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  • Drakolog
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  • Member for 8 years, 7 months, and 26 days
    Last active Sat, Aug, 13 2016 20:11:26
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  • Drakolog's avatar

    1

    Aug 7, 2016
    Drakolog posted a message on Make Priest Great Again ! (Card Design Thread)

    Yeah, but thats the thing. You get a free minion on Sludge Belcher that has taunt, where as with your minion you have to use one mana to get a card form your opponents hand. Also, you have to remember that class cards are better stated then cards that everyone can play. Your card really say "I am a Sen'jin Shieldmasta and I give you a card you can spend one mana on to get a card you might not be able to efficiently use". As a 5 mana minion, it would never see play. As a 4 mana minion however, it just might.

    Posted in: Fan Creations
  • Drakolog's avatar

    3

    Aug 1, 2016
    Drakolog posted a message on Unicorn Priest (89% win rate) LEGEND!!!

    Yes, ofcourse! This deck reached legend with no problem entierly because of the use of Magma Rager instead of Ice Rager. Atleast this proves that Hell is still fiery hot and not frozen over!

    Posted in: Unicorn Priest (89% win rate) LEGEND!!!
  • Drakolog's avatar

    8

    Jul 21, 2016
    Drakolog posted a message on [TOP #3 LEGEND] Hybrid Hunter

    This deck has 18 minions. 11 of these minions are 1 or 2 mana cards. We can pretty much agree that 1 or 2 mana cards can never win a joust. That means that there is only 7 minions left where the highest one cost only 6 mana. The chance of actually activating the effect of King's Elekk is almost zero, which means that Huge Toad will almost allways be better.

    Posted in: [TOP #3 LEGEND] Hybrid Hunter
  • Drakolog's avatar

    2

    Jun 24, 2016
    Drakolog posted a message on *S27/26* Legend Dragon Warri

    Malkorok is pretty easy to change. The creator of this deck will dissagree with me, but I think there are a fair bit of cards that you easily could change Malkorok with. Gorehowl, Sylvanas Windrunner, Chillmaw and so on. Grommash Hellscream on the other hand is allmost impossible as he will be your finisher against all control matches. Try Leeroy Jenkins or some other powerfull or charge ability minion. Then again, if you plan on playing a lot of warrior Grommash Hellscream is a must have card.

    Posted in: *S27/26* Legend Dragon Warri
  • Drakolog's avatar

    2

    Jun 24, 2016
    Drakolog posted a message on *S27/26* Legend Dragon Warri

    Replacing Grommash Hellscream is pretty hard. You don't really have any other card in the game that does what he does. From how this deck looks, he will be your main finisher in allmost all the control games. You could try to go with Leeroy Jenkins, but replacing Grommash Hellscream is allmost impossible. If you plan on playing a lot of warrior, then Grommash Hellscream is a must have card.

    Posted in: *S27/26* Legend Dragon Warri
  • Drakolog's avatar

    2

    Aug 27, 2015
    Drakolog posted a message on TGT Tempo Mage ... Again.

    Great deck. Personally I have to say though, that I found it underperforming if you compare it to other tempo decks like the more basic Waker-mage, mech-mage and zoolock. This could however just be due to the current meta-game, or just due to it not fitting my playstyle. I will however congratulate you on your deck. Its a good theory deck that actually works, and I could see it comming into the meta as people find out how to play TGT. If not anything else, then I can atleast thank you for the fact that I know how to counter it if it ever becomes meta, something that it does have potetial to be.

    Posted in: TGT Tempo Mage ... Again.
  • Drakolog's avatar

    2

    Aug 27, 2015
    Drakolog posted a message on TGT Tempo Mage ... Again.

    You can play all decks containing Archmage Antonidas without him, it just makes it harder since you no longer has that strong finisher. If you choose to play without him, then you should also think about if you really needs the spare parts in this deck. So without him you would be better of playing a different kind of tempo mage without the spare parts, but it can be done. 

    Posted in: TGT Tempo Mage ... Again.
  • Drakolog's avatar

    3

    Aug 25, 2015
    Drakolog posted a message on RDU's ZOO LOCK - from rank 14 to rank 5 = 2 hours

    Yeah, they are both pretty easy to sub out, even though the replacements are sub par to then. For the Voidcallers, you should sub in Piloted Shredder as it is hard to remove, something that means that you can trade well with it. For the Imp Gang Boss i would sub in an other card that is hard to get rid off. The Harvest Golem should work well here. And thats my tips, so go show them whos the boss!

    Posted in: RDU's ZOO LOCK - from rank 14 to rank 5 = 2 hours
  • Drakolog's avatar

    3

    Jul 24, 2015
    Drakolog posted a message on Wilfred Fizzlebang

    It could also be Kil'Jaeden, but its probably Lord Jaraxxus given that it was Wilfred Fizzlebang that summoned Jaraxxus to the arena. 

    Posted in: Wilfred Fizzlebang
  • Drakolog's avatar

    4

    Jun 22, 2015
    Drakolog posted a message on [LEGEND][Guide] Midrange Hunter

    Well, Hunter is, and allways will be, a very aggressive class. This is all due to their hero ability. So you kind of need all those early game cards in order to win. On the bright side, you actually try to control the board with this deck, rather then just going face non-strop.

