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    posted a message on The Prince Keleseth/Quest Rogue of KaC

    Well there are some contenders for cards that vastly underrated, Lesser Emerald SpellstoneCorridor Creeper and Aluneth are all very strong and (atleast pre-launch) were all thought to be mediocre to bad but I feel like there's a lot of cards that were thought to be great but then turned out to be just meh, like Kingsbane and Dragon Soul.

    Posted in: Standard Format
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    posted a message on Mage is easily the worst Dungeon Run class
    Quote from The_Illusive_Man >>

    Hitting unfair garbage like Bristle snarl, the Trapped room, and Mother Gloop.

     While I don't remember Bristle snarl, and I've never personally had issues with Mother Gloop, the trapped room you can easily win by just hoping he does not have a minion, then just fatigueing him by ending your turn. If he does have a minion, try to remove it without activating secrets. If you do, just control the board until he doesn't play anymore secrets. From there just fatigue him.
    Posted in: Dungeon Run
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    posted a message on Mage is easily the worst Dungeon Run class
    Quote from OldKeith >>

    Man hunter is the worst. Too maybe almost 20 runs. It starts with such a trash deck and bad packages.

     If you draft Wee beasts a bunch and use captured flag or stealth you can quickly overwhelm most bosses before they are able to do anything that devastating. Then the only issues is with going against the final bosses, but those fights are pretty heavily rng so good luck with doing those ones.
    Quote from Fierytear >>

    I cant do it with rogue, almost did it with chtun double battlecries but the last boss drew their best opener

     I'd recommend trying to do jade with deathrattles or, if given vitality potion, mill can work pretty well too.
    Posted in: Dungeon Run
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    posted a message on POLL: Do you like KaC?

    Out of all the expansions this year, I like it the most just because it did not have a incredibly easy and polarizing deck that was launched alongside with. Even though the ladder is slowly starting to go back to pre-knc, with highlander priest and keleseth decks still being overplayed, Also, if anything, I love dungeon run so far and, if they give some form of reward at the end, (even if it's small like 20-50 gold), it would easily become the best mode in Hearthstone, (other than constructed of course). Only issue I have with this expansion is that a lot of the weapons feel a bit lackluster, with only a few feeling unique. The RunespearRhok'delarKingsbane and Dragon Soul being the only ones with something special to bring to the table and due to there being no neutral Cavern Shinyfinder or other weapon tutors, it's not like you can consistently use decks shaped around these cards, not to mention how only 2 of those is seeing a decent amount of play in a niche deck (that people say aren't that good anyway). If there was more neutral weapon support then I feel like this expansion would be one of the best.

    Posted in: General Discussion
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    posted a message on Mage is easily the worst Dungeon Run class
    Quote from Tikas92 >>

    I just don't know what the fuck am I doing wrong? And I hope nobody tells me to "git gud" because all of them definitely know there's no getting good against pure RNG.

     A lot of the final bosses have to do with RNG. If xol wants you to lose, he will make you lose. If togglewaggle wants you to lose, he will make you lose. However, up until then it's not as RNG dependent. It helps a lot to go into the runs with a goal in mind, like "I'm going to try and make a deck that will do X". If you don't, you often will make a deck that can be good, but having a good deck isn't that great. You need something to make your deck unfair, something to push it over the edge. Something that tends to do this is just flooding the board and have stealth, or flooding the board with a bunch of minions with captured flag.

    Or assembling Quel'delar and just winning with that since typically that weapon wins on it's own, regardless of the deck.

     Something that I try to do is to help my irl friends with beating the bosses, maybe you could try to have your cousin do the same?

    Posted in: Dungeon Run
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    posted a message on HOw do you beat the darkness without invisibility??
    Quote from Infirc >>
    Quote from Benginatorx >>

    If you flood the board quickly (like justicar's ring, +1+1 on pally, or anything with +1+1 and a bunch of cheap minions), you can overwhelm the darkness before turn 7, then you just gotta hope he doesn't have Psychic Scream. Summoning scepter and spamming a bunch of strong-battle cry cards is also helpful. Maybe I've just gotten lucky and have only seen that his big removal is Psychic Scream. Also, running multiple robe's of the magi and just burning him from 70 can also be effective. If you use your candles only once there are 3+ darknesses on the field tend to make sure he doesn't get out of control. Also, since he's basically a priest with a continuous 5/5, minions with 4 attack and high health tend to work well against him. Granted I don't know what his entire deck is, might contain some card that ruins this advice though, but these are the ways I've beaten him, aside from stealth.

     2x Psychic Scream, 2x Twisting Nether, 2x Entomb, 4x Cabal Shadow Priest (Yes i had a game where he used the 4 against me), 2x Mind Control [/card]and i don't know how many [card]potion of madness 2x Forbidden Shaping 2x Shadowfiend 2x Shadow Madness is what i've counted when i've faced him
    i'm pretty convinced you need Cloak of Invisibility to beat this boss since that's how i beat it, the only time i didn't need it was in a mage run where i got a random Lord Jaraxxus from a rando effect and the infernals doubled as removal against his things
     According to what you said, he only has early minion removal for minions with attack below 2, until turn 4, because of this, I still stand by what I said before with having the +1+1 banner being useful. If you just swarm him early on and just not let him catch up on board by using the candles.
    Posted in: Dungeon Run
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    posted a message on Dungeon Run Completions Thread!
    Quote from PhakerHS >>

    Have Warrior and Priest left. All other classes weren't THAT hard (got very lucky with warlock and shaman) but Warrior and Priest are just... Any tips? Tried pirate, recruit, big warrior and buff, elemental, big priest, can't make it work..

