Yeah please, I wanna buy adventures with gold!!!
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Dec 9, 2019Dragonson posted a message on New In-game Shop Released, Tyrande & Sylvanas Tomorrow!Posted in: News
Mar 18, 2019Posted in: General Discussion
I think you have enough cash and some golds so 80 packs for the win. A golden Legendary is very rare to pick up, 3200 dust, equal to 2 normal legendary, so equal to.... 40 packs extra. Go for it man.
Mar 14, 2019Dragonson posted a message on Rise of Shadows' pre-order bundles are so temptingPosted in: General Discussion
I'm F2P, I haven't bought any pre-order bundles before, mostly because I can afford to buy packs with gold, only around 80 packs per expansion, which many say is enough from my previous poll.
But this time, it comes with a Legendary! That is a huge leg up in my opinion, it is equal to about 20 packs extra on its own, so about $20 there. Meaning buying 50 packs but you get the value of 70 packs.
Before, I wouldn't call buying packs P2W, but in this case, it feels like it, because you get 1 extra legendary for the same amount of packs a F2P player purchase with golds. And that one extra legendary may give you the edge to rise up the ... shadows faster :P.
I'm not upset at all, I'm glad for this move for people who pay with cash, more "free" stuffs (compare to past bundles) for players are always welcome.
I think this is one of the best marketing move from Blizzard to temp F2P into purchasing bundles with cash even when they have enough golds.
Mar 2, 2019Posted in: The Arena
Maybe he had a bunch of shield slams and he wanted to be prepared? I honestly can never see that as the right path
May be Reckless Fury turn 3 to clear my .... 1 and 2 cost minions .... if I even have one.
Someone who has the "Use your Hero Power 20 times" gold-quest?
That would be the ultimate lets use Arena cash to earn Quest cash :D. Actually you could be right and that's why he BMing the whole game may be to signal me that "hey hey, I have a quest to finish, so lets just keep me Armouring up"
Maybe he misread a card and tried to coin it, then with 2 mana might aswell.
Yeah most likely, and then he is so pissed with himself that he kept BMing the whole game.
Playing around Lorewalker Cho
he must have some very bad exp with Mr. Cho
I dont know, I only coin hero power when I play priest ...
Turn 1 too? Man, where would the 2 health end up with? the Red Cross :D ?
Feb 28, 2019Posted in: General Discussion
Dude, and it is worth it that they work their ass to give you to play for free? Give them some credit man, give them some money so they can pay the developer to make games for you.
If you not going to pay then grind for gold, it is still free for you.
No greed, period!
Feb 13, 2019Dragonson posted a message on Reminder: Lunar Festival Ends Soon & Season of Rastakhan BeginsPosted in: News
Jan 28, 2019Posted in: The Arena
"Dad Legend"? "Dad Infinite"? LOL, such silly terms... XD Just play the game if you like it, dude, instead of worrying about absurd titles. :P
Ha ha, no worry man, just thinking it's kinda fun to ask.
I agree that these terms r silly, but if i was to give my definition of "dad infinite arena player", its "have enough gold to play arena whenever you like", true infinite is "have enough gold to play arena 24/7". Meaning that you dont have to have the actual 7+ avg overall cause you wont be playing arena all the time, but can sub the lower average with gold from quests and 3-win-gold.
Fair enough. It's like 3 wins average :D
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Dec 9, 2019Zi0n posted a message on New In-game Shop Released, Tyrande & Sylvanas Tomorrow!Posted in: News
Adventures not available to buy with gold. Please fix it.
Jan 11, 2019Posted in: General Discussion
You obviously never played Diablo 3 in the RMAH era. The Chinese secondary market fully supports 'trades'.
So your concern is Chinese firms hoarding legendaries to sell to players for real money? That does sound like it’d be an issue... But if Blizzard is still getting its cut from the Chinese companies opening packs to get the legendaries, wouldn’t that still work out?
they won't open packs. The problem is that dusting and crafting exist.
A new account gets more than enough free cards and starting quest rewards to craft a couple of legendaries. Right now this is a good thing as it guarantees that a new player can, with enough research (as any F2Per should be doing) get a good strong deck right from the get go and help establish them into the game.
Introduce trading and that quickly turns into doom. A person can, with those features, create a new account, run it through the basic quests, get a few key cards you are aiming to hoard, then sell them on the market. This can then be automated and, thus, you can develop multiple bots to farm cards quickly and easily and flood the market with cards. The market then tanks, making all cards worthless to sell while the servers get packed full of fake accounts.
This is not a hypothetical doomsday situation. This is exactly what happens on most MMOs. It's what's happening in Fallout 76 as well by how I hear (though that has other issues making the situation, not be worse but get worse faster.
You don't hear this in card games because they always adopt one of three models: the TCG, the CCG, or the LCG. This is a CCG, a Collecting Card Game. No Trading, but instead you have a mechanic to obtaining whatever cards you want. Games like MTG (offline) and Artifact are TCGs. No crafting but a Trading system. The third is a Life Card Game where you get all of the cards right away, no collecting in any way.
