Quote from romanzpuszczy »Wisp - it can kill stuff.
I don't know when and how, maybe if you cast five wisps with druid's 6 mana spell and one of two will manage to survive. Target Dummy can get buff from Iron Sensei or Screwjank Clunker in the same turn they're placed, kill stuff and survive with taunt. Plus synergy with a lot other class and neutral cards (Goblin Blastmage, Tinkertown Technician for example) That's a lot more than "wisp can kill stuff".
Thats like saying a Paladin/Mage/Rogue/Druid hero's power is not worth using. One damage is one damage and it helps in a lot of situations. As for combo buffs Hobgoblin can buff it to a 3/3. Less synergy but on a whole... much more useful.
Just a counter argument =)
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I have almost 20 k dust, but i won't spend it for the new TGT cards.
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I don't even see how the new system should be so good for new players? First of all, new players don't play so many arena, since it is mostly inefficient for them. So in the first month they usually buy packs instead of arena. And then they get a classic pack just in 33 % of all cases. And since they get packs from all sets they don't even have so many synergies as they would had, if they would get packs from the same set. Letting the players choose is the only way.
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Not everyone is in that good spot to be so good in Arena that you get the money pack. I play around 30 arena runs a month and maybe spend 500 gold for packs. For me it is a hugh difference if i get 20 TGT packs or 10 Classic and 10 GvG. The expected value of classic and GvG is <150 dust, while TGT starts with an expected value of 400.
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The ones that finished GvG after 1-2 month are exceptional players. Normally it takes much longer. And for completing the collection. Just given packs from one set might be bad, but random packs are worse. You get more packs with a low value. And it becomes really inefficient to complete a set by crafting the missing cards, since you can't avoid getting those packs again.
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But aren't you annoyed that even though there is a new expansion you get old packs in 67% of all the cases? And especially since you want to complete your collection. The most efficient way is to get the packs with the highest value and this will be the TGT packs for a long time. Furthermore, whenever you complete a set you will still get packs from that set. On the one hand i like to complete a set, on the other hand i don't want to craft everything just to get them later again. If you wait until you get all cards from the set through packs you can wait a pretty long time.
When you say 3-5 runs a day then i must assume, that you are an infinite player who actually gains gold with arena. In that case you get enough gold to buy packs and you win a lot of packs. So for you it might not be a hugh problem. But the big majority is not performing so well in Arena and/ or don't have the time to play that much. For those who can just afford one run a day, it is just frustrating to get an old pack, if they have most of the cards of that set.
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Even though a new expansion was announced, I am super disappointed from the announcement. The random card pack as an arena reward is a really bad news for me. I am a decent arena player with a 5.5 win average, but it is not enough to gain gold. It is just a gold reduction on the pack I get. And for the majority it is the same since 7+ is an exception. But now I have just a 33% chance to get a new pack. The other ones are not so interesting for me, since I have already a good collection. So in most of the cases I will just get dust out of arena and not any new cards. And for many players it will be the same. So for me it makes almost no sense to play arena anymore. Another point is that completing a set by crafting becomes dust inefficient and the arena is even more about making dust. But I don't want to grind for dust the whole time in arena, if there are new cards.
For me even the old system, just new packs, would make more sense. I understand that this is not so good for new players, but giving them random packs, so they have even more mixed cards without synergies is also not the best. The best is simply to let players choose what they want. It helps new players and players with a decent collection. It is also just consequent, since you can choose the pack as well if you buy it with gold. So there is actually no argument on the players sight to not let you choose. So in the end from blizzards side it is just about making players purchase new packs. I read the argument that they need to make money as well. Yes, that's true. But I think they earn a lot of money, also from me, and thiso is just a earn more feature. I don't mind spending money, but it must stay fair and random packs just serve the purpose of blizzard while it is bad for us players.
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33 % is NOT almost 50 %.
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I think Priest is pretty strong. Mind Control is so strong if the other one plays control as well.
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With the winrate you should hit legend. I also think you were a little unlucky with the winstrikes otherwise you would have climbed higher. Problem is to maintain the winrate. A high winrate on lower ranks is not a garantee to have a sufficient winrate on ranks 1-5. Some seasons i climbed from 15 to 7 with an win rate around 80% and still got stuck at rank 4 or 5. So you should climb more and see how you perform on higher ranks. Only then you can see if you can make it to legend.
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Did you start just a month ago???