I decided to post this one since it's probably my worst 12 wins draft. Picked Warlock to do a quest and when the draft was finished, I predicted it will go 3-4 wins. There were many weak cards for a Warlock arena in the deck (Novice Engineer, Acolyte of Pain, Ironfur Grizzly, Raid Leader, Hellfire, Ancient Mage), plus a few too many "slow" cards. Still, the deck did well. Went 7-0, 7-2 and then 12-2.
I agree that Handlock gets destroyed by Shaman and Paladin, but I've played like 3 total all season, and I like the matchup against 2x combo druid. What are they going to do against taunts with 8-10 health and my removal?
Handlock vs Combo Druid is 50/50 at best. It greatly depends on how fast their opening is, do they have The Black Knight and Big Game Hunter and when they pull out the combo. Most of the Handlock removal is too slow for a fast Druid and the worst problem is that Twilight Drakes are weak against Keepers.
As for the topic, I would still say that Handlock is the more powerful Warlock deck out of the two... But by a small margin.
If you're planning on playing at very high levels, a variation of the Ramp Druid with the Force of Nature/Savage Roar combo is dominant. I'm not sure what decklist the players are using, but it's the one with Azure Drakes, Argent Commanders and Ragnaros (sometimes). Other then that, there really is no 'current meta' since it varies depending on the server and rank.
All I'll say is: "Well played Blizzard." I just hope Blizzard can still make a nice profit, so that the business model stays the same and we keep getting great content.
Hmm... the Summoning Portal does have a decent animation, but if y'know me... I stay away from gold as a Warlock.
You can't see it in that picture really, but in-game for a brief moment you can spot a shadow of Lord Jaraxxus coming through the portal. Other than that, I agree that the golden Warlock cards are a mess.
Poor animation you say? Take a look at the golden Oasis Snapjaw!
But yeah, it was one of the first golden expert cards I saw and it did look mesmerizing. Btw, off topic, the award for the most flavorful animation goes to the Summoning Portal.
I've seen much, much worse drafts than this. And most (arguably all) of the picks you made were correct. The problem is an extremely weak late game, no Truesilvers, and a couple of unlucky draws (mostly the 2 Ironforge Riflemans and the Molten). Your best bet is probably zerging, drawing with your Blessings of Wisdom and Cult Master and using the 2 Dark Iron Dwarfs on your Harvest Golems or other cheap minions to trade up.
Nah, I'm not baffled that the deck has a much higher win rate when going second. What was interesting to me that I was going first 66% of the time. But, like I said, just seems to be an issue with the tracking software probably.
Disclaimer: This is not another thread about the coin being a good/bad mechanic or fair/unfair.
I actually just wanted to know if anyone here has a strange Going First/Going Second ratio, or any other interesting stat.
What made me think about this is that, since the beginning of the season, I've played 86 games of which 56 times I went first (and 30 times second).
So sure, not even close to 50/50 but let's put that into the typical deviation for now.
The point is... I'm playing a custom Ramp Druid deck which is based on Gaara's old Ramp... And when I'm going second I have an 83% win ratio, but only 54% when going first. Now, I know that these stats are just how the deck is. The fact is it's better when going second.
Now, what I would like to do is to compare these stats with other people... Because I find it a bit interesting that I'm going first 2 times as much, and this playing a big part in keeping my overall win ratio in check.
Aggro decks are a viable strategy, so I don't see why you would get more upset when you lose to, let's say, Zoolock then when you lose to Ramp Druid or Miracle Rogue. There is no ultimate deck, so if you decide to stick with one type of deck, then know what it's counter is and accept the losses.
As for the tilt, it is bound to happen if you're chasing a goal (top 16 legend, golden hero). Just analyze why and when you're getting upset and work on it. For example, I started eating snacks, walnuts, cherries or whatever when ranking... It gives me something other to do then smash my desk. Also, making small breaks and switching to arena for a few games helps a lot.
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Looking forward to some new Warcraft movie info. Maybe a possible teaser?