Basically they solve it by not combining a trading system with a system to collect cards for free.
Then there's the fact that it's a massive programming project that involves player cash and the card economy. All it takes is one bug, one slip up unfound, to have a nightmare of scammed players, lots cards, lost money, and angry customers seeking lawsuits.
So we're not talking 'possible issues'. We're talking a guaranteed extremely difficult issue that they are already well aware of (thanks to WoW), the potential of a scandal that will permanently scar the community, and for a system that offers little profit, won't help most of the community (if you think you can just pass off that Millhouse and some random epics for a zilliax you are in for a surprise), and has already been proven a failure that nearly destroyed the Diablo brand.
In short: if you want trading, you want a Trading Card game, like Artifact. If you want HS style card crafting along with trading, and you DON'T have a history of the nightmares MMO styled games had, and you weren't really willing to read the above, then ..just trust me.
Jun 7, 2017Kla_guy posted a message on Open packs or craft specific common and rare cards?Posted in: Standard FormatThanks guys,Except that I don't miss just one card, I miss like a bunch of them. For example, I kinda want to craft Midrange Hunter decks and I miss:2xJewelled Macaw1xCrackling Razormaw1xScavenging Hyena1xKnife Juggler2xSavanagh HighmaneThose are like 4 commons and 3 rares for a deck, not including epic: Rat Packs that I don't have. I heard this is only tier 2 or 3 now in the ladder too, so should I commit dust to craft all those to play this deck? Or wait from open packs?Assuming you're fairly new to the game, I think I've been where you are now. And, while all the advice given here is sound, it might be worth considering another factor. That is: do you already have some competitive deck, or this would be your first?If you already have some other good deck, I'd say exercise patience, and be conservative with your dust.But if this MR hunter is going to be your first serious deck, it might be worth to invest in the cards (just this once). Even if it's not tier 1, it can bring you to some decent-ish rank, say 10-5, or maybe even further (if you can pilot it well). And with the rewards you'll get season after season you'll have more cards / dust to manage as you please.That's exactly what I did, BTW with hunter, too, and must say I have no regrets.One last bit of advice: since there are many lists out there, if you do commit try to find a list that, while strong, minimizes the cards you have to craft right away. Some others you could wait to craft say next month, after1) you have more experience with the deck, have decided whether you like it or not, and have a better understanding of those extra cards' importance2) you'll have cashed in an (hopefully) nice reward, and you'll have opened some more packs ;)As for cards to craft right now, and those which can wait a bit, IMHO Savannah Highmane, Scavenging Hyena and Crackling Razormaw are fundamental. Jeweled Macaw is nice to have for sure, and most lists run 2, but some only run 1, so you could try the same, specially if you already have other good 1-drops like Alleycat & Fiery Bat. Maybe try 1x Timber Wolf instead of the 2nd Macaw? EDIT: or Fire Fly.Rat Pack is powerful indeed but you could consider temporarily replacing it with other cards you already have, perhaps Infested Wolf or Vicious Fledgling?
Jun 7, 2017user-4284763 posted a message on Open packs or craft specific common and rare cards?Posted in: Standard Format
It depends a lot on how much you play and what set you want cards from. I would not recommend crafting Classic cards since you will definitely draw those given enough time, but if they're core to a deck you really want to play, go for it. I've opened hundreds of Classic packs, but until last week I didn't have a second Frothing Berserker ^^
For other sets it's a bit more tricky. Crafting these cards is worse because they will eventually rotate, and chances are that those cards aren't as good in Wild. On the other hand crafting may be your only chance to get the cards, especially if you are F2P and don't play a ton of Arena (or do well there). If your goal is to get a big collection I would avoid crafting since it's really inefficient, but if you don't think you'll want to play more than a few decks at a time, do the craft.
Jun 5, 2017TwentyOneBeers posted a message on Open packs or craft specific common and rare cards?Posted in: Standard Format
Also i usually find that instead of crafting a cool but niche legendary you are much better with crafting two pairs of really good epics.
Jun 5, 2017M0byFish posted a message on Open packs or craft specific common and rare cards?Posted in: Standard Format
I've been playing for over a year now, and there are still a few common and rare cards that elude me in the classic set. Like, I've opened a number of legendaries (including duplicates of Gruul and Cenarius) before I opened my first Noble Sacrifice (and I still don't have a second one).
So waiting for a specific common or rare can take a while. And, in the off chance that you craft a common/rare, and then open it in your very next pack, you are only out 35/80 dust (as opposed to 300/1200 for epics/legendaries). That's not a prohibitive amount of dust, and can be recouped relatively quickly.
If you are missing a key common or rare, I say go ahead and craft it.
Jun 5, 2017AnxiousQuo posted a message on Open packs or craft specific common and rare cards?Posted in: Standard Format
Save for epics & legendaries unless you're 1 card short or something, imo.
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