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    posted a message on Mean Steets of Gadgetzan: Arena Impact
    Quote from neonangel >>
    Quote from LuisSuarus >>
     For me Bomb Squad should be 2 or even higher because there aren't really many premium removals for you to choose in arena. This card is actually an excellent removal in arena because it is basically a Shadow Strike attached to a 2/2 minion, without the condition that the targeted minion has to be undamaged.

     You make some really good points and I tend to agree with you.  I guess my biggest issue with this card is that you're almost guaranteed to take the 5 damage from the Deathrattle.  In certain situations Bomb Squad could absolutely save your bacon, but will it consistently not cause you to kill yourself in the process?

     The Deathrattle mainly matters, when you are low on health. In that Situation your opponent often goes face anyway and the minion you kill would have dealt around 5 damage as well. 
    Posted in: The Arena
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    posted a message on New Priest Card Reveal: Mana Geode

    Thanks

    Posted in: News
  • 1

    posted a message on New Priest Card Reveal: Mana Geode

    Can you share the aggro priest deck, please?

    Posted in: News
  • 1

    posted a message on Is it true that oppening multiple packs in succession will create better chances for finding legendaries than...
    Quote from JH24 >>

    I don't think it works like that. The game keeps track when you opened your last legendary/epic, and if you didn't got one yet, the pity timer kicks in. Other than that, chances remain the same with each pack you open. 

     Actually the chances increase before as well. It is not that the Chance for a legendary is 5% for the first 39 packs and 100% for the 40th pack.
    Posted in: General Discussion
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    posted a message on The Pepper Thread - Share your good vibes!
    Quote from sigvah >>

    Went from 0-2 in heroic brawl to 12-2 :)  second game 11-3 :/ and last game 9-3, know i only want to play more, but don't have the money or gold :( 

     Congrats!
    Posted in: General Discussion
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    posted a message on Is it true that oppening multiple packs in succession will create better chances for finding legendaries than...

    I don't think that it works like that, because i don't see why they should do that. And there is no prove that it is like that. However, that makes your assuption not automatically wrong as some People think here. And as far as i know nobody checked it yet, and there is no proof that chances of getting a legendary are equal. So it might be true. But your friend should provide a prove or a source.

    Posted in: General Discussion
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    posted a message on Inspire Search not possible

    I don't use any other Filter. Only "Inspire".

    Posted in: Site Feedback & Support
  • 0

    posted a message on Inspire Search not possible

    If i want to search for Cards with the "Inspire" effect, the search has no result. Something seems to be broken here.

    Posted in: Site Feedback & Support
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    posted a message on Mean Steets of Gadgetzan: Arena Impact
    Quote from AbusingKel >>
     
     
    Friendly Bartender I see this as a 2. The ongoing effect will make it a target and it's body is solid for the price. It's a great concept that I hope comes with a "grown up" form with bigger cost, stats, and restore. My guess is this is small and easy to kill b/c of concerns that it could get OP if it were bigger. I think it's just going to prove more valuable than expected. Call it a hunch. 
     
     For me this minions is just a 3. The healing effect is too small and life is not that important. Especially if you Play it on curve. So it is more of an 2/3 without effect.
    Posted in: The Arena
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    posted a message on Mean Steets of Gadgetzan: Arena Impact
    Quote from AbusingKel >>
     
    Taking a look at the legendary minions first, the only one I disagree on is Auctionmaster Beardo. He's definitely a 2 and maybe a 1. Spider Tank is still a top choice in the 3 slot and this guy has the chance at getting more value. The only thing working against him is the orange gem. There are lots of Legendary minions you'll take over Beardo but there's plenty of duds, too, and Beardo is solid.
     
     Spider Tank was really good at a certain Point, but at that time 7 stats for 3 mana was rare. It is not like that anymore. It is still above average, but i wouldn't call a plain 3/4 a good Card anymore. Therefore, Auctionmaster Beardo is just above average (2,5), since his effect is not really important in Arena.
     
    Quote from AbusingKel >>
     
     
    Fel Orc Soulfiend - I'd give him a 2. Big stats at a very friendly cost and he'll likely trade 2 for 1 and sometimes more. 
     
     For me it is just a 3. It is likely to attack once, but before you could attack a second time, it dealed 4 damage to himself. If you attacked a minion before or if your Opponent attacked you, it will most likely kill himself before you can attack a second time.
    Posted in: The Arena
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    posted a message on Mean Steets of Gadgetzan: Arena Impact
    Quote from neonangel >>

    Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)

    LEGENDARY

    Shaku, the Collector Rating 2(Good): You're pretty much guaranteed at least 1 additional card, which is a good deal for the cost and minion size.  I wish his stats were slightly better as a Legendary, but I'd say that's probably asking too much.

    EPIC:

    Dirty Rat Rating 4(Poor): I love that he's such a cheap, big Taunt, but in Arena you're really playing roulette with your opponent, hoping that they won't get a huge minion.  He will mess with any Battlecry, but he seems more fashioned to a constructed

    Lunar Visions Rating 3(Average): The card draw and cost reduction on minions is nice, but it's still a little pricey to take up turn 5.

