Guess everyone is a Druid this expansion.
Edit: Btw it tells me the video is not available in my country yet so I don't know what is up with that and Blizzard. Somebody probably messed up the video upload.
Edit: How all of these choose one interact with Uluu, the Everdrifter? Will Uluu only get Choose One from the Druid class pool or will it get from all classes? I don't think the card will see any play but I am curious nevertheless.
2
My take:
Druids greatest strength (ramp) is also its greatest weakness. As you correctly point out, having ramp as a class identity leads to the repeat of the same strategy and reliance on high cost swing cards. If the swing turn is too late, ineffective against the opponents board-centric strategy, or countered by tech cards, the. Druid is often left with nothing but a deck of ramp and draw cards. Blizzards idea of ‘class identity’ sees Druid as weak against swam (wide) boards and big stat (tall) boards, with minimal hard removal or AoE. Thus, due to ‘class identity’, Druid decks are destined to be packed with neutral removal tools and ramp/swing class cards—in the hope of producing imbalanced power plays (and abusive combos in wild) or face being overpowered by most other classes.
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A shame that they are not adding Wayward Probe to constructed too, since this is the last time any Starship support will ever be printed. A card like that would have been a fun addition to the Starship mechanic and what I would have expected to see in a miniset.
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Great adjustments—on the surface. Hopefully they bring some positive change. Cannot believe that Questline Lock dodges it again… The evergreen, omnipotent, ‘pain’-in-my-ass, meta-dominant ball-ache of a deck.
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Simple fact: devs are to blame. If OP rubbish was not printed, or filtered out correctly during the design phase, then there wouldn't be an issue.
However, your argument has some truth--if you give a hopeless fool some OP rubbish they are likely to abuse it until they reach the "promised land" because they find it fun(ny) and don't care about other people's gameplay experience.
Give a killer a gun and he is going to kill; but make guns illegal and at least it's harder for him to aquire a gun to kill.
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Holy Wrath needs to be changed.
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Wild--I should have specified. The Pala OTK nukes anything other than agro and some midrange.
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Starships are underwhelming, which is shame.
getting Holy Wrathed for 100 face damage sucks.
The card art is the better than the playability of this expansion.
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People make purchasing decisions based off comments online ALL THE TIME. That's why Amazon has a feedback section.
Why would companies like Blizzard rely solely on streamers, etc, to generate sales when they have entire communities on forums that can do it for them? It's like asking why Burger King would advertise online as well as on roadside billboards - they do both to generate maximum attention.
If enough people comment on a card release saying "wow OP totally broken, nerf day one" it's already generating insane interest for people who urgently need to have a 'meta defining' edge, and of those with the resources to aquire it (buy it with money) will.
Also, no point waiting for VS reports, etc, when the pre-launch bundle (whale bait) is sold BEFORE any of these meta reports are produced.
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Bad comments = negative opinion and perspective of products that are intended to sell; good = positive opinions, strong promotional, value and a genuinely 'good vibe' increasing likelihood of sharing and further promoting the product.
Just as politicians use social media to win votes... , companies sell games off good vibes and internet hype.
That's the point of the extra step.
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Well spotted. Looks like it could even be an undercover Blizz bot trying to hype up their new cards.