• 2

    posted a message on First Time Hitting Legend!!! - A Story By Someone Who Should Be Studying

    I started playing late December 2018 and I never thought that I would get it in my first year and to get it barely 5 days into the season is crazy to me! Hands still shaking and its a amazing feeling. To think that when I should have been studying I was just climbing the ladder and it paid off! I used Murloc Shudderwock to hit it and did it with relative ease.

    I had never been past 1 win into Rank 3 before this season and I thought that was a real accomplishment for me. I hit rank 2 this morning and was like "I'll sit here until the meta settles." But the jitters sprang up and all of a sudden I Played 7 games and was Rank 1 and I said and did the same thing. Then I lost all the way to Rank 2 1 star. Then I got out of my own head and got back to Rank 1 with a 5-streak.

    Next thing I know, I'm staring at a text book and say I should try 1 game to make sure its not a fluke that I'm here. I won. Then I said, "play until you lose." Next thing I know I'm 1 win away and smash the "play" button.

    Final match-up was a horrible mulligan vs Cyclone Mage. I get 2 Bloodlusts in my hand and a Tidecaller with no Murlocs drawn until turn 4. He had no giants or cyclones either so he Khadgars Mirror image and starts beating me to death with Sorcerer's Apprentices. He finally cyclones a Luna's Pocket Galaxy and I get a board of sticky Murlocs. He then plays a mountain giant for 0 mana with 3 cards in hand. I clear the mirrors and with the one last murloc that can attack I pull a a Toxfin out of my @$$ using pure Underbelly Angler RNG and kill the lethal threatening mountain giant. Then seeing as he has 8 damage on board, a hand of most likely non damage spells, and I'm at 13 health sitting on 2 cards from my opening hand which have to be Bloodlust and it was turn 10, he concedes and I taste the sweet taste of victory. This completed a 10-streak that I pushed through the pain to finally make my parents proud! JK lol!

    I will now go back on my word and only use the legend card back like all those other "nerds" I use to bad talk for doing it lol!

    Shout out to RadamD and Akumaker! Two dudes with HCT card backs I had to overcome and they made me work for it!

     

    TL;DR: This is an optional read. All you have to know is I hit legend for my first time! It feels amazing! I did it with a non Thunderhead Murloc Shaman! If requested I will share the specific decklist.

    Edit: Thanks for all who took interest. The deck list I used was:

    ### Murloc Shudderwock
    # Class: Shaman
    # Format: Standard
    # Year of the Dragon
    #
    # 2x (1) Grimscale Oracle
    # 2x (1) Murloc Tidecaller
    # 2x (1) Sludge Slurper
    # 2x (1) Toxfin
    # 1x (2) Belligerent Gnome
    # 1x (2) Hench-Clan Hogsteed
    # 2x (2) Murloc Tidehunter
    # 2x (2) Soul of the Murloc
    # 1x (2) Sunfury Protector
    # 2x (2) Underbelly Angler
    # 2x (3) Coldlight Seer
    # 2x (3) Murloc Warleader
    # 2x (4) Hench-Clan Hag
    # 2x (4) Murloc Tastyfin
    # 2x (5) Bloodlust
    # 1x (7) Swampqueen Hagatha
    # 1x (8) Hagatha the Witch
    # 1x (9) Shudderwock
    #
    AAECAZu1Awb7BqfuAu/3AtmJA7mZA8edAwzFA9sD/gPQB6cIkwniiQOMlAO1mAO/mAPGmQP0mQMA
    #
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

    Posted in: Shaman
  • 0

    posted a message on Mech Hunter or Token Druid?

    As the title says, should I craft Mech Hunter or Token Druid? I have Oblivitron and Keeper Stalladris and both decks cast about 2000 dust to finish for me. I built Togwaggle Tempo Rogue, but control warrior, control shaman, token druid, and zoolock in Rank 5-1 have been shutting rogue out as of late? Is it worth it to build the Tier 1 Token Druid or the Tier 2 Mech Hunter since its all I can afford, or wait a couple weeks?

