Vol'jin can be silenced
- Ebonbreaker
- Registered User
-
Member for 9 years, 4 months, and 16 days
Last active Mon, Dec, 18 2017 03:47:27 -
- 8
- 21
- 101
- 0 Followers
- 198 Total Posts
- 955 Thanks
-
10
user-10937192 posted a message on Faceless ShamblerPosted in: Faceless ShamblerThese effects you just mentioned all copy CARDS, not stats. This will be a 'green' buff effect on the stats and will be silence-able.
-
2
Horuse posted a message on Herald VolazjPosted in: Herald VolazjThis guy might take the power of the RWLRWLEWL to the next level :p
-
3
Demonxz95 posted a message on Forbidden HealingPosted in: Forbidden HealingI personally really like the idea of this mechanic. It's very versatile which is a big plus but unfortunately, it has the downside of not being so great when used.
1 Mana - Heal 2 Health, compares unfavorably to Light of the Naaru (which is rotating out) and Flash Heal.
2 Mana - Heal 4 Health, a worse Holy Light.
3 Mana - Heal 6 Health, a worse Healing Touch or Healing Wave, but it is starting to get better.
4 Mana - Heal 8 Health, a Healing Touch that costs 1 more mana to play.
5 Mana - Heal 10 Health, comparable to Antique Healbot (which I know is rotating out), where you lose 2 Health but get a 3/3 Mech on the board.
6 Mana - Heal 12 Health, nothing I can really compare this to.
7 Mana - Heal 14 Health, a Healing Wave that is guaranteed to win its Joust but costs more than twice as much but it is starting to get better.
8 Mana - Heal 16 Health, there's not a single card I can compare this to but I can compare it to 2 Healing Touches. Costs 2 mana more but only 1 card as opposed to 2 as well as having the extra versatility.
9 Mana - Heal 18 Health, alright this is actually looking better.
10 Mana - Heal 20 health. This is where the card gets good. It heals for 4 more than Health than two Antique Healbot's and it's all in one card. Yes, you don't get the two 3/3 bodies but the 3/3 bodies don't always make any difference.
Overall, while I understand sacrificing power for versatility, I don't know if this card will see any notable amount of play in Constructed.
-
5
Linyouquan posted a message on [Fast Ladder] Anti-Meta DemoMagePosted in: [Fast Ladder] Anti-Meta DemoMageHai all. I'm HS player from indonesia. Before i start my opinion please pardon my english because it's not my main language.
First of all, after read a comment about this deck i feel sceptic because some people just say that the deck is not working well.
So i give it a try and it's working well for me. I lose to agro hunter but it's because the draw of my card is not to my expectation. But overall it's working.
For me personally the lesson are you must try to stay focus when you place the card and well...it's actually work for me.
This is my first deck i try, i feel i must write something to appreciate the effort that author put to create this awesome deck. And i want say thank you for the wonderfull deck you create. Honestly you must try it .. I play at NA server.
-
2
sneakysquids posted a message on C'thun Conrol PallyPosted in: C'thun Conrol PallyI'm probably the last person you want to comment right now, as I don't play Paladin outside of the odd arena run.
But I like your list overall. It runs a lot of removal which should handle most aggressive decks.
I also like the inclusion of a lot of draw. Which is great when you're trying to dig out one huge minion to end the game.
But I don't like Avenging Wrath. If you want to control the game and curve out to one or two big minions to end the game, why run Avenging Wrath? 1)It is completely random, so not reliable board clear. 2) It is usually a finisher, a push for some extra damage. C'Thun does it better.
I would consider adding Abomination. Its a board clear added to a taunt. (I don't remember if its even good anymore though).
- To post a comment, please login or register a new account.
2
So adorable and so EVIL!
Well, maybe will see some play in raptor rouge / aggro whatever
Big potential with the stuff like Unleash the Hounds and Stand Against Darkness but this will need to survive one turn, which for 3cost 2/2 is not easy.
14
NOT THE WORST LEGENDARY ANYMORE!
2
Well, I dont really understand the role of N'zoth the Corruptor in this deck, as we have only 3 deathrattles and maybe something from discovers. We would also need to draw them before playing N'zoth the Corruptor which may not always occur. Also combo with Brann Bronzebeard is as powerfull as nearly impossible to play, as Brann will need to survive turn 9. And probably I'm insane, but I really like Hogger, Doom of Elwynn in this deck.
I suggest N'zoth the Corruptor is the material for other hunter deck, as we don't want to overload the late game by too many big drops.
Anyway, it is Your deck and Your creativity. I still think it is nice idea and You may be right at this point, as You better know the deck archetype. We will all be kept in uncertaintity until standard release.
2
Nice idea Bro
Including discover mechanics and Brann Bronzebeard seems like a good next-gen approach into the control hunter. Also Hogger, Doom of Elwynn is here a cherry on top of this deck, especially combined with Dreadscale. Also with introducing new powerfull beasts Ram Wrangler and Brann Bronzebeard may be cool.
But I don't understand why on earth there is no Bestial Wrath and Stablemaster? I would add one of each instead of one Tomb Spider (too slow against midrange) and one Quick Shot (with double Kill Command may be excessive and due to discovers our hand will rarely be empty).
All in all, nice job