Error spotted: there are 11 dual-class in your guide. The dual-class "Druid-Priest" doesn't exist and "Gift of luminance" is Paladin-Priest !
- EZ3James
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Member for 9 years, 6 months, and 5 days
Last active Mon, May, 30 2022 13:56:20 -
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- 179 Total Posts
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DrFenouil posted a message on Scholomance Academy: Card List, Release Date, & Expansion DetailsPosted in: Guides -
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LW187 posted a message on Star Student StelinaPosted in: Star Student StelinaReally I think this is pretty bad. Its bad on curve because you spend your entire turn playing a 4/3. Its bad later because control decks after turn 6-7 always have 9 cards in hand and the chance to get the one OP card is not good. Also control decks by this time have way more than 1 super good card in hand(DQA, Zephrys, their other highlander cards like Brann, or removal like Reno, Puzzle box, Plague of Death, Soul Mirror, Twisting Nether, Nagrand Slam...do you really care if they lose one of these cards?). Also even IF(and those were many ifs up to now) you somehow have Mana to play this card, have nothing better to do with that 4 Mana than playing this card AND get your opponents OP card(lets say Zeph), who guarantees you that he doesnt instantly re-draw it? Its not even the bottom of the deck. On top of that its an Outcast effect. Theres too much stars that have to align for our star student to make it viable.
Sure effects like this are OP in YGO(Erebus for example) but only since its so ez to spam and replicate them. DH in Hearthstone has nothing to make this usable multiple times(yeah good luck with Youthful Brewmaster) and spending 4 mana for a really crappy statted minion with the potential of removing 1 good card from your opponents hand for possibly only 1 turn seems....reaaaallly bad. I predict this never sees play if it stays this way at least if DH doesnt get massive support in that same direction
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user-19533453 posted a message on Scholomance Academy: Card List, Release Date, & Expansion DetailsPosted in: GuidesCobalt Guardian and Glass Knight were trash cards. Guess giving another one of this useless garbage to a dead class makes sense
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Dargo posted a message on Teron Gorefiend [Challenge Deck]Posted in: Teron Gorefiend [Challenge Deck]This deck is an utter piece of garbage trash
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DieguenEC posted a message on Teron Gorefiend [Challenge Deck]Posted in: Teron Gorefiend [Challenge Deck]67 tries in, no surviving past turn 7-8, havent even been able to play Alex once
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Cruccio posted a message on Teron Gorefiend [Challenge Deck]Posted in: Teron Gorefiend [Challenge Deck]This is not working...
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Bicepsor posted a message on 17.2.2 Client Patch - In-Game Shop Opens Again & Bug FixesPosted in: News -
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samuellima91 posted a message on 17.2.1 Patch Notes - Balance Changes & Bug FixesPosted in: NewsI'm glad we are finally getting a balance patch but a few of these are a bit confusing. The change to Bloodsworn Mercenary doesn't do much as its value is in the battlecry. Also, Bloodboil Brute wasn't a problematic card and reducing one attack doesn't seem like a big deal. Maybe i'm missing something here.
Blackjack Stunner shouldn't increase the cost of the minion at all but this is better than nothing, i suppose. Shadowjeweler Hanar becoming easier to kill is nice though.
We will finally be able to kill Priestess of Fury reliably. It's about time. Crimson Sigil Runner doing one less damage also helps a lot in the early game.
The change to Imprisoned Scrap Imp isn't great since the core of the buff is the attack value. It makes trading worse but it won't stop the abuse with Charge minions. Scavenger's Ingenuity was a cool card for combos and Rush cards but Stonetusk Boar is still around and causing problems so the card needed to be changed, unfortunately.
The buff to Aldor Attendant is a big deal. A 1 mana 1/3 is pretty good and it curves nicely into Hand of A'dal. This change is going to be more relevant than the previous buff.
The Lurker Below was a good card already and making it a bit more resilient is nice. The change in cost for Torrent is interesting since you are more likely to cast a spell on turn 3 than 4. Shattered Rumbler still suffers from a bad curve but at least you can play it for the stats.
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YoHabloEspanol posted a message on Theorycrafting Livestreams - Thursday March 26thPosted in: NewsThey should really push up the release of the expansion if they are going to do this crap. These people, most of whom dont even play constructed, get to figure out the expansion a whole 2 weeks before the rest of us peasants. Nobody I've seen ever asked to see these back.
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georevilo posted a message on Theorycrafting Livestreams - Thursday March 26thPosted in: NewsIt's weird that Blizzard recognizes that one of the problems Hearthstone has is that the meta gets stale too quickly after a new expansion but they insist on getting all the streamers together to publicly help make the meta stale. Exactly 16 players get to play the expansion at the most fun it will ever be and the rest of the 100 million players get to play after half the meta is already figured out.
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Won after like 10 trys
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Seems like the only way to win that quickly is to have perfect RNG. I am up to try #10 using these tips and I have yet to win.
Just did 6 matches after this comment and have yet to have the board to follow this strategy.
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I'll believe that when me shit turns purple and smells like rainbow sherbet
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I completely agree. With the current meta it seems like it is getting countered.
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This deck is garbage lol. I tried it a few times and just can't maintain board control. They always pick swap health and attack and my totems never stay alive. Thanks for trying.
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I can't win a single game with this deck lol. It is to slow for what people are playing. Confuse is the worst for these deck because of the early game minions have 1 attack and get cleaned up with enemy hero power and draw only 1 card.
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Why no famestrike in this deck?
EDIT: I took out Duplicate and put in flamestrike and works perfect.
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Wow this deck worked perfect in casual and I won 6 out of 6 games and then I tried at legend rank and I have lost 5 out of 5 games. I prob should have a bigger example but I have gone 1st each time and I can't keep up with the current meta. So many low cost minions. and this deck has way to many high cost minions. Maybe this deck will work at lower level rank but definitely not at legend
EDIT: Just lost 2 times in a row to zoo and who has 7 minions on board at turn 4 and I have 1 because I have dr. boom, malganis, doomguard, loatheb, in my hand. How can I compete with a zoo deck or much less any deck with cards like this lol. This deck would be perfect for a slower meta
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I am waiting for the person to ask what is the best replacement for Reno.
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Right now I have the quest to win 5 brawls and I am going to wait till tomorrow to reset it. I am not sure who decided this would be a good brawl. This is the worst one ever.