secret pala hype
- Drenolds
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Member for 9 years, 7 months, and 1 day
Last active Mon, Oct, 25 2021 04:12:40 -
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Drakmor95 posted a message on Doom in the Tomb! New Event, Rewards and the 23 Cards Coming to Standard!Posted in: News -
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czapejro posted a message on Patch 14.6 Now Live! Card Art Updates, Dalaran Heist & MorePosted in: Newswow, everybody only talking about the art changes and no one actually saying anything about a great change to make brawls finally last a whole week
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HellOnslaught posted a message on 10 New Classic Cards, Vanish & Mind Blast to Hall of FamePosted in: NewsPriest / Paladin:
Strengths: Healing / Weaknesses: Face damage spells
I was convinced Healing counters Face damage spells, otherwise what is healing face cards supposed to do? -
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mRPapa posted a message on [Easy 5] Mechanical Juggernaut | Control warriorPosted in: [Easy 5] Mechanical Juggernaut | Control warriorAnd then you will face 40% Mech Hunter.... Because on my 20-16 record of a similar deck, 11 losses are from Mech Hunters, and they represent 39% of my matches.
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Nelthar1on posted a message on New Warrior Card - Clockwork GoblinPosted in: Card DiscussionQuote from Nelthar1on >>I think its very nice card for Warior/mech decks.
But if you put Skulking Geist on board, your combo will be forever gone guys ! :D :D :D :D :D
How does Geist destroy the combo though? Bombs are 5 mana cards if I'm not mistaken
OH.. YES you have right ... Mistake were made, so i will take it back!
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LittleOgre posted a message on Weekly Card Design Competition #25 - Submission Topic [Closed]Posted in: Fan Creations -
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RavenSunHP posted a message on Six Shaman Cards Were Considered for Nerfs, Shamans Not Likely to get More Low-Cost Attack IncreasesPosted in: NewsI don't like aggro/midrange shaman, but I don't think rockbiter was the problem. Very good card, but not a big problem. Also, the nerf needlessly hit control shaman as much as aggro. It even indirectly hit the shaman classic legendary!
Thing from Below, Totem Golem and to a lesser extent Flamewreathed Faceless are far more threatening and too cheap to use (yes, overload, yet you can throw them early, thus their 'threat index' is far higher than their total mana/stats ratio suggests). Also 2/3 of those cards are WOG, so they will be standard for a long while still, and untouched so far.
Tuskarr nerf is completely fair. Less game-breaking variation, while keeping it very good for totem shaman archetype.
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mortizcor posted a message on Boss Battle Royale 2 is this Week's Tavern Brawl!Posted in: Newsdid they nerf Sindragosa?
UPDATE: They DID nerf Sindragosa
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yellowngreen posted a message on Gunnolf's Wild Even Oil RoguePosted in: Gunnolf's Wild Even Oil RogueWell.. not to shit on deck, ive thought about same deck too. Starting from gadgetzan expansion ive always tried to make an oil deck. But without having pirates and thus making the deck too agressive, it was impossible ( atleast on high ranks).
It is both too slow for oil (which kills me inside) and i dont have genn so i cant try it actually.
Blizz says wild supposed to be wild. We need to get our WILD blade flurry back! There are no class identity anymore.
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godfatherxp87 posted a message on Mrglglglglglglglglgl!Posted in: Mrglglglglglglglglgl!Built something similar earlier, Had Coldlight Oracle and Primalfin Totem over Old Murk-Eye and Tidecaller, but results were pretty nuts with a nearly full buffed board by turn 5-6. Have not run into infinite stall mages yet so results may vary I suppose.
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Definitely a potential tool for Bomb Fatigue Warriors, depending on how much support they print for it. Late game win conditions are what Warrior needs, and Bombs may provide it.
Contrary to what some have pointed out, I believe this weapon is too slow to function in a tempo/aggro deck. The turn you play this, you're essentially playing a Fiery War Axe for +1 mana. Regarding the Bombs, you're relying on RNG in order for the damage to get tacked on. Sure, there's an increased cost to your opponent for drawing, but the increase is minimal. Perhaps if you shuffle a buttload of bombs into your opponent's deck, then sure, it's a little more feasible, but an RNG-reliant win condition seems unstable to me. Additionally, considering that the cards revealed to us so far (which are few, but hear me out) have worse-than-vanilla statlines and do nothing impactful on the turn they're played already equates to a tempo loss and is not ideal for aggressive decks.
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Hey Gunnolf! Crafted this deck because it looked really fun and competitive (and I've always like the Combo Paladin archetype), and I have to say that it is working exactly as expected and more. I love that Holy Wrath is actually a viable OTK now (and better than the old Exodia imo), with tons of flexibility and card draw. The High Priest Thekal highroll is also pretty hilarious. I've only played a handful of games at the lower ranks, but I'm keeping above a 50% winrate and will definitely spam this until I hit my golden Paladin hero! Thanks for the fantastic deck!
P.S. What changes might we see to the DK Exodia Paladin deck with the addition of the new cards?
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The Caverns Below
A card that has been changed twice.
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Forgotten Torch (get it?)
Burn card.
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Might there be room for Crystology in the deck to increase cycling capability? I'm not really sure what 1-attack minions could be run in the deck besides the ones already in the list.
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Say, now that the new Warrior legendary spell, The Boomship, has been revealed, do you think it would be a good fit in this sort of Warrior?
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Rattling Rascal
4 mana 7/7 Kappa
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Congrats on making it to the hot Shaman decks page!
Out of curiosity, might there be room for Hallazeal the Ascended in this list?
EDIT: Nvm, ignore me, I just read the deck rundown
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Ah damn, forgot to take a pic, but the pawns become the most deadly troop with this deck!
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Hey again, will this deck be undergoing any changes in the near future? I've tried this list, as well as some of Awedragon's lists, there seems to be a lot of flexibility when it comes to this deck.
Also, do you think that the Call to Arms nerf will affect the deck all that much? I suspect not, but perhaps more aggressive Exodia builds might be less viable?