    Posted in: General Deck Building
  • 2

    posted a message on Theory Crafting for Possible RoS Paladin Archetypes
    • Dragon/Heal Package
      • Key Components:
        • High Priest Thekal - Converts all, but 1, health into shield allowing for healing effects to be more effective for charging Zandalari Templar and increasing overall life pool if done correctly.
        • Nozari - Heals both heroes to full health. Great synergy with Thekal. Instant requirement filler for Templars. Not damning if stale mate or mirror match up.
        • Zandalari Templar - Able to become an 8/8 Taunt cheated out on turn 4 under perfect conditions (unlikely) and overall great taunt for later turns and especially after Nozari.
        • Dragons! - Pretty straightforward. Bronze Herald and Dragon Speaker will help greatly and Nozari can become a bigger threat late game as with both speakers he will become a 10/18.
      • Optional Components:
        • Lightforged Blessing - Grants Lifesteal to a minion. Twinspell being able to be casted twice. Combined with the possible addition of Call to Adventure, it could be useful under the condition you aren't using too many low impact minions.
        • Witchwood Piper - Great for drawing Thekal or Zandalari Templars. Only one copy suggested as to not draw another piper.
        • Prismatic Lens - Option for possible high roll of a discounted Nozari to combo with Thekal in one round or to lower minion cost in exchange for a less necessary spell.
      • Bad Components:
        • Duel - If Nozari is pulled anytime after turn 5 he'll no longer provide that much of a big body and then easily removed with no impact as the Battlecry will not have been triggered.
      • Notes: With dragons and healing, Paladin has the tool to become an actual control threat. However tweaking can make this become a power house of an aggro deck by getting heals off quicker and playing aggressively with Templars. Overall Dragon/Heal is an option with hopes of future support such as more dragons that utilize dragon in hand activation, which the class lacks despite the push for Dragon Paladin this expansion.

     

    • Holy Wrath OTK Package
      • Key Components: 
        • Shirvallah, the Tiger - Shirvallah is the key piece to the Holy Wrath combo and will be in standard for YoD.
        • Holy Wrath - The other key component to the Holy Wrath combo witch draws Shirvallah after Baleful Banker shuffles in two copies and hits the opponent for 50 damage.
        • Baleful Banker - Shuffles 2 more copies of Shirvallah so it is the last cards in the deck for a nearly guaranteed OTK.
        • Time Out! - Survival Tool. Grants immunity for 1 turn per copy. Used typically while getting the last 2 turns of the combo ready.
        • Crystology - Draws 2 cards and possibly Crystalsmith Kangor if ran. Good for cycling.
      • Optional Components:
        • Draw minions - Loot Hoarder, Novice Engineer, etc. With the loss of Call to Arms, draw is slower with OTK Paladin and it will have to fall back on minion draw to have a chance to pull the combo off in time to survive.
        • Prismatic Lens - Great for draw. Pray that Shirvallah and Holy Wrath do not swap costs (This leads to guaranteed loss vs armor centric Warrior).
      • Notes: This is one of the lesser touched combo decks after rotation. Hopefully with the right tinkering it can become effective in the RoS meta. Weak to Hecklebot and Unseen Saboteur. Probably the only deck that can completely lose to Spellward Jeweler.

     

    • Secrets Package
      • Key Components: 
        • Commander Rhyssa - Double trigger for secrets, great for Hidden Wisdom draw, Redemption for high damage/divine shield taunts, etc. Unfortunately Repentance on Rhyssa doesn't cause an additional trigger. Hopefully a future buff to "Your secrets trigger an additional time."
        • Mysterious Blade - Gains an attack for having a secret in play. Goes great with secret Paladin. Most likely to be used to take face damage and keep minions alive or to go all in aggressive as secret paladin has no real win condition other than playing aggro to face.
        • Eye for an Eye: Not typically played, but Rhyssa can make your opponent think twice about using a combo lethal other than Mecha'thun or Hakkar.
        • Secrets - Obviously as many secrets as fit.
      • Optional Components
        • Flash of Light - Now than Divine Favor is rotating, Paladin needs draw.
        • Rebuke - To keep up aggression and to prevent board clears via spells.
        • Avenging Wrath - It may fit in this deck as a last resort to get that last bit of damage for lethal.
      • Notes: Secret Paladin could be a viable option for the RoS meta, but hopefully future expansions build on the ground work laid out in RoS, but with Hydrologist having rotated, there aren't many bodies tied to secret generation which makes selecting minions for a secret Paladin deck slightly more difficult.
    • Class Notes
      • Paladin is losing some very useful utility minions that slotted into many decks: Hydrologist, Righteous Protector, Sunkeeper Tarim, and Lynessa. The latter of the listed not as important, but it further buries the minion buffing archetype.
      • The loss of Call to Arms is harming to combo decks by increasing the amount of time it takes to draw the deck to make the combo easier, but the loss of Righteous Protector would have weakened this spell as it would no longer draw an effective taunt.
      • Paladin doesn’t have much of a defined identity this expansion as it had cards trying to push a dragon, secret, and hand buff archetypes. Hopefully future expansions will have more cards to fully define each of these archetypes which should bring diversity to what was a class dead set on aggressive tactics in Year of the Raven.
    Posted in: Paladin
  • 2

    posted a message on Triple Win Condition Rogue

    Glad to hear!

    Posted in: Triple Win Condition Rogue
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