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    posted a message on Stealer of Souls Breaking Wild?
    Quote from Queirouglasban >>

     No , is not a tier 0 deck, is not broken, is not the best deck in the format.People are overeacting again.... im not even seen them very often , like 10% of the games. I believe it is flooding dumpster mmr , just like every good deck after release. You guys are just crying about every deck , every season. Please stop ( I don´t even play the deck, i jsut like when we get new decks ) "Feeling" shouldnt be taken account when trying to balance a card game.

     It's not about feelings but about being able to play a gamemode without having any form of control or midrange decks destroyed because the meta is warped by a overtuned otk deck that is also breaking the game animations for god's sake. People cry everytime sure, but sometimes there is a valid reason. This deck, Atm mage and similiar stuff make the game unfun for everyone that isn't playing them. Otks are fine, they make a meta healtier when they are not this easy to setup and play. Otherwise it becomes a rush to either kill your opponent by turn 5 or be killed by your opponent on turn 5. Also now it has become darkest hour 2.0, so yes if it's predecessor was nerfed, this will be too

    Posted in: Card Discussion
  • 1

    posted a message on Stealer of Souls Breaking Wild?

    It's not about feelings but about being able to play a gamemode without having any form of control or midrange decks destroyed because the meta is warped by a overtuned otk deck that is also breaking the game animations for god's sake. People cry everytime sure, but sometimes there is a valid reason. This deck, Atm mage and similiar stuff make the game unfun for everyone that isn't playing them. Otks are fine, they make a meta healtier when they are not this easy to setup and play. Otherwise it becomes a rush to either kill your opponent by turn 5 or be killed by your opponent on turn 5. Also now it has become darkest hour 2.0, so yes if it's predecessor was nerfed, this will be too

    Posted in: Card Discussion
  • 3

    posted a message on Stealer of Souls Breaking Wild?

    No point in playing wild now. You either play smork decks or get killed by those warlocks. Sometimes they mess up or can't make in time but still the fact that something like this is allowed to exist in a meta is ridicolous. I hope that devs after this mistake finally adress wild balancing. It's not right that a good chunk of their playerbase can't play a gamemode beacause everytime they print some card the meta collapses on itself

    Posted in: Card Discussion
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    posted a message on Is mage oppressive in Wild?

    This post is a year old and it's still relevant. This alone tells how much that class is broken. From rank 5 to high legend is a nightmare of secret mages and atm mages. Mage needs nerfs, even big priest in its golden age wasn't this oppressive and frustrating to play against 

     

    Posted in: Wild Format
  • 3

    posted a message on Your opinion about APM mage

    It's not just this otk mage, but the class in general. From rank 5 to top legend is a nightmare of mages, both secret and otk. Yes, wild is meant to have extremely strong decks, yes there are counters and techs, but still wild isn't meant to be magestone. It's been two years since mage rose to dominate wild, i think it's another class turn now. Also it's warping the meta in a bad way, cause since the nerf to tax pala, the only reliable way to defeat secret and otk mage are hyper aggro decks, that now make the other 50% of the meta and i can't really blame people playing those decks. Again i get the power level of wild is meant to be high, but when a class makes half of the ladder and shapes it's game mode in a toxic way, it needs nerfs and rapidly.

    Posted in: Mage
  • 2

    posted a message on Current state of the meta and possible nerfs

    So i want to know how you other wild players feel about the state of wild meta, especially from rank 5 to legend. I know that wild is almost impossible to balance, and while it seems that nerfs are coming, i am really hoping for a standalone wild patch. I mean i've encountered a good variety of decks until rank 5, but from there it's a nightmare. It becomes borderline unplayable. Mages and paladins, paladins and mages, they're everywhere, they became the "no you don't" classes. I feel lucky to play against big priest. Worst part is that those decks don't let you play, they're built to screw any gameplan and are good at it, not in a meme way. Here's what i think should work as nerfs:

    Oh My Yogg! should be limited by making it trigger with coins, same as Counterspell basically, and limit the rng side by making it play a class spell that costs the same instead of a random one. Atleast now you can predict what is going to be;

    -Occult Conjurer to 5 mana, so it's not playable on curve without a coin and secret mages players have to think between developing the board or hitting face with Cloud Prince on turn 5 for at least a few seconds;

