Still i think we won't see it played as often as we do now. And that's bad beacause Sn1p-Sn4p is a strong card but not a broken one that deserves a nerf. It becomes broken when played with mana discount cards, which in this case don't have a particular condition or drawback when used. So we have huge and hard to counter turn 3/4 with mech pally and mech hunter, and a broken otk in for warlock ( but i'll admit that this one is a bit harder to pull off). The reason i think nerfing portal is useless is beacause its a class card, so we wouldn't have warlock combo anymore ( and that is a good thing i'd say) but mechwarper is not a class card, and considering how mechs are usually printed for most classes and the others are generic cards, i'm pretty sure that mechwarper will allow some other broken combos sooner or later. But i guess i'd rather face these decks than seeing big priest coming back from their graves
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Oct 24, 2019Posted in: General Discussion
Before i start writing about this topic i want to make clear that this isn't a salt thread. I just want to hear other players opinions on this.
I've been playing a lot of wild recently and i noticed that every mech deck (hunter,paladin or warlock) basically revolves around drawing mechwarper and trhow everything they have in one or two turns. And that's fine with me, it's the core mechanic of those decks, but i just can't get over the mechwarper and SN1P-SN4P combo that warlocks can pull out. Blizzard already nerfed Reckless Experimenter in standard to avoid this, but it seems that having the same combo in wild is just fine. And that can get even worse if we consider that with the next expansions more mech cards will surely be printed and thanks to mechwarper played for 0 mana. That card should have its text changed to " your mechs costs 1 less but not less than 1". I don't think it would hurt mech decks that much and at the same time it would balance them a bit.
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Apr 23, 2021Posted in: General Discussion
Probably not the first to whine about this, but it hardly seems fair that Mage can cycle through it's entire deck by turn 5 and kill me with Mozaki, Sorcerer's Apprentice and Incanter's Flow.
Remember when cards costed Mana?
Apr 17, 2021Posted in: Mage
I can't be the only one who thinks this deck is completely insane, an otk on turn 4-5 shouldn't be possible, doesn't matter if the deck has low winrate or isn't as good, Tickatus is not that good and people cry about it all the time because it's unfun and frustrating, im sure dying on turn 5 with your oponnent spamming infinite 0 mana spells is really fun isn't it? My last match i had 38 HP (hero + board) and the fucker killed me easily on turn 5, i faced this deck 6 times in total (i know it's not much) and in all of them the oponnent had the combo on turn 4-6, am i really unlocky or this shit is that consistent? This deck makes me auto concede against mage because this thing existing makes me really mad and angry with the world...
Pls don't come in the comments to say i'm crying (or do i don't care) because i know, i'm crying (not literally,but almost) and pissed as fuck because of this deck, who never got really mad because of a game don't judge me!
Apr 18, 2021Posted in: Mage
Mage broke wild and needs a nerf in the next balance patch. I haven't played wild in the last few days and my friends are frustrated too, many switched to standard. Been hearing wild is over 50% mage now. Blizz nerfed tiller otk, they should do the same for otk mage.
Mar 19, 2021Posted in: Card Discussion
Do I really need to explain how calling Tick a variety of childish names makes your post look cringey? Or making a statement like "this is the only good point you made", "this is just good ol' plain wrong" or calling people idiots and illiterate does nothing for your argument. It looks completely ridiculous to anyone who might actually be willing to take your arguments seriously and only, ironically, appeals to "idiotic and illiterate" fools who get a kick out of acting like edgy children on the internet. I'm telling you this because you actually spent a lot of time formatting and formulating a decent post, you can ignore the advice by all means but I can guarantee that it will only make your efforts to create such a post wasted, with comments like Chewmass' (and I really cannot blame him for replying to you the way he did). I only read beyond the fourth or fifth line due to the formatting, indicating that you weren't, as you say, an idiot, and I'm glad I did because the post was good.
this is simply incorrect, cards that can create medium to huge boards are only a problem relative to how early they can do that, any huge board that drops in the lategame (there ARE exeptions obviously and obviously it also depends on HOW late we're talking...turn 10 or deep into the deck) is, in general, perfectly fine since if you are playing an aggressive deck you aim to finish the game before they are played and if you are playing a deck that goes for the long game you need to either have big boards of your own or good removal and healing...otherwise your deck is not good enough to play for the lategame (the key part is that these boards are handlable in ways that are not limited to "kill the opponent" unlike fuckfacetus or any of the LoR winconditions mentioned).
