So, there has been a lot of speculation about Ice Block moving to the hall of fame, and Blizzard has insinuated that they are looking at the possibility. The community is getting more and more sure this will actually happen, and many are praising the move. I think this is an AWFUL move, however, for a number of reasons:
1: The power level of Ice Block:
Ice Block is a unique card that has followed mage's up- and down swings in the meta. It gives you time, but no value, no tempo, no removal and no board presence, hence it's "terrible" rating in arena. The 2 most cancerous mage decks since the game release, Flamewaker tempo mage and mech mage did not run Ice Block, and the card would be an awful choice in those decks. As I write this, Ice Block is sitting right around a 50% winrate at higher levels, and secret mage is an easily countered tier 2 deck.
2: Class identity
Mage as a class does not have access to healing, and use limited armor gain and freeze as defensive tools. Ice Block is the only really good way mage can protect themselves, and it fits perfectly with the class identity IMO. If you remove this card, you have to either indtroduce good armor or heal cards, or even more frustrating global freezes.
3: The card IS interactive
Ice Block is a often talked about as a non-interactive card, but I think this is false. The mage does make important sacrifices to get the card in play, making it up to the opponent to take advantage: How early can you pop it? How can you push your board advantage without overextending? Is there a way to make them take damage on their own turn? How to put the mage at as low health as possible before poping?
4: Ice Block enables aggro, combo and control archetypes
Without its most powerful defensive tool, mage as a class will be limited to a minion based tempo playstyle, something it will be hard pressed by other classes to do successfully. You are essentially removing imporant potential for a class, and I can not understand how this is desireable. Yes, the OTK and 2-turn kills mage can pull off can be frustrating, but playing the decks to legend level has never been a walk in the park, and if you play the decks, you know they often fails to collect the pieces in time, and they have some terrible matchups!
5: Introducing tech cards is a much better option
We have Kezan Mystic and Eater of Secrets, but IMO, introducing more and better tech cards against secrets is a much better option than moving Ice Block to Hall of Fame. There are other more creative ways to play against Ice Block like Curse of Rafaam too, and there is much to be explored!
9
1000 Golds? NO WAY!
You know how many time has you inverted to get that mount of gold for loose miserably and only get 1 Pack?
Pffff....
NO THANKS!
I preffer buy 10 packs with these Gold... 10 Packs secured!
-1
Really 3 Expansions for year!?
Considering we need open between 400 and 500 Packs for complete a Set, we gonna need open around 1500 PACKS at year! You know how money we need Spend for we can play all these Cards!!? OMG! that are like $1800 for Year!
What about rising Rarity for Pack?
What about give us more Dust for disenchant? 1/5 for Card is vulgar.
9
Doomsayer: "The Love is comming!"
3
Here is the mine:
https://imgur.com/gallery/58KET
P.S. How incrust these images in post?, I've try many ways... :s
2
For this kind of Brawl is I dont recommend Disenchant cards (Naxxramas, GvG), now we can use it!
3
This season I've try this deck again with this changes:
-1 Bear Trap
+1 Explosive Shot, this is Brutal and let clear the boards and let pass my minions against huge Taunts. And if Drake is on Board almost sure win. +3 +6 +3 damage on board. ;)
1
In this post I publish my record of 600 Packs open to date (in more than a year), the Arcane Dust I got from them and the Rarities of the Cards, so you can know how much Arcane Dust you get on average by Pack, how many Packs I need to buy / open to Crafting the cards I need.
Three scenarios are estimated to average this, but you can also change the value of the Arcane Dust per Pack to make your own estimates.
You can also know how many cards you can create if you buy (x) Packs...
Hearthstone is an F2P, but it's not a cheap game if you want to have a good card collection.
Info: CLICK here (Spreadsheet via Google drive)
Thank you for reading!
Example of use: I want Crafting 15 Epics... so I need spend like $100 (2 buys of 40 Packs @ 8.9 Epics I can Craft for every 40 Packs) for have the Arcane Dust I need it (because the % I get one of I want in Packs is really low). Without mention that If I am a F2P I'm gonna need sooooo many time to get the Gold of these Packs (8000 Gold) Lets say I get 100 Gold everyday... hmmm thats like 70~80 Days. "Pretty" isn't?
4
Confirmed!!
NERF = THESE CARDS NEVER SEE THE LIGHT OF GAME AGAIN!
1
Survival Instinct, my favorite, good job! I hope someday can play it.
1
The problem is I can pay $10, $20, $50, $100, $200, $300 in a same Set, and I never have access to play all cards set, because I need open more 450 packs for have all. It damage to Blizzard I have all cards? They broke because that? No, they be greed, usurers.
A game complete cost $50-$60, why a Expansion no? That the question. I'm not question the price, I question the way in they sell the cards.
"Ahhh, but you can craft any card you want" - you say, the true is this:
If I want craft, every missing, it card cost me*:
Rare: $1.67 (or 1.3 Packs)
Epic: $6.70 (or 5.4 Packs)
Legendary: $26.80 (21.4 Packs)
So, many players dont care about this or maybe ignore it.
* @ 74 Dust for Pack, (but you can do own calcules if you think this value is very low, I dont think so)