Dude, keeping up in Standard is waaay more expensive than playing Wild.
- Dunyil04
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Member for 6 years, 3 months, and 5 days
Last active Thu, Jun, 22 2023 19:54:21 -
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N7spectre posted a message on Introducing Hearthstone’s New Mode: Twist! - Preview With Drops Is Coming Soon!Posted in: News -
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Strongpoint posted a message on So Wild is now permanently a Secret Mage Super-Toilet?Posted in: Wild FormatI enjoy times when secret mage is on top. When I play against this deck I am forced to make decisions. And they matter.
When I play against big priest or some solitare OTK deck my decisions matter much less and there are fewer of them.
Saying that, we deserve a better tech card than eater of secrets and other crap available.
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dmhWarrior posted a message on Druid in Wild.... pretty obscene....Posted in: Wild FormatGeesh. Does Druid have ANY non fun-crushing decks in Wild anymore? I get that secret mage gets annoying along with a few other decks but when you cue up against Druid its either:
- Dew Process which is GG for anything but hyper-fast hand barf decks.
- Gadgetzan Druid which means their entire deck is drawn by turn 4/5 and you just sit there and watch them kill you.
I know its wild but my goodness with this. I was hoping for a fix or two so these decks arent so polarizing. As usual, its clear they require about as much thought as blinking. Does anyone else just see this matchup and click Concede? Im rather tired of it. And, please dont quote win rates or other pointless stats. Thats not the issue here. Its these decks that just lock out so many others. I hate to feel like I MUST play Secret Mage or Pirate Rogue but thats all you can against this nonsense.
Just saying. I actually miss good old Guff or even their aggro decks. At least you had a chance!
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CaHgO posted a message on Patch 26.4.3 - Balance Changes Across Modes - Crimson Clergy Banned in WildPosted in: NewsClergy being in the game for a month is a problem, but miracle druid, mill druid, pirate rogue, secret mage and neptulon priest shitting on every deck for the last two years are not. Bli$$ard logic.
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BlueStripe posted a message on Patch 26.4.3 - Balance Changes Across Modes - Crimson Clergy Banned in WildPosted in: NewsOnce again, delusional devs saying "the meta is in a pretty healthy place right now"
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Hearthsam posted a message on Patch 26.4.3 - Balance Changes Across Modes - Crimson Clergy Banned in WildPosted in: NewsFeels like blizzard forgot wild existed when they revamped clergy, they essentially printed a 1 mana auctioneer. And then they print a card which pushes it way over the top. Really out of touch.
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Makeleth posted a message on Patch 26.4.3 - Balance Changes Across Modes - Crimson Clergy Banned in WildPosted in: NewsSo you didn't see the Fizzle Mindblast OTK deck? hitting as early as turn 4? Clergy was a must for that and it was beginning to be a problem. Good riddance
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Suikiele posted a message on Patch 26.4.3 - Balance Changes Across Modes - Crimson Clergy Banned in WildPosted in: NewsYou were playing a suboptimal Standard current meta deck then. Unless this was sarcasm, without an "/S".
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BourbieSpeedrun posted a message on Patch 26.4.3 - Balance Changes Across Modes - Crimson Clergy Banned in WildPosted in: NewsI'm glad Crimson Clergy got instant banned, it was boring to play against
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Suikiele posted a message on Patch 26.4.3 - Balance Changes Across Modes - Crimson Clergy Banned in WildPosted in: NewsI still wish there was a way for fans of the format to have a more direct voice in what cards we'd like to see banned or changed. "Their Vision" of the format often seems to fly in the face of those who prefer the format, unfortunately.
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The lack of response to fixing oppressive decks in wild is a concern.
I remember past problems being addressed immediately and cannot understand why the delay to adjust now. Cards like Barnes or the Aviana + Kun combo don’t seem nearly as bad as modern problematic Priest of Druid decks.
I’m guessing the grand wild revamp addresses all of the problematic decks in some interesting way and they’re just sitting until it’s launch.
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Congrats on such an absurdly high stat.
I don’t play battlegrounds, nor understand how it the format works but is that healthy for the play style? Is something like that equivalent to playing against the most oppressive form of TimeWarp Mage?
or is it just how the format works?
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the idea that wild is impossible to balance is very untrue. There are pockets of healthy metas when the very seldom nerfs occur. The problem is just the infrequency of the nerfs.
yes there are a lot of cards and no they are not all impactful. Therefore balancing the significant outliers who warp the meta DOES help.
but I also agree, fundamental design issues need to be adjusted to make play styles more fun.
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The whole idea of the card is that it does give you 10 MORE mana crystals- it’s just happening way too early. You’re right about the durability, as it is only abused with Sphere, but I’m merely stating that if it were to have it’s cost increased significantly, it would only be fair to reduce the durability.
If Twig and Instrument Tech both had their cost increased, it would slow the combo, forcing it to be be played on T6/7 most times.
I do agree though, having it refresh would probably be healthier for the game, would destroy the deck in it’s current form and future proof the Twig.
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Looks likely that Twig of the World Tree will go to 5 or maybe even 6 mana (likely with a durability reduction) due to how easily it is tech drawn.
Weapon Technician may even be nerfed to 3 mana with a stat increase, to reduce the play rate. It’s also caused quite a Kingsbane resurgence.
Illuminate should only work for Holy spells to slow Big Priest and the Murloc that draws and reduces the cost of the next two Murlocs played needs to be adjusted.
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Shame that Celestial Alignment isn’t having any of its nerfs reverted… Even if it doesn’t alter the enemy mana, it’s pretty over costed at 8 mana- especially while Guff exists.
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They are also around diamond 5 also. I have seen them.
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Edit: Disregard my last.
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Does this work like Mojomaster Zihi or does it mean that on T11 you will gain an 11th manacrystal?
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This is going to cause problems in wild…