"Dev Comment: Crimson Clergy is a key enabler in a combo deck with play patterns beyond what we want for the format."
Wtf are the play patterns you are wanting in the format? Turn 2/3 Neptulon? Swordfish dealing 40-50% of your health? Endless secret tutoring and mana cheat that prevents the opponent from playing? Druid forcing slower decks to draw 2 cards a turn and mill?
7
I would like to see all classes have ‘specs’ just like DK. This way certain cards can be restricted or controlled so that they cannot be played together.
it’s a great way to ensure unruly combos can’t be played and encourages a reimagining of deck building with old cards.
It also seems strange that they would bother introducing deck building limiters for one class but not the others.
1
You need to manipulate your mana to have only one remaining, this way he will offer you options of the same cost, I.e. flare.
1
I’ve played C’Thun Druid for since MDF release and end up playing him less than 10% of the games.
I’ve made many deck variants incorporating Lorekeeper Polkelt, fast draw, and even had lucky games where the pieces are in the first 5 cards I draw, but the chance of pulling him off is very slim with the large scale Agro decks that are out there.
a shame that all of the new cool cards are outshone by the same boring decks of the last 4-5 months. This has to be the least Impactful and most boring expansion I have played.
1
The problem with Hunter is that it has only one play style of consistent damage output, be it targeting face or blasting away the enemy and building strong boards. This is obviously due to it’s class identity restricting it from having any greater depth due to strong weaknesses such as lack of draw or healing.
Blizzard really needs to change the way the class is designed so that it can hold it’s on in longer games and enable other strategies to formulate otherwise it’s just going to be the Zerg class that reigns at the top 5 for every meta with only minor alterations to the top ranking decks. The amount of synergy that class has within it’s standard decks is unreal compared to other classes such as Druid, with very different playstyles in each deck and minimal interchangeable card combinations.
-3
Can’t believe that this guy has made so much money playing this deck, it must be good!
1
Druid reworks would be very welcome. There are too many underwhelming basic and classic cards that don’t have any use in many of the meta decks so Blizzard have to overcompensate and print OP cards. The Problem with Druid’s very contrasting strategies is that there is little to no synergy between them. Force of Nature would never be played in Big/Ramp, and Ancient of Lore wouldn’t be played in a token/treat build, for example, where as other classes have cross archetype cards that can be interchanged. Classes like Rogue, Hunter and the dreaded Demon Hunter all have basic set cards that can be interchangeably used, and very versatile.
Many of the other classes also need the same treatment.
2
I do in my Dragon Highlander Druid. Only because of matchups that require lots of value. She can provide a full board/swing turn and if you have enough draw, you can quite often play your highlander cards from hand after drawing all the portals.
Admittedly, there have been many times that I would have rather had another card in my hand on turn 1-5.
3
I like her. Keep her in standard, IMO.
2
It is still very OP.
2
Mind control tech...
i always get the 1/1