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I decided to post this one since it's probably my worst 12 wins draft. Picked Warlock to do a quest and when the draft was finished, I predicted it will go 3-4 wins. There were many weak cards for a Warlock arena in the deck (Novice Engineer, Acolyte of Pain, Ironfur Grizzly, Raid Leader, Hellfire, Ancient Mage), plus a few too many "slow" cards. Still, the deck did well. Went 7-0, 7-2 and then 12-2.
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Yes, you can with real money.
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Handlock vs Combo Druid is 50/50 at best. It greatly depends on how fast their opening is, do they have The Black Knight and Big Game Hunter and when they pull out the combo. Most of the Handlock removal is too slow for a fast Druid and the worst problem is that Twilight Drakes are weak against Keepers.
As for the topic, I would still say that Handlock is the more powerful Warlock deck out of the two... But by a small margin.
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If you're planning on playing at very high levels, a variation of the Ramp Druid with the Force of Nature/Savage Roar combo is dominant.
I'm not sure what decklist the players are using, but it's the one with Azure Drakes, Argent Commanders and Ragnaros (sometimes).
Other then that, there really is no 'current meta' since it varies depending on the server and rank.
PS: Topic should be moved to Druid.
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All I'll say is: "Well played Blizzard."
I just hope Blizzard can still make a nice profit, so that the business model stays the same and we keep getting great content.
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You can't see it in that picture really, but in-game for a brief moment you can spot a shadow of Lord Jaraxxus coming through the portal.
Other than that, I agree that the golden Warlock cards are a mess.
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Poor animation you say? Take a look at the golden Oasis Snapjaw!
But yeah, it was one of the first golden expert cards I saw and it did look mesmerizing.
Btw, off topic, the award for the most flavorful animation goes to the Summoning Portal.
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You shouldn't DE him unless you really (!) need the dust. He's good in Miracle, and you never know when he'll be used in a new deck.
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I've seen much, much worse drafts than this. And most (arguably all) of the picks you made were correct. The problem is an extremely weak late game, no Truesilvers, and a couple of unlucky draws (mostly the 2 Ironforge Riflemans and the Molten). Your best bet is probably zerging, drawing with your Blessings of Wisdom and Cult Master and using the 2 Dark Iron Dwarfs on your Harvest Golems or other cheap minions to trade up.
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Nah, I'm not baffled that the deck has a much higher win rate when going second. What was interesting to me that I was going first 66% of the time. But, like I said, just seems to be an issue with the tracking software probably.
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It could also be the case that my tracking software is making mistakes when recognizing who has the coin and I hadn't thought about that.
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Disclaimer: This is not another thread about the coin being a good/bad mechanic or fair/unfair.
I actually just wanted to know if anyone here has a strange Going First/Going Second ratio, or any other interesting stat.
What made me think about this is that, since the beginning of the season, I've played 86 games of which 56 times I went first (and 30 times second).
So sure, not even close to 50/50 but let's put that into the typical deviation for now.
The point is... I'm playing a custom Ramp Druid deck which is based on Gaara's old Ramp... And when I'm going second I have an 83% win ratio, but only 54% when going first. Now, I know that these stats are just how the deck is. The fact is it's better when going second.
Now, what I would like to do is to compare these stats with other people... Because I find it a bit interesting that I'm going first 2 times as much, and this playing a big part in keeping my overall win ratio in check.
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Someone's been watching Dreamhack.
Short story: It's a solid arena card and there is probably a place for it in constructed, but no one has been able to find it.
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Aggro decks are a viable strategy, so I don't see why you would get more upset when you lose to, let's say, Zoolock then when you lose to Ramp Druid or Miracle Rogue. There is no ultimate deck, so if you decide to stick with one type of deck, then know what it's counter is and accept the losses.
As for the tilt, it is bound to happen if you're chasing a goal (top 16 legend, golden hero). Just analyze why and when you're getting upset and work on it. For example, I started eating snacks, walnuts, cherries or whatever when ranking... It gives me something other to do then smash my desk. Also, making small breaks and switching to arena for a few games helps a lot.