Instead of crying for Embiggen nerfs why not pick Mech Paladin, Rez Priest or Zoolock and whoop their asses? Oh I forgot, it's easier to complain about the latest flavour of the month until it gets nerfed (only followed by complaints about <insert despicable deck of choice>)
According to HSR the best performing Embiggen Druid lists deliver a 57-58% win rate. That's far from e.g. Control Warrior in its heyday and the worst offender isn't even Embiggen but Breath of Dreams. The card is #1, 1 and 2 when it comes to Mulligan, Drawn and Played win rate. Embiggen itself performs at the same level as Strength in Numbers which suggests that the combination of mana cheat and ramp is the actual problem, not a +2/+2 (+4/+4) buff on your remaining minions.
Embiggen is 30% of the meta, if you dont see something wrong with it you are blinding yourself from the truth (most likely because you play it).
1
Game is very frustrating atm.
in my experience there are two primary problems.
Elementals, obviously. This faction has introduced power levels that inflate way too fast, and way too reliably, to effectively make it a loser’s game to go anything else, unless you get an insane reason to go into another faction early on. Elementals get so big, so fast, that the only way to deal with it is poison, meaning demons and pirates are almost always non-viable to win. And demons especially feel turgid in the late game where your 3 damage shots are utterly laughable versus the 200 health Garr which is eating your entire board.
Elementals need nerfed, obviously.
Some heroes are also just too strong early game, and if you end up chaining against several of them in a row at the start, such as sindragosa, mill house, Rafaam, you have no chance and can be almost dead by turn six which makes the rng feel so acute. You end up dependent on getting one big turn to stabilise, or you can end up blown out in a way that feels unfair.
6
DH enables terrible players to get legend. Half my friends list are now legend, and most never were before. They’re all spamming DH games with the exact same deck.
The problem is the consistency and power of the early middle game. Every DH minion needs to be removed immediately or it gets out of control far too fast, particularly satyr. Then if you survive this, you enter into the insane early middle game where DH tools are bigger and scarier than anyone else’s. By far.
Manage to get a taunt or two up? Doesn’t matter, they will either melt it (and your face) with war glaives or bypass it completely with sunfury or metamorphosis.
Manage to keep the board under control by turn five? Doesn’t matter as, unless you also put stuff on the board while clearing theirs, priestess will come down, kill anything you have put in place, and force you into paying such a high removal price, that your death is coming anyway. How many times have I been in this exact scenario over the past few weeks? I’ve actually lost count.
Priestess by turn five is the most consistent and stupid overpowered play the game has ever seen. And I don’t think it’s even close. Feels bad to face this so regularly.