    Pilfered Power Rating 3(Average): Most of the time this will work like another Wild Growth. It's not terrible, but can be tricky in Arena unless the cards just fall in line for you.

    Rat Pack Rating 1(Excellent): This is a slightly stronger Haunted Creeper, IMO. He does more damage and could potentially spawn a ridiculous amount of rats due to all the minion buffs clogging up this Expansion.

    RARE:

    Dispatch Kodo Rating 1(Excellent): This is a fantastic card!  It's similar to Keeper of the Grove pre-nerf.  I guess being a Beast makes up for not having Silence.  With all the buffs flying around in this xpac it's not a crazy notion that he could do potentially more damage.

    Grimestreet Protector Rating 1(Excellent): This card has some amazing value! He's big, he has Taunt, and he protects two other minions.  In Arena this card will certain give your minions that fighting edge that they Need.

    Lotus Agents Rating 2(Good): He's basically an Ethereal Conjurer for the Lotus faction, which includes Druid, Rogue, and Shaman and I don't know anyone who turns their nose up at that.

    Pint-Size Potion Rating 2(Good): Another really good card for Priest that can let you potentially wipe out your opponent's

    Trogg Beastrager Rating 3(Average): The buff is nice, but I think he's just fine as a standard 2-drop, regardless of any Beasts in your Hand.

    COMMON:

    Grook Fu Master Rating 3(Average): He might as well have an inherent Taunt because your opponent will not leave him on the board, unless they want to get smacked for 6 damage a turn.  He can also take out a couple of smaller minions, but he's only really good if your opponent can't deal with him right away. (-1 adjustment on 11/9/16)

    Kabal Lackey Rating 5(Terrible): This is certainly suited more to a constructed format.  He's way too easy to kill and unless you've drafted several Secrets there's really no point in even considering him.

    Shaky Zipgunner Rating 3(Average): Like the other Grimy Goon cards that buff minions in your hand, this one is about on par with them.

     To Keep the discussion going on: For the following minions i have a different opinion:
     Shaku, the Collector (3): For me just a 3, because more than one Card draw is unlikely and it is from a other class. So maybe even useless.
    Dirty Rat (5): Terrible in my opinion, because the variance and the risk is way too high. You don't really have an adventage, but it can loss you the game right away. You can never ever Play that on curve.
    Lunar Visions (4): Good in the late game, but on curve a big tempo loss. You might have some tempo swings later, but then i can be too late. If you draw spells, it sucks hard.
    Pilfered Power (5): Ramping is not that important in Arena. Wild Growth is only an average Card. This one is more expansive and to gain more than 2 mana Crystals is unlikely. Gaining at all has conditions. Without board initiative it is a dead Card.
    Rat Pack (2): Good Card for me, but not excellent. Without buff it is worse than Haunted Creeper, because it has just one attack more. Buffs are not that likely and if it happen to get buffed, you can only Count the extra rats as Bonus. That might be really good sometimes, but is too inconsistent.
    Dispatch Kodo (2): Buffs in Hand us unlikely, so it is basically a 2/4 with deal 2 damage. That is good, but to be excellent it would Need one stat more.
    Grimestreet Protector (2): Good Card, but it is more of a win-more Card. With board initiative it can be a lot of value. Without board initiative it is an slightly overprized 6/6 taunt for 7 mana, which is Kind of average. In total a good Card.
    Lotus Agents (3): Too weak in my opinion. And i don't expect the discover effect as good as the one from etheral conjurer.
    Pint-Size Potion (3): Great potential. Can seal the deal if you are ahead, but a completely dead Card if you are behind.
    Trogg Beastrager (2): Just good potential without a downside. Without buff it is average, with buff it can be really good.
    Grook Fu Master (4): All windfury Cards are bad. This might be a Little bit better than the other ones, but it is still poor, because of the poor stats. Maybe he is even a 5 for me.
    Kabal Lackey (3): 1 Drops are not that important at the Moment, but not terrible in General. This one is still a 2/1 for 1 mana, which is okay by itself. Furthermore, you can Play a secret for free. This might be interesting in the midgame or lategame and even on curve some secrets like Ice Block, Ice Barrier or Spellbender can be played that early.  
    Shaky Zipgunner (2): The tempo loss is not that big. 3/3 for 3 mana is still playable. But the overall value is really good. 5/5 for 3 mana is great.
     
     
     
     
     
     
     
     
    Posted in: The Arena
  • 0

    posted a message on Paladin Murloc Card Reveal: Grimscale Chum

    You don't play this card in an Anyfin deck

    Posted in: News
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    posted a message on New Hunter Legendary - Knuckles
    Quote from Slarg232 >>
    Quote from protege01 >>

    If you hit Bolf Ramshield will he take 6 damage?

     I almost wonder if that loops.
     It shouldn't, because it is about the attack.
    Posted in: Card Discussion
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    posted a message on Grimestreet Protector

    It is a good Card imo, but other than you said 6/6 for 7 mana IS bad :)

    Posted in: Grimestreet Protector
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    posted a message on OLD Play a Friend! 2.0

    Battletag: Matze#2807

    Region: EU

    Trade: yes, only

     

    DONE

    Posted in: Players and Teams Discussion
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