Sure, it is annoying that there's always something to complain about, but the thing is, NOTHING is more annoying than aggro. It's people being able to get to Legend by spamming face while fighting people with decks that are well thought-out and creative. It makes the game boring and stale - Games against Aggro are "Okay, how do I maximize value, be the least greedy possible, and heal so I'm not dead at turn effing four?"
Against control it's "How do I outsmart and deal with their plays?"
Midrange is "How do I screw up their tempo and gain lots of board control?"
Reno Decks are "How do I make it so I can kill them before they get Reno or make it so they have to use it at times they don't want to?"
Mill/Fatigue Decks are "How do I get the most value?"
See, all Aggro is is them pounding you to a pulp as you try to heal yourself then realize you're playing Renolock and you had to coin out T5 Reno and on T7 you're at 13 HP.... And your rank goes down the drain.
Aggro decks are not fun to play against as you A). can't do anything but wait it out (You're going to die) and B). Aren't even playing someone who uses strategy, just goes FACE so now you have to deal with all his minions that he didn't trade.
The problem with Aggro is that it'll always be there, and it's just someone with cheeto-crusted fingers sitting at their $80 PC chugging month-old Mountain Dew. It isn't fun to play. It isn't fun to play against.
Sorry you didn't a chance to play all those legendaries you stacked your deck with.
Maybe if you play a deck that's less greedy and has more tools to deal with aggro you won't lose every time.
You can say the same thing about super greedy decks, those don't require any skill, they just hope the game lasts long enough to drop threat after threat that you can't possibly deal with.
Ever think of running your own counter-pirate pirate package of 2 bloodsail corsairs + patches? You can trash their weapon putting their small time back to a 1/2, trade your patches into theirs and now you both have a 1/2 on board.
1. I don't actually play Renolock, it was just an example. Nor do I play greedy decks :P
2. Not everyone wants to spend card slots on that, and what if you are playing a Reno deck? See, there aren't enough tools to deal with Aggro. We have board clears, sure - but oftentimes you're killed before you can even play them.
3. I think the main problem is rn Aggro is that it is annoying as HELL, so easy to win with, and just broken, but if there were more tools to deal with it, nobody would mind it.
Extended - A version of Wild where ONLY Wild, Classic, and Basic cards are allowed. This'd be cool as it would let you relive the olden days of HS when Mech Mage was a thing, for instance.
Tournament - No, not a 24-Player Bracket. You are given 3 **random** classes and have to make a Standard deck for each one - three decks in total. You would then play Best-of-3 with a random player, and you can't see the heroes they got until they enter a game with them.
Sure, it is annoying that there's always something to complain about, but the thing is, NOTHING is more annoying than aggro. It's people being able to get to Legend by spamming face while fighting people with decks that are well thought-out and creative. It makes the game boring and stale - Games against Aggro are "Okay, how do I maximize value, be the least greedy possible, and heal so I'm not dead at turn effing four?"
Against control it's "How do I outsmart and deal with their plays?"
Midrange is "How do I screw up their tempo and gain lots of board control?"
Reno Decks are "How do I make it so I can kill them before they get Reno or make it so they have to use it at times they don't want to?"
Mill/Fatigue Decks are "How do I get the most value?"
See, all Aggro is is them pounding you to a pulp as you try to heal yourself then realize you're playing Renolock and you had to coin out T5 Reno and on T7 you're at 13 HP.... And your rank goes down the drain.
Aggro decks are not fun to play against as you A). can't do anything but wait it out (You're going to die) and B). Aren't even playing someone who uses strategy, just goes FACE so now you have to deal with all his minions that he didn't trade.
The problem with Aggro is that it'll always be there, and it's just someone with cheeto-crusted fingers sitting at their $80 PC chugging month-old Mountain Dew. It isn't fun to play. It isn't fun to play against.
No offense, but I feel like something along the lines of this would be better (And obviously it would need changes, mine was just an example):
This would make it easier to do stuff like Pay with Health, and even give minions armor. IDK if you'd want to do something similar to this, but if you do, don't bother crediting me and also please don't make it as terrible as my mock-up xD
1
Good job, you can officially copy-paste a deck!
0
Stablemaster
Another card so bad not even newbies play it
0
Lord Jaraxxus
A card related to Gnomes
0
Corrupted Seer
Has an effect that only affects members NOT of its Tribe
0
Vanish
A card that clears a minion but doesn't directly destroy it
0
Angry Chicken
A meme or joke card
0
Sylvanas Windrunner
A Legendary who, in WoW & Warcraft, appears in many expansions
0
Avian WatcherA card that is synergistic with secretsnvm posted too late...
Deathwing, Dragonlord
A card important to WoW's lore
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Sea Giant
A card found in older Meta Decks that isn't played much now
2
I've legit spent like $400 on Hearthstone and still can't make this deck xD
0
Animal Companion
Card that has a similar card to it (i.e. Animal Companion to Call of the Wild; Mana Wyrm to Red Mana Wyrm)
0
0
Basically a bunch of Format ideas xD
Extended - A version of Wild where ONLY Wild, Classic, and Basic cards are allowed. This'd be cool as it would let you relive the olden days of HS when Mech Mage was a thing, for instance.
Tournament - No, not a 24-Player Bracket. You are given 3 **random** classes and have to make a Standard deck for each one - three decks in total. You would then play Best-of-3 with a random player, and you can't see the heroes they got until they enter a game with them.
0
Sure, it is annoying that there's always something to complain about, but the thing is, NOTHING is more annoying than aggro. It's people being able to get to Legend by spamming face while fighting people with decks that are well thought-out and creative. It makes the game boring and stale - Games against Aggro are "Okay, how do I maximize value, be the least greedy possible, and heal so I'm not dead at turn effing four?"
Against control it's "How do I outsmart and deal with their plays?"
Midrange is "How do I screw up their tempo and gain lots of board control?"
Reno Decks are "How do I make it so I can kill them before they get Reno or make it so they have to use it at times they don't want to?"
Mill/Fatigue Decks are "How do I get the most value?"
See, all Aggro is is them pounding you to a pulp as you try to heal yourself then realize you're playing Renolock and you had to coin out T5 Reno and on T7 you're at 13 HP.... And your rank goes down the drain.
Aggro decks are not fun to play against as you A). can't do anything but wait it out (You're going to die) and B). Aren't even playing someone who uses strategy, just goes FACE so now you have to deal with all his minions that he didn't trade.
The problem with Aggro is that it'll always be there, and it's just someone with cheeto-crusted fingers sitting at their $80 PC chugging month-old Mountain Dew. It isn't fun to play. It isn't fun to play against.
0
No offense, but I feel like something along the lines of this would be better (And obviously it would need changes, mine was just an example):
This would make it easier to do stuff like Pay with Health, and even give minions armor. IDK if you'd want to do something similar to this, but if you do, don't bother crediting me and also please don't make it as terrible as my mock-up xD