• 2

    posted a message on "There Are Big Changes Coming To Hearthstone In 2021" - Alec Dawson

    Any speculation on what "other" nerfs may be reverted?

    Posted in: News
  • 2

    posted a message on YoggChamp achievement

    Maybe try Millhouse Manastorm once you have one HP and hope for moonfire? I'm assuming that the lethal damage can apply either to you or your opponent. You could also try casting the secret with Lorewalker Cho on board to help your opponent know. If your opponent is smart and wants the achievement, you could have "infinite" Yogg secrets (you both would need to have another spell in hand to avoid triggering Yog with Yog). I'm not sure if doing lethal damage based on your opponent's Yogg secret would count, but if it does, you could try Unseen Saboteur in combination with Lore Walker to cast your opponent's Yogg spell.

    Posted in: General Discussion
  • 8

    posted a message on The Winter Veil Wreath Card Back Is Now Available In The In-Game Shop

    They should change the labeling of the requirement for card backs to say what was originally required to get the card but also with "or purchased for 500 coins or 3.00."

    Posted in: News
  • 1

    posted a message on Genn - C'Thun, the Shattered bug

    hearthstone.gamepedia.com/C%27Thun,_the_Shattered

    According to the hearthstone wiki page, whatever card is closer to the top of the deck triggers first. So in theory, Baku should have the same success rate as Genn.

    Posted in: General Discussion
  • 5

    posted a message on Sword Eater

    OP in arena.

    Posted in: Sword Eater
  • 2

    posted a message on New Shaman Epic Card Revealed - Deathmatch Pavilion

    I think it's decent, but average in arena because it's too synergy-dependent to be anything more than a 2 Mana 3/2 reliably.

    Posted in: News
  • 4

    posted a message on New Rogue Rare Card Revealed - Shadow Clone

    Seems strong in arena.

    Posted in: News
  • 1

    posted a message on New Gamemode?

    I would love to have a new game mode that incorporates at least one of the following: disabled animations, a lower turn timer, tournament mode, a mode that allows a player to limit what cards are allowed to be played (e.g. banning a class, banning certain cards/card types). the previous idea could be fun in combination with a draft mode (assuming you ban before drafting). a sandbox mode to more easily test deck ideas, perhaps with multiplayer (admittedly not as exciting as the other ideas). An arena mode where you redraft every game could also be interesting, but perhaps too time consuming to keep drafting repeatedly - maybe offset this by combining with "rapid-fire" mode (no animations, reduced turn timer) lol

     

    Posted in: General Discussion
  • 2

    posted a message on Tortollan Illusion - Wild Legend Tortollan Mage

    Yes, an extended guide would be appreciated.

    Edit: thank you for the updated guide. I've been enjoying a version of this deck in standard with desert obelisk (interacts well with lorekeeper) and Mogu cultist. I run counterspell and blizzard and a bunch of taunts to delay until late game. I didn't think to add escaped Manasaber but that's a really good idea. It seems that this deck is instant win against priests and most control decks, which is a huge plus. I started out mid bronze, but my starting record was something like 19 - 3. The only possible loss seems to be agains aggro.

    Posted in: Tortollan Illusion - Wild Legend Tortollan Mage
  • To post a comment, please login or register a new account.