    -Refreshing Spring Water refresh 1 mana crystal instead of 2, so no more free draw, becomes free only with spell discount;

    Crabrider loses rush still a 1\4; 

    Rogue, Demon Hunter, Hunter, Warlock,Druid and Warrior all have strong decks that for now are not gamebrakers but can be competitive if given some space in the ladder. Priest on the other hand is somewhat hard to balance, beacause both raza and resurrect are strong beacause of their synergies, not for a single card. The only card i can think of that really needs tweaking is Blood of G'huun. Make it a 8 mana 5\5 that summons a 3\3, so it's less heavy statwise and more focused on triggering strong deathrattles.  

    To close this, please help Shaman, let him be something more than the murloc class

    Posted in: Wild Format
  • 2

    posted a message on Open the way Gate is now too powerful and heres why

    OP is right about this deck. It lacks decent counters and with all the removal and card generation mage has avaiable it's hard even for face decks to win against it. Increasing the number of spells for Open the Waygate to 8 should slow it down a bit and making Time Warp cost 7 mana instead of 5 will make impossible to play it with Archmage Vargoth immediatly, unless they are discounted with Emperor Thaurissan. Before someone answers with the predictable "WiLd Is MeAnT To Be BrOkEn" argument, while it's true that wild is meant to have the strongest decks and combos it doesn't mean that it should lack at least some degree of balancing, especially when decks like this start to pollute the meta 

    Posted in: General Discussion
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    posted a message on New Neutral Common Card Revealed - Platebreaker

    This card Is probably more than meta defining. It kills an entire archetype for a whole year. Basically of you want to play druid, Warrior or Paladin you have to play aggro or midrange beacause as soon as a control/combo deck pops up for one of these classes this card will be played. It basically has no drawbacks if you can afford a card in your deck, which Is very likely considering It's a 5/5 neutral. If It removed half of your opponent armor or of It had a deathrattle effect It wuold probably be more balanced.Now to everyone that thinks that control Warrior Is broken: you are right. It was and probably still and will be an Op deck but not beacause of armor but beacause blizzard still prints strong removal and cheap rush Minions for that class without printing anything as strong as those for aggro and midrange classes. Also now that Shaman got a 5/5 deal 10 damage to your opponent's face. Warrior with his armor and control cards could prevent quest Shaman to become God tier like It Is right now and the same can be applied to combo priest . Also please consider that armor Is the only thing that keeps otk decks like the draw a card deal death to your opponent Paladin and malygos decks in general from being popular which Is a good thing  (Remember mind blast Priest and which class was keeping It from being God tier before the rotation).

    Posted in: Card Discussion
  • 4

    posted a message on Quest Shaman is Plain Cheating.

    I HOPE EVERY SHAMAN PLAYER GETS CANCER

    Well another mature and not toxic comment....

    Posted in: General Discussion
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    posted a message on Quest Shaman is Plain Cheating.

    you can defend Shaman all you want. When more than 30% at all ranks and over 40% at rank 1 is Shaman (check vicious syndicate last report) it is because it is stupidly OP.

    And yes, I think priest is too good as well, you just don't see it as much as Shaman nowadays and therefore is less of an issue. This will probably change once the wild cards move out.

    No, people don't play it beacause it's OP. People play it beacause it's somewhat cheap ( only the quest itself and shudderwock are required and considering that highlander decks requires atleast four legendaries it's just easier to craft a shaman deck), it's not that hard to pilot and simply beacause a good amount of the players are sheeps who play the most popular deck out there beacause in their mind Popular=OP.Want proofs for this last statement? look at combo priest: it's still strong it wrecks shamans,hunters,mages,druids,and even other priests and it's even cheaper. Before this event it had the same playrate as shaman and i think even a better winrate overall, but everyone moved on new decks and it was forgotten. From rank 5 to 2 in one week i saw only one combo priest and i lost against him, so its still a solid deck. Same goes for highlander hunter it was really good and it's still somewhat good but people play other decks. Also by your reasoning every deck that becomes popular needs to be put down beacause popularity means op, and actual op or broken decks don't need balancing beacause are played by a smaller group of players.

    Posted in: General Discussion
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