I simply posted it so people would see the deck and an example of it being played.
Posting it doesn't hurt anyone, I hope you managed to relieve yourself of all your negativity for the day.
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I simply posted it so people would see the deck and an example of it being played.
Posting it doesn't hurt anyone, I hope you managed to relieve yourself of all your negativity for the day.
1
Quote from AliceisMasquerade >>Quote from Lyra_Silvertongue >>FWA didn't just punish aggro, it shat on tempo decks, such as mana wyrm, and even some control or midrange decks such as priest turn 1 clericsAnd those cards aren't OP for having 3 health at 1 mana?
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Quote from AliceisMasquerade >>Unless you provide actual reasons/logic for your trolling, your post is more so. I'm all for logic, sweetie, probably the world's greatest advocate for it, but I can tell ya: You. Ain't. Got it.
Quote from Lyra_Silvertongue >>And Team 5 has already stated multiple times that currently their philosophy is not to buff anything directly, but only nerf when it needs to happen. In all honesty that is a smart move because when you intentionally take the responsibility to buff and nerf constantly you end up with the card game equivalent of WoW PVP; a massively pain in the ass job that players give you sh@t for because whatever you do ends up being the 'wrong' thing to buff/nerf (IE it is a balancing nightmare).And how would you know? You been on the design team? (GASP) You say that's a NO? Well then, SHUT YOUR TRAP!
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Quote from CrystalPanther >>Plain stupid nerfs. Blizzard is doing an awful job. And when are they going to actually BUFF cards instead of merely nerfing cards?
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Quote from AliceisMasquerade >>I cannot BELIEVE the number of morons defending Brode on this thread. You're not even defending the nerf! It's like you came here just to troll! The vast majority of the community does not agree with you, so just crawl back in the hole you came out of!
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Seriously? Eaglehorn bow, Shadowblade, King's Defender, that Paladin 3/2 that gives divine shield minions 1/1 were/are all played even in decks that can't synergize with them simply because being able to kill two 3-health minions early on is OP. FWA will still see play in nearly every Warrior deck, but it will be less powerful (as it should be!).
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Rallying Blade in Control Paladin.
Edit: And Eaglehorn Bow in Hunter.
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Deadly fork, which never saw play, but that could be a Rogue issue tbh. Deadly fork may suit the warrior class better.... I guess we'll find out now.
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lmao really? only a stupid person would be insulted
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battle.net 4life always known it as such since 96' and playing Warcraft 2. it will never go away.
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What is there to nerf about charge? Did you think before you said this?
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I don't think a tie for joust should be a win. In what case is a draw a win? Even in game, if you both die at the same time, it's not a win for anyone, it's a loss for both.
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I absolutely agree with the muscle memory part. People who have memorized based off of art are going to play the 2-Cost 2/2 on turn 2 and go "this is going to kill that Arcanologist" but then it doesn't. With it being changed to 3-Cost, they won't make that mistake since they just won't be able to play it.
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What is the point? Like...I'm not being snide, I'm just honestly wondering why this is a big enough deal to talk about.
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When they complain about netdecking but Innkeeper already can import decks.
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You get a card back at the end of every season if you get rank 20 and higher. And why play for the cardback when you can play for the cards?
I play TF2 for the hats, not the gameplay.