     Stealth enrage worked pretty well for me. As for priest, I won by abusing stealth, kadgar's orb and lyra, so it's probably not that good of a way to win. Sorry about not having a lot of advice for priest :v.
    Posted in: Dungeon Run
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    posted a message on HOw do you beat the darkness without invisibility??

    If you flood the board quickly (like justicar's ring, +1+1 on pally, or anything with +1+1 and a bunch of cheap minions), you can overwhelm the darkness before turn 7, then you just gotta hope he doesn't have Psychic Scream. Summoning scepter and spamming a bunch of strong-battle cry cards is also helpful. Maybe I've just gotten lucky and have only seen that his big removal is Psychic Scream. Also, running multiple robe's of the magi and just burning him from 70 can also be effective. If you use your candles only once there are 3+ darknesses on the field tend to make sure he doesn't get out of control. Also, since he's basically a priest with a continuous 5/5, minions with 4 attack and high health tend to work well against him. Granted I don't know what his entire deck is, might contain some card that ruins this advice though, but these are the ways I've beaten him, aside from stealth.

    Posted in: Dungeon Run
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    posted a message on Let's make Mill Rogue great again
    Quote from koimoi >>

    i dont know how to use deck codes...

     Just copy and paste then go into your hearthstone collection, should automatically pick up the code.
    As for the deck, running Southsea Squidface and Blade Flurry seem a bit strange. While I can definitely see how both of these can work well, it requires a lot of build up to do so. However I love the idea of duplicating Kingsbane with Valeera the HollowEvasion also seems like a strange card, but I haven't gotten the chance to play with it yet so not sure how well it performs. One card that I think will work well is Fal'dorei Strider as it will give you a lot of tempo in addition to milling your opponent. Another card I'd think would fit well would be another Vilespine Slayer or Eviscerate since both will let you control the board more while waiting to start a coldlight turn.
    TLDR: I'd try
    Posted in: Rogue
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    posted a message on Dungeon Run Completions Thread!
    Quote from Wenoxer >>

    Don't really see the point of playing these dungeon runs.

     Getting the exclusive card back, occasionally you'll get a daily quest with them, sometimes it's fun to get a strong deck and beat the bosses. It's like unlocking the Arthus hero, it might take some time but you get a nice looking thing from the end of it.
    Posted in: Dungeon Run
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    posted a message on [Game] Name another card that has the same...

    Blood-Queen Lana'thel

    5 mana 6 defense

    Posted in: General Chat
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    posted a message on Mage is easily the worst Dungeon Run class

    I was able to get mage pretty quickly with a reno, double health, molten mage. In my opinion those bundles synergize incredibly well and, if you draw the molten giants early on, you can easily win some games quickly.

    I suffered with priest more than mage, but to each there own I guess.

    Posted in: Dungeon Run
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    posted a message on Miracle rogue dead?
    Quote from RR_Luke >>

    I got kingsbane with my free weapon so I tried the weapon package, which takes up 6 cards minimum with Leeching Poison x1, Deadly Poison x2 and Cavern Shinyfinder x2. I've only played this version with Fal'dorei Strider and Elven Minstrel aswell but its takes too long to get the whole weapon setup so it gets crushed by aggro, its also too weak of play against control as it only does 5 damage a turn. I might try going back to Valeera the Hollow, Vanish and Arcane Giant in the future for aoe and better value.

     I've been running a list with Valeera the Hollow andthe Kingsbane package as doubling up on poisons is really good and I haven't had issues with finishing off control. However this might be just because I haven't played more recently, only playing the deck on launch.
    Posted in: General Discussion
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    posted a message on Much ado about Corridor Creeper?
    Quote from ramiam69 >>
    Quote from Oshari >>

    I tell you this. I don't run spell hunter (because I'm still missinng "few" cards), so instead i run minion package with enough minion to suicide themselves (to make worm 0 mana) 2 tundra rhinos, secrets, spellstone and ofc worms. And i went on my streak from 20 to 11 on one sitting after my break. The power comes from simple 2-4 3/3 + 1-2 5/5 bodies on board from the f nowhere, trough 7-12 charged face dmg without spells/weapon/face power + giving you bodies (you can still trade if you want to.) to 10 mana combo form 24 face dmg. 

    So... decide for youself, while i push my luck little further.

     Will you please share your deck?
     It my not be the same deck, but recently Firebat has been playing a list with a similar concept.
    Posted in: Standard Format
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    posted a message on Miracle rogue dead?

    With the current state of the meta, it might be a little hard for miracle rogue to work well, Especially since Explosive Runes hard counters auctioneer. However I do think miracle will have a place in the meta, similar to how it was present in Gadgetstan. Once that meta stabilized, Miracle was ran to counter reno decks pretty well. However as of now, the meta is a mixed bag, with a lot of aggressive decks being ran right now to pick off wins against people trying slower decks. 

    Also, just as a question are you running the Kingsbane version or using another version?

    Posted in: General Discussion
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