This is almost like a poetry lesson; how many messages can one meaningfully convey with just one word "wow". Bro, this thread is a post-modern masterpiece.
Wow.
No seriously, Wow.
Just Wow.
Wow.
Wow.
Wow, dude, just wow.
WOW Edit: This thread makes me so wow
This thread makes me woah. HOLY FIRE!!!! IT'S A META CHANGE!!!
This is almost like a poetry lesson; how many messages can one meaningfully convey with just one word "wow". Bro, this thread is a post-modern masterpiece.
An Eye for an Eye could be fixed easily by making it:
"When your hero is attacked, deal that much damage to the attacking character."
That way a attacking minion would injure itself by attacking (most minions would even kill themselves). That would make it and awesome secret.
I've thought about this, too. It would mean that Eye for an Eye will no longer be able to directly generate wins or ties - but it would gain a bit of board impact to make up for it.
The theme would remain the same, the dodge would remain the same, the mid-game utility would go way up - and the end game utility will remain, albeit in a somewhat weakened form.
I don't think it would be great. It doesn't solve the fact that they can just hit you with their weakest Minion and it still is a waste of a card. I think the best thing for it to do is to make it so that the trigger lasts throughout the whole turn, which means that it may save your life if the enemy doesn't want to risk dealing a lot of damage to themselves.
Vaporize and Misdirection can also be 'foiled' in the same way. They're not usually considered wasted cards.
Also you wouldn't necessarily want to use your weakest minion a 1/1 would die with the proposed revision, but a 2/7 would chug along quite nicely.
I would pick one of the 3/3's because you already have a lot of late game, and molten giants require a specific kind of deck to work. Between the 3/3's, I would pick the murlock warleader, as you have murlock, and no pirates.
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This thread makes me woah. HOLY FIRE!!!! IT'S A META CHANGE!!!
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Wow, dude, just wow.
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Wow
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He was playing this crazy all-taunts deck, lower ranks, ya know?
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Nobody runs Bite, not even a druid with a Deathwing.
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I'd be calling hacks if this was in arena.
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Holy crap, that with a Gurubashi Berserker is OP!
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Never seen this before, it was pretty funny. Later he played Ysera, Ragnaros the Firelord, an Ironbark Protector, Cenarius, and Deathwing
EDIT: Wow guys, just wow.
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Thanks, I'm probably gonna craft Rag.
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I have Black Knight and Leeroy, should I craft Rag, Carine, or Thalnos next? I mainly play mage, Handlock and shaman.
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Nah, molten giant doesn't work in arena, trying to balance your life total is not something you can do without a specific deck.
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I would pick one of the 3/3's because you already have a lot of late game, and molten giants require a specific kind of deck to work. Between the 3/3's, I would pick the murlock warleader, as you have murlock, and no pirates.
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But not as reliably, it's RNG-based. With a converter, you could know for sure that you are getting 100 dust out of it.
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What if the converter would only work in converting gold-dust?
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Perhaps 150 gold=100 dust, because the converter would need to be worse than a pack, the advantage is the removal of RNG.