Crystal Runner was pretty damn strong. Specially when Aluneth came out. The card is strong, really strong. But it's not as broken as other cards for it to compete in Wild. Sad to say how this card is not strong enough, right? Cubelocks, Kingsbane Rogues and Aggro Paladin spit on this card. I still think it's good. 6/10

    Jade IdolTerrorized by the mighty green dudes since the launch of MSoG this card was one of the leaders of it. I've always thought that Shaman and Rogue's versions of Jade decks have been the most balanced, since there is a limit to how many Jades they can summon. Sure they might be pretty powerful but it IS possible to stop them at least. Jade Druid however has an infinite amount of resources, which makes this deck retarded. And let's not talk about how broken this deck even got furthermore in KotFT. Allowing fatigue to be ignored allows you draw super fast without any risks of consequences, which is really lazy design. They could've just made it a 1-mana "Summon a Jade Idol" but nope. Thankfully this deck gets outvalued by most other stronger decks in Wild and THANK GOD it's gone from Standard. No fatigue, infinite value on a rare card. 10/10

    TL;DR List:

    Resurrect: 10/10

    Loatheb: 8/10

    Quartermaster: 7/10

    Finja, the Flying Star: 4/10

    Anyfin Can Happen: 5/10

    Patches the Pirate6/10

    Mechwarper: 9/10

    Barnes: 9/10 (But it's not completely his fault!)

    Medivh's Valet: 6/10

    Jade Idol: 10/10

     

     

    Posted in: General Discussion
  • 0

    posted a message on Different card art on Rise of Shadows site

    I'm not sure what you mean. What was the name of the card that was changed?

    Posted in: General Discussion
  • 1

    posted a message on Anyone thinking about getting back into HS after rotation?

    I have been playing since the launch of Knights of the Frozen Throne, and played less and less a little while after The Witchwood nerfs came in. The game felt stale due to the cards from 2017 (Journey to Un'Goro, Knights of the Frozen Throne and Kobolds & Catacombs) were way more powerful than the 2018 cards. The rotation is for me exciting because a lot of "infinite value" cards will be rotating out (like Death Knights). I have pre-ordered from all the expansions since K&C and I will now, as the rotation will shake the game up by a ton.

    Getting back into the game now seems better than ever. If you haven't played the game for more than 2 months (according to Reddit) you are awarded a bunch of packs to open (FOR FREE!).

     

     

    Posted in: General Discussion
  • 3

    posted a message on Hunter Legendary Reveal - Vereesa Windrunner

    Yeah, glad that Snowflipper Penguin is rotating. That card was busted and a huge powercreep.

    Kappa

    Posted in: News
  • 0

    posted a message on New Hunter Legendary Card - Vereesa Windrunner

    They could have made it a 6-mana 5/5 to match with Sylvanas Windrunner, as they're sisters and all. Not sure if this would become too powerful on turn 6, as you could combo it with Multi-Shot on the same turn. However, it would make the card way more satisfying than its current stats for being a Windrunner.

    Posted in: Card Discussion
  • 7

    posted a message on Card Reveal - Jepetto Joybuzz

    Boys, we've been gnomed.

    Posted in: News
  • 0

    posted a message on [Game] Name another card that has the same...

    Demonic Project

    A cheaper sprint that tutors

     

    Posted in: General Chat
  • 2

    posted a message on Anub'arak

    So what about this and Da Undatakah

    INFINITE VALUE POG

    Posted in: Anub'arak
  • 1

    posted a message on New Rogue Card Reveal - Captain Hooktusk

    Recruit is a keyword used in the Kobolds & Catacombs expansion, and they haven't used it on any future cards with effects similar to this if you look at Witchwood or Boomsday

    Posted in: News
  • 8

    posted a message on Jan'alai, the Dragonhawk

    TOO SOON!

    Posted in: Jan'alai, the Dragonhawk
  • 2

    posted a message on Quest Hunter [Rastakhan's Rumble]

    At least post a reason why it's a bad deck. Sure it's Quest Hunter which hasn't been that popular lately but perhaps with the new cards it can be better.

    Posted in: Quest Hunter [Rastakhan's Rumble]
  • 0

    posted a message on Soup Vendor

    It is difficult to heal 3+ HP in the early game unless you're specifically playing Odd Priest, but this is not an odd card. It can only be a good card in the late game and playing a 2 mana 1/4 just to draw a card and healing your hero is not really that worth it.

    Posted in: Soup Vendor
  • 0

    posted a message on [Wild] Secret Arcane Giant Hunter

    I decided to craft Professor Putricide and turns out sometimes he really is good at giving you more fuel to gain more value in the mid-game. I think it was worth crafting him <3

    Posted in: [Wild] Secret Arcane Giant Hunter
  • 2

    posted a message on [Wild] Secret Arcane Giant Hunter

    Could you consider any replacements for Professor Putricide or is he core to this deck? I got the dust to craft him but I'm not sure if he's really worth it.

    Posted in: [Wild] Secret Arcane Giant Hunter
  • To post a comment, please login or register a new account.