So Succubus got deleted from the game because she was showing off too much skin? What is this, the '60s?
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Jul 1, 2019DrGoodie posted a message on Saviors of Uldum! New Hearthstone expansion releases on August 6th!Posted in: News
It's like how they called "Portals" a new mechanic in One Night in Karazan, while they were actually just spells that had a random summon as a secondary effect, or how they did the same with "Projects" in Boomsday. It's not really a mechanic, but they like calling it that way, so hey
May 1, 2019Posted in: News
It would seem. But if you spend gold on the pve content, you don't have much left for the next expansion first day rush. So you'll want to either buy the pre-order bundle or more packs on release.
But if you would like a more hopeful approach, they've waited so long so that, once the meta settled - and usually it takes a little bit over one month if things go well - and normal play started getting boring, they would spike the interest up again through new content release
Apr 30, 2019DrGoodie posted a message on Rise of Shadows Card Nerfs - What Do Pros Want To See Smacked?Posted in: News
While I feel putting Edwin in the HoF and especially making Prep 2 mana is on the brink of absurdity, they do sound like actual nerfs Blizzard could make. Which scares me.
Same goes for Elekk. If you think he's too powerful because he can come early on the board, make him a 4 mana 3/5, don't just bump his cost by one. Cards don't need to be straight up killed in order to balance them.
You want to increase the cost of Prep? Instead of just bumping it up to 2, make it cost 1 mana or if you really hate gadgetzan just make it 2 mana but the next spell you cast this turn costs 4 less. Or you know... buff some garbage cards from other classes so maybe the power level of those cards actually gets the same without obliterating anything? Oh wait, right, our philosophy is "we don't buff anything".
Apr 11, 2019DrGoodie posted a message on Why is Blizzard taking so long to make the "ROS" Adventure Available ? (Rise of Shadows Adventure) !Posted in: Adventures
wtf is wrong with people?! You've been here since 2016. You know how this works.
Not really though; solo content never came out one month after the expansion release, but two weeks later. Here's at the very least one month away.
Now, answering the OP question:
The reason is pretty obvious; it's both about player engagement and player investment. Other comments already talked about the engagement part, which is pretty relevant; after one month and a half that a new expansion is out, the game starts bleeding out players who get bored and who don't have the collections to try thousands of options and who don't care about the grind. However, if you inject the game with more content, you manage to retain those players before they start sighing from boredom.
That's reason number one. Reason number two, player investment, is undoubtedly much more cynical; it's because if the pve is one month later than the expansion, you will be more inclined to spend more on packs right away - I mean, who the hell would want to wait for a month to spend all their gold? Psychological impact is very important; players tend to want to take part in the hottest trend, and waiting for a month so that they can earn those 12-15 packs spending 2.8k gold isn't an option. They would rather spend it all now, so that they can get in the expansion right away, and earn gold all over again in the span of time that takes for the pve content to fully come out to pay for that one. What this really means however is; players will spend the gold they will earn through the months of April and May on the PvE content - because they spent most of what they had when the exp first came out. Of course, this will translate to not being able to open as many packs as they're used to once the new expansion hits the game on August. And that will translate in an even harder time if they repeat this PvE model during September. Briefly, they will make it so that psychologically you'll want to jump on the newest thing - the expansion - making it harder to pay for the next newer thing - the pve content - that will make even harder to pay for the following expansion, making it so that you either start paying up more than usual or you just choose whether you want to go all in on PvE or PvP
Apr 7, 2019DrGoodie posted a message on PSA: Free Arena Ticket - leave an unfinished run before RoS launchesPosted in: The Arena
I don't understand the point of starting an arena run and not finishing it. I will get a free arena ticket regardless if I have an open arena run or not. So in hindsight, I am just spending 150g for a pack depending on how many wins I have in the arena run
I think the point is that if you start an arena run now and then stop at the 2nd loss, since you will get a free ticket because the run will be effectively deleted together with whatever your wins would have earned you, you're actually spending 150 gold for a Rastakhan pack + RoS pack + gold, making a net positive of at least 50g. Now I'm not sure whether they're going to reward your canceled run with the old prize model or the new one - meaning with Rastakhan packs or RoS packs. Either way, your gold will have more value this way
Mar 27, 2019Posted in: News
Just think about it this way; you're a Mage player, and if you're playing Luna's Pocket Galaxy you're usually playing an Antonidas combo deck - because you can't justify playing a 7 mana do nothing just to gain tempo later on the line in any other deck.
Now: would you rather reduce the cost of all minions in your deck to 1 - knowing that you actually just want the reduction on a couple of them - and wait for RNG to let you draw them slowly - all the while not having any threat on your board - or actually draw two minions with reduced cost to 1 and a 6/6 on board?
Jepetto Joybuzz is already a better mage card than Luna's Pocket Galaxy and it's Neutral, meaning Priest can play it as well. In Wild this card is actually insane with Big Priest and any combo/resurrection deck. Remember; the