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    posted a message on Top 3 - Tavern Brawl #66

    I would like to apologize in advance to all the people who end up facing me in this brawl while I use the cancerous metaltooth deck to farm daily gold. Please don't hate me.

    Posted in: Tavern Brawl
  • 5

    posted a message on Kodorider

    Hey, we do exist, contrary to popular belief.

    Posted in: Kodorider
  • 0

    posted a message on THE SEER (A fan-made Class of fortune tellers, oracles, prophets, and other psychics) [COMPLETE]
    Quote from Asylum_Rhapsody >>

    All right, Psychic Sentinel has been updated. Thanks! ^_^

    No problem - glad I could help! :)
     
    Posted in: Fan Creations
  • 0

    posted a message on THE SEER (A fan-made Class of fortune tellers, oracles, prophets, and other psychics) [COMPLETE]

    Let me make sure I've got the mechanics of the first version right: A Hunter has a Jungle Panther, a Worgen Infiltrator, and a Gilblin Stalker on the board, all of which are Stealthed. The Seer plays Psychic Sentinel, casts Misfortune on the Jungle Panther and ends their turn. The Panther takes 3 damage and dies. The Hunter plays Abusive Sergeant, buffs the Gilblin Stalker, and trades it into the Sentinel, which dies. The Stalker loses Stealth because it dealt damage, but the Worgen Infiltrator does not. If the Hunter chooses not to move the Worgen, the Seer will be unable to target it on their next turn (unless they play another Sentinel).

    tl;dr: The Psychic Sentinel only affects one's ability to target minions with Stealth; it has no impact on whether or not the minions actually have Stealth.

    If that's the case, then yes, I think it could work. It basically does the same thing as before, but it meshes with the mechanics of Stealth much more smoothly. It's a good fix :)

    Posted in: Fan Creations
  • 0

    posted a message on THE SEER (A fan-made Class of fortune tellers, oracles, prophets, and other psychics) [COMPLETE]
    Quote from Sinti >>
    Quote from Asylum_Rhapsody >>
    Quote from Sinti >>

    One thing caught my eye and that is wording on Physic Sentinel, mby better wording would be "Taunt. Enemy minions cannot have stealth." ... well its not that smooth either, but it sounds slightly better then "no minions have", that phrase is just wierd to me :)

    Hmm... You're probably right that it's not worded as clearly as it could be. The easy way to do the effect is to just have it be "Battlecry: Enemy minions lose Stealth." sort of like Flare does, but I don't think that fits the flavor quite as well. The intention is that it "suppresses" Stealth as an aura, such that newly played Stealth minions also don't benefit from Stealth but that Stealth minions can "regain" Stealth if the Sentinal is dispatched. What if I worded it as "Stealth provides no benefit to enemy minions." or "Enemy minions with Stealth can be attacked and targetted normally." or "Stealth does not prevent you from attacking or targetting minions."?
     I understand why its worded like that, u thought of battlecry too, that would be a quick fix, but would not do what u want it to do, not exactly. Anyway all of the new variants ur suggesting seem even worse, sorry :P I get that this particular wording is quite hard to make right, i dont rly know how to make it look good either :F
    Maybe: "Battlecry: Enemy minions lose stealth. Enemy minions cannot gain stealth.", only the first part (first sentence) would be battlecry, the other one would be an ongoing effect, but im not sure the wording would look clearer, since it might seem like a part of the battlecry and putting it in front of a battlecry seem wierd as well:X
    Looking at similar "ongoing effect" cards, I think the best word choice here is "Enemy minions cannot have Stealth". It seems like a minor difference, but placing the negative emphasis in the sentence on the Stealth loss rather than the minions makes it a bit clearer.
    Rather than the wording, though, I think the biggest problem is with the effect itself. It's certainly an interesting idea, but the nature of Stealth as an ability makes it confusing, which I suspect is the reason why there haven't been any aura cards regarding it (or Divine Shield) so far. It seems pretty straightforward at first, like you said; enemy Stealth abilities are "suppressed" while the Sentinel is on the battlefield, and can be regained once it's been dispatched. But given that Stealth is removed from a minion naturally when it deals damage in any way, if a minion does so while the Sentinel is on the field, does that minion still regain Stealth once the Sentinel is gone? Does the game take into account whether or not the minion would have naturally lost Stealth anyway, regardless of the Sentinel's presence? Or does Stealth get redistributed based purely on whether or not the minion had it to begin with?
    This isn't really a difficult problem to solve, per se, but I think the clarification would make the card text a bit too wordy. Turning it into a Battlecry in the style of Flare would probably be better just for the sake of simplicity.
    (As a side note, I've now read the word "stealth" so many times that it's starting to not look like a real word.)
    Posted in: Fan Creations
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