What is incorrect? I haven't claimed that cards should not be able to create medium to huge boards. I'm saying that there is no reason for Blizzard to go so over the top with the power level of these cards that the only way to counter them is with mass board wipes or with generating huge boards yourself and rushing them with broom.
So we'll start with an extreme case, a 1-mana card that reads "Summon 7 8/8 Clowns. Can only be played if you have 10 mana." can only be played in the late game but obviously would not be fine, it would be broken beyond belief, and that's where the power of the card is relative, and where trying to find the sweet spot between what is OP and what amount of stats a card like that could generate while still being relatively comparable to the rest of the card set.
Malicia, for 7-mana and 1 card, can easily generate 23/23 worth of stats, 18/18 of which have rush. The condition is that she must be played in a Soul Fragment deck. There is absolutely no way you will ever convince me that the card is 'balanced', the only way I can see that argument working out is the consideration that there are countless other cards in the game which are equally as broken.
This, I'm saying, creates a game where the average power level of cards that aren't completely broken is significantly lowered, meaning fewer decks are viable, especially control decks.
your point here is more relative to the powerlevel while mine was never about that...I know it sounds wierd but I do not even think shitpiletus is overpowered, it is just stupidly polarizing as it HARD loses to aggression/pressure while winning vs reactive decks
anyway, of course obviously broken cards should be nerfed, my point was not game balance but rather letting someone play the game they like
I don't think he's OP either, at least not in the context of the meta he is in at the moment. My issue with him is exactly the same as yours. But even without Tickatus many potential control decks will suffer because Blizzards' card design generally funnels us down specific paths for deck creation.
Priest's only board clear spell in classic HS was a 5-mana Holy Nova and they were one of the main control classes alongside Mage and Warrior, nowadays if a class doesn't have absurdly powerful board wipes they will get run over by shit like Ysera, Clowns, or Malicia, unless they cannot create large boards themselves and utilise broken shit like Animated Broomstick.
Mar 18, 2021Posted in: Card Discussion
Angry or not, it's awful and reprehensible to say things like that to people because you're mad about a card game. Please get some perspective and take a break if Hearthstone is making you that angry.
Tickatus threads are becoming really grating to me, honestly. Control decks having a win condition against other control decks is GOOD and NECESSARY for the game. The fact that we've gone for like 3 years with control decks only winning through attrition is not a good thing, and has lead to a weird sense of entitlement in control players, who expect that every game the play lasts for 40 minutes and drags to 10 fatigue AT LEAST (I'm projecting here, this obviously isn't true).
Decks having bad/polarizing matchups is also a normal and healthy thing for card games. Tickatus Warlock is good against Control decks. Control decks are bad against Tickatus Warlock. The Earth spins on its axis and plants photosynthesize to make oxygen. There's apparently now a deck, which is a control deck, and has a favorable matchup against Tickatus Warlock. You can choose to play that if you're desperately attached to playing Control Decks, or you can change pace entirely and play aggro (God forbid) to just bully greedy control/combo decks (which is something Tickatus was designed to do).
I understand the frustration of getting milled. It's a bad feeling, and it's the reason that Pot of Desires is such a polarizing subject in YuGiOh to this day. Magic players also hate being milled. Legends of Runeterra recently has had very grindy control decks pop up recently (with a win condition other than attrition, please take notes Hearthstone) and hey, it has a hard matchup against the one champion that can mill their deck from X to 4. Maybe Tick should have his stats toned down, but ultimately I think his effect is important for the game.
Oct 24, 2019Posted in: General Discussion
The problem is Mechwarper. But as OP stated, not only the Warlock combo with Sn1p-Sn4p, but also mech paladin relies on Mechwarper.
But, don't worry guys, just wait 2 more years and Blizzard will correct its text (like summoning portal and experimenter)... by then, mechs won't be an issue anymore and other degenerate stuff will appear... that's the Wild cycle. The devs always wrote that they want to see the most broken stuff being played there. Forget about your cool deck. If you want to climb, just follow the rest and play some degenerate stuff too (btw, I'm also a Wild player and hate this card, but I can live with that, as long as Big Priests are gone)
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