I cannot find Shield block card. It just doesnt exist in my collection, while already created decks have it. I deleted 1shield block from the deck and cannot put it back in.
Am I the only one finding this strange? Was there some patch that made this?
No doubt in my mind this card is way to good. Even at 5 cost this would still be super powerful effect. 4 mana giant, your opponent doesnt remove it, boom, next turn 2 giants...
i'm predicting this card will get nerfed. Enjoy it while you can.
I crafted the deck yesterday, skeptic how it performs becouse on first glance it looks clunky, very slow and there arent much AOE to help paladin survive. Oh boy i was wrong!!! Surviving is really not an issue, i've had easy games even vs ultra tryhard aggro like druid or zoolock. As long as you can get to turn 4-5 and having either Duel or Prism its fine. Pulling out big minions early on is easy and very satisfying. Deck is also very consistent, but it does require skills as missplays can be easly made.
Long story short...i have to personally thank Strudl for coming up with this deck. Its best performing / fun deck of this release for me and made HS fun again.
All hands down (but i still hope this doesnt become wide spread so i can keep on owning all these netdecked boring ass warriors and rogues) :P
hold on, does this destroys enemy minions aswell? it doesnt say destroy friendly minion. IF so, 3 mana destroy enemy minion and summon friendly minion with same cost seems broken af!
Extremely happy to see this card. I see it in value orientated deck, meaning strong late game minions. And in order to do that Paladin desperatelly need some new board removals, especially after Equality nerf. I dont think midrange can cut it in meta, considering how value, control and combo decks are right now in meta.
i'd say its worse than Deathlord simply becouse of battlecry. On play you summon a minion, so opponent can hit with it the next turn, while Deathlord had deathrattle, you played it, opponent killed it, summoned a minion but couldnt attack with it...
I would probably agree with nerf if it wasnt THE ONLY board clear for pally!! Seriously, the one and only reliable clear is nerfed...and its not like it was even op before...pally better get two good board clears next expansion
Im hoping we get to see some fun control paladin that is meta viable. Especially if healadin or buff paladin would work. Im scared that we didnt get any nice removal. Still we rely on 2 combo card, equality and consecrate...but maybe common cards could be some proper removal
0
**Update
problem seem to be gone by itself.
0
I cannot find Shield block card. It just doesnt exist in my collection, while already created decks have it. I deleted 1shield block from the deck and cannot put it back in.
Am I the only one finding this strange? Was there some patch that made this?
0
What would be a replacement for High Priestess Jeklikin your opinion?
7
No doubt in my mind this card is way to good. Even at 5 cost this would still be super powerful effect. 4 mana giant, your opponent doesnt remove it, boom, next turn 2 giants...
i'm predicting this card will get nerfed. Enjoy it while you can.
0
is Chameleon really neccessary or what might be his replacement as I dont really want to craft him?
3
I crafted the deck yesterday, skeptic how it performs becouse on first glance it looks clunky, very slow and there arent much AOE to help paladin survive. Oh boy i was wrong!!! Surviving is really not an issue, i've had easy games even vs ultra tryhard aggro like druid or zoolock. As long as you can get to turn 4-5 and having either Duel or Prism its fine. Pulling out big minions early on is easy and very satisfying. Deck is also very consistent, but it does require skills as missplays can be easly made.
Long story short...i have to personally thank Strudl for coming up with this deck. Its best performing / fun deck of this release for me and made HS fun again.
All hands down (but i still hope this doesnt become wide spread so i can keep on owning all these netdecked boring ass warriors and rogues) :P
0
this card is already broken together with stone giants. having 4 mana giants, destroying for 3 and summon two more is basically a cube for 3 mana...
-7
hold on, does this destroys enemy minions aswell? it doesnt say destroy friendly minion. IF so, 3 mana destroy enemy minion and summon friendly minion with same cost seems broken af!
1
Thats all the board clears paladin gets :)
0
Extremely happy to see this card. I see it in value orientated deck, meaning strong late game minions. And in order to do that Paladin desperatelly need some new board removals, especially after Equality nerf. I dont think midrange can cut it in meta, considering how value, control and combo decks are right now in meta.
2
And yet people still say priest is tier 3 or tier 2
3
i'd say its worse than Deathlord simply becouse of battlecry. On play you summon a minion, so opponent can hit with it the next turn, while Deathlord had deathrattle, you played it, opponent killed it, summoned a minion but couldnt attack with it...
3
I would probably agree with nerf if it wasnt THE ONLY board clear for pally!! Seriously, the one and only reliable clear is nerfed...and its not like it was even op before...pally better get two good board clears next expansion
0
Im hoping we get to see some fun control paladin that is meta viable. Especially if healadin or buff paladin would work. Im scared that we didnt get any nice removal. Still we rely on 2 combo card, equality and consecrate...but maybe common cards could be some proper removal
5
What the fuck is wrong with people playing 0 new cards?! Can someone explain to me the mentality of this retardiness?