• 0

    posted a message on Elemental Shaman 80% WR

    Not sure what the hype is with this deck. Against numerous hero's, it's a toss up.

    Card draw SUCKS, and you often find yourself empty handed. 

    This deck needs some major tweaking.

    Posted in: Elemental Shaman 80% WR
  • 2

    posted a message on Taunt Wall(et)adin

    This deck is a blast and nearly impossible to lose with.

    Posted in: Taunt Wall(et)adin
  • 0

    posted a message on [EU RANK 1] RenoLock with card choice commentary

    Hate this deck with a passion - fails in this meta bigly.

    Posted in: [EU RANK 1] RenoLock with card choice commentary
  • 2

    posted a message on Firebat's Miracle C'Thun

    Totally disagree wth you, mate. It is a seriously fun deck that requires careful consideration, but I can't tell you how many times I have pulled out a WHK against an opponent at full or near full health and me at the brink of death. It's decks like this that keep me playing, not that same old grindy garbage that everyone else is playing.

    Before turn 6/7? You should be dropping heals, exercising some control and hopefully drawing cards. You have tons of removal. Use it when necessary, but honestly, use your hero power a lot.

    Big card like Rag? That's what you have the Blade of C'thun for.

    I mean, think about the flexibility here. You should be getting 2 coins, lowering the costs of C'thun and Brann, and with Shadowstep making them even cheaper. 

    Posted in: Firebat's Miracle C'Thun
  • 0

    posted a message on ThijsNL "Build a wall!!"

    Another theorycrafting garbage fire - colossal joke in this meta. GL with maybe a 20% win rate with this trash.

    Posted in: ThijsNL "Build a wall!!"
  • 3

    posted a message on Jai/Coexist Pirate Warrior - Mean Streets of Gadgetzan

     This deck is sick! solid +1

    I almost feel sorry for each of my opponents. Haven't had a single game get to turn 8 yet.

     

    Posted in: Jai/Coexist Pirate Warrior - Mean Streets of Gadgetzan
  • -6

    posted a message on Jade Druid

    Nowhere near 80% - try 20%. This deck is fun, but that title is misleading bro.

    Posted in: Jade Druid
  • -3

    posted a message on Cart Crash at the Crossroads is This Week's Tavern Brawl!

    Asinine. Such a nightmare of unplayable RNG  in these decks - mulligan everything just to see your hand full of 5+ cards all over again.

    Blizzard is retarded.

    Posted in: News
  • -8

    posted a message on Prince Malchezaar

    Yay! Another idiot at Blizzard knows how to destroy Hearthstone. First, we have to endure a tidal wave of noobs playing C'Thun decks, now this trash. 

     

    Obnoxious as s ho les.

    Posted in: Prince Malchezaar
  • 3

    posted a message on [IN-DEPTH GUIDE] Anyfin Can Happen Paladin is Back!

    Let me first say, I rarely come back after playing a deck that I found on Hearthpwn. This deck just was for giggles initially, and I really didn't think of it as much of a competitive deck overall, but recent challenges that required some win streaks with my pally took it to a new level.

    I did modify this deck, and I tend to slow play is since there is so much healing. I replaced the acolytes completely because I would find myself with plenty of cards, just not something worth a play oftentimes. And Against Reno decks, you might run out of damage. So I added a Dark Iron DwarfAvenging Wrath, and Crowd Favorite. This may change, but for the current meta it's working.

    You don't need more than the 4 murlocks that are in this deck already. It's a monster. Remember, Anyfin Can Happen puts down up to 7 murlocks that died this game. So, if your opponent plays a m'lock or two, that may help or hinder your plans. Keep that in mind.

    Lordinaryus gives you a really nice guide, but here are some pointers from my play with it. Bottom line, this is one of those decks that makes you enjoy the game all over again if you are like me and get bored of the same old, same old.

    1. Keep track of your m'locks and whether you played them
    2. Don't be afraid to hold out on playing that Wild Pyromancer + Equality combo. It's the cheapest board wipe in the game.
    3. Go to the face - a lot. If you can, hamstring your opponents cards with Humility or Aldor Peacekeeper and force a play from your opponent.

     

    Posted in: [IN-DEPTH GUIDE] Anyfin Can Happen Paladin is Back!
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