• 1

    posted a message on Rank 3 Legend In Depth Aggro Mage Guide [Apxvoid]

    56% against warlock? I would consider myself an above average player and I play similar to how your guide says but they just outheal the burn and negate heavy minion damage with their cards until void lord. My list even runs firefly instead of mirror image for a higher chance at having an actual 1 drop. Havnt seen the stream in a while but I’ll check it out so maybe I can learn what I’m doing wrong

    Posted in: Rank 3 Legend In Depth Aggro Mage Guide [Apxvoid]
  • 0

    posted a message on Witchwood teaster ending

    :Rage: Bring back shaman :Rage:

    Posted in: General Discussion
  • 14

    posted a message on BLIZZARD YOU GENIUS

    Blizzard nerfs fiery war axe from 2 ---> 3 mana. Everyone thinks its unplayable and that warrior is a dead class. BOOM. GUESS WHAT? 3 IS AN ODD NUMBER. BLIZZARD YOU'VE DONE IT AGAIN! YOU GENIUS! Control Warrior is back lets go!!!!!!!!!!!!!!!!

    Posted in: Warrior
  • 2

    posted a message on I've spent $120 dollars on this expansion and can't make any of the tier 1 decks on Tempo Storm right now

    The fact that you are telling him what to spend his money on and how to have fun is funny enough. Then when you brought in gambling i actually starting laughing. 69/10 would spend my  money on a "kids game" then lose it at a casino like an "adult"

    Posted in: General Discussion
  • 1

    posted a message on corridor creeper in cntrl-lock, or no?

    I think its not neccissary and kind of greedy. I havnt tried it however so maybe it is a staple in almost every deck.

    Posted in: Warlock
  • 3

    posted a message on (Legend) Luzkan Aggro [Stream 20:00 18/02/18]

    having a hard time with this deck because: 

    1) Other decks are faster and if you don't draw mana wyrm then you just lose because they have patches or another strong one drop and you get snowballed early getting no value from cards like sorcerers apprentice

    2) Secrets are known to be bad but right now there are so many ways to play around the secrets (ex coin into counter spell or 1-2 drop into explosive runes) 

    3) Mage in general doesn't have enough burn to win games so it relies on early minion damage which is impossible if you lose board early. Also control decks general havehealing now so you cant rely on burn to finish (ex malfurion death knight, mistress of pain, jaina deathknight, guldan, warlock spellstone) 

    4) If you get a good "all in" hand then you rely so heavily on drawing alluneth and even then its probably too late because the cards have such little value (at least currently) 

    5) Honestly, all the "good decks" do something really broken right now. This deck doesn't seem to have that. If you think in a tempo/burn deck, a 6 mana do nothing draw 3 cards every turn is good, then idk.

    Maybe I am playing the list wrong but it just seems really draw dependent and inconsistent. I would love to watch some of your games to see how you manage to have that amazing winrate. Never the less congrats on your success and thanks for the guide. 

    Edit: alot of the burn mage list run frost nova now maybe a good inclusion to help stall to draw the burn you need

    Current Record 1-7 (At rank 6) 

    Posted in: (Legend) Luzkan Aggro [Stream 20:00 18/02/18]
  • 0

    posted a message on New Warrior Weapon - Woecleaver

    Would this card see play at 5 attack? I think the 3 attack is what is really hurting the potential of this card. Maybe there will be more control support to make this somewhat viable. Back in old school control warrior days I dont think you would run this over 1 gorehowl. 

    Posted in: Card Discussion
  • 0

    posted a message on New Mage Spell - Deck of Wonders

    I get why people are upset at all the randomness but honestly this card is so slow and so bad that if you are constantly losing to this i think you need to stop blaming the game and look at your own play.

    Posted in: Card Discussion
  • 0

    posted a message on New Warrior Spell - Unidentified Shield

    This card is just way to slow right? 6 Mana seems way to expensive and in most senarios if you roll the 15 armor one you are just sad.

    Posted in: Card Discussion
  • 3

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Blizzard claims that they test cards before releasing them. Who tested UI and thought "Oh this is reasonably  fun and fair for both players." Honestly it took less than 1 day for people to come up with a list that was close to optimal that was easily the best deck in the meta. Jade druid was already an existing deck it shouldn't be that hard to put the pieces together. The fact that it takes so long for something to be changed is ridiculous. When you look at my recent games from the start of the season at rank 16 (previous legend) you will see 9/10 games against jade druid. Isn't that enough fucking proof that something is wrong. "Its only the first week the meta is still developing". Well do you know whats no longer developing on turn 6? My opponents fucking mana crystals. 

    Posted in: General Discussion
  • 0

    posted a message on Class Weaknesses and Balancing (Druid)

    With the new expansion KFT we have all seen the rise of druid and the strength the class holds. This isn't a druid rant but more of an evaluation of class balance. So previously when asked blizzard said they were not comfortable printing healing for rogue because its one of the classes weaknesses and sort of goes away from what rogue is. Well already druid had one of the most "unfair" advantages in ramp. I just mean that when playing against ramp you really cant really stop it from happening. What keeps ramp in check is the danger of aggro and also lack of resources. With the cards Ultimate Infestation and Spreading Plague druid's weakness becomes a lot less vulnerable. UI allows you to efficiently refill resources and also allows you to now use nourish to ramp for crystals when previously it was used as one of the only card draw sources. SP gives druid a tool to easily stall wide boards which was easily one of druids main weaknesses. Neutral board clears like Primordial Drake gives druid access to AoE.

    My point here is that it seems to me blizzard has covered up a lot of druids weaknesses. While they are beatable the class seems so much more consistently powerful than it should be. Do you think that this is poor card design? How can blizzard balance classes better? Am I looking at it the wrong way? Appreciate your thoughts and opinions. 

    Posted in: Druid
  • 0

    posted a message on Advice for somewhat new player

    Well my suggestion is to quit while you're ahead... haHAA just kidding.

    If you want to play an aggro deck i suggest making like an aggro druid list or pirate warrior and just cut patches. He is such a strong card but hes normally the only legendary in aggro decks. If you can afford to craft him because he probably increases winrate by about 5% maybe even more. Otherwise you can still win without him. My suggestion is to get good at arena because if you can go infinite in arena (average about 7 wins) you can grind it out to get packs gold and dust for free. Its not an easy task, but if you pick mage or rogue every run its possible. If you are looking to buy packs I would definitly start with the classic ones. These cards will always be in the rotation and you never feed bad about opening/crafting them. Wish you the best if you have any more questions you can add me @ Dreamz#1147 on NA. (: 

    Posted in: Standard Format
  • 1

    posted a message on Murloc Warleader needs NERF

    The card is only good when it buffs minions already on the board. The buff stats then basically have charge. 3/3 for 3 in today's world is really poor. I personally would argue that Rockpool Hunter is a stronger card overall.

    Posted in: Card Discussion
  • 0

    posted a message on Why Doomhammer is OP?

    So we tec in one card just for doomhamer. lmao

    Posted in: Card Discussion
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