    Posted in: [LEGEND][Guide] Midrange Hunter
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  • DoraLaAspiraDroga's avatar

    2

    Aug 3, 2016
    DoraLaAspiraDroga posted a message on #AskBrode - The Ben Brode Twitter Blue Room Q&A

    I hope you realize that he meant the healing mechanics.

    Paladins can't draw cards with their healing powers
    Paladins can't deal damage with their healing powers
    Paladins can't buff minions with their healing powers

    those mechanics are unique to priest, that's what he meant.
    not to mention that paladins are not better healers than priest.

    Posted in: News
  • SVBB's avatar

    37

    Aug 2, 2016
    SVBB posted a message on Pompous Thespian

    To Hello, or not to Hello?

    Posted in: Pompous Thespian
  • DariRa's avatar

    2

    Mar 5, 2015
    DariRa posted a message on Card Treasure Hunt

    to be fair it is not Bathem's turn. it has not been a full day since the last riddle was solved. People live in different timezone. Please stop trying to force your way into the game when it is not your turn. 

    It is currently Cwatt9's turn to make a riddle. Please be fair and give Cwatt a chance to play to. 

    We started using the rule that you get at least 24 hours before we skip you, and yes i was skipped before to it sucks but for the purpose of keeping the thread going we need fair rules. 

    Posted in: General Chat
  • Twelvegage01's avatar

    2

    Feb 18, 2015
    Twelvegage01 posted a message on [S18] [Mech Rogue]

    is there anything that this deck almost can't beat most of the time? I run everything accept for sylvanas which I substituted gallywix for, and I have a heck of a hard time playing against taunts with all of the weak bodies and low removal. The deck I have the most problem with are ramp Druids with all the taunts and sticky minions. any tips on how to play this deck Efficiently ? And especially against the anti mech control decks all over the new meta?

    Posted in: [S18] [Mech Rogue]
  • AsianSwagger's avatar

    3

    Feb 18, 2015
    AsianSwagger posted a message on [LEGEND #1]Kolento's Rogue

    If the thing you're going for is spell damage, then Kobold Geomancer is the best, but if you're going for the card draw, Loot Hoarder is your best option

    Posted in: [LEGEND #1]Kolento's Rogue
  • eppinizer's avatar

    3

    Feb 18, 2015
    eppinizer posted a message on [LEGEND #1]Kolento's Rogue

    Playing around with -1 sprint +1 Malygos.

    I know, I know... Maly seems a bit clunky in this deck, but no one expects it, and the Maly+ backstab or Maly + prep + flurry works very nicely too. The 4/12 makes for a fat body after its silenced which is nice when you are trying to get a minion to stick around for an oil combo.

    Because no one expects you to have it in your deck, you'll notice everyone using prime removal on your Drakes and Teachers. It seems like a win more card, but if you use it correctly it becomes a minion that MUST be dealt with which can often buy you time to draw into your sprint or oil combos.


     Of course Maly can become a dead card, but I have found that it the majority of cases it is less of a dead card than second sprint.

    Posted in: [LEGEND #1]Kolento's Rogue
  • PwningPony's avatar

    3

    Feb 18, 2015
    PwningPony posted a message on [LEGEND #1]Kolento's Rogue

    no ogre ninjas in the deck, 2/10 did not oil

    j/k, was watching the stream and witnessed the #1 takening, this may not be his deck in its entirety, but he mastered it so well.

    Posted in: [LEGEND #1]Kolento's Rogue
  • AydzBrah's avatar

    3

    Feb 17, 2015
    AydzBrah posted a message on [LEGEND #1]Kolento's Rogue

    Swapped Shade for Edwin, definitely prefer this change

    Posted in: [LEGEND #1]Kolento's Rogue
  • VanquishHS's avatar

    3

    Feb 17, 2015
    VanquishHS posted a message on [S18] [Mech Rogue]

    This deck is pretty great. I was playing it wrong at first, but once I got the hang of it I started winning a ton of games. The only change I made was Loatheb for Sylvanas Windrunner because I dont have her. 

    Posted in: [S18] [Mech Rogue]
  • l_neiman's avatar

    2

    Feb 17, 2015
    l_neiman posted a message on [LEGEND #1]Kolento's Rogue

    I've liked having 1 Antique Healbot in the deck, since it helps vs. Mech Mage and Face Hunter.  I cut the Shade, since that's at its best vs. control decks, and we're already pretty strong in those matchups.

    Even with the Healbot, though, I think that Mech Mage is an unfavorable matchup unless you get a hand full of SIs, Backstabs, etc.

    Alternatively, you can try a version with Shivs like what jj102 plays, which is like the version posted here but -1 Shade, -1 Tinker's Sharpsword Oil, -1 Loatheb, +2 Shiv, +1 Prince Gallywix.

    I agree with ClemontsFuture on re-adding Bloodmage (or Kobold Geomancer) and the 2nd Sprint, since they both make the deck work properly.

    Posted in: [LEGEND #1]Kolento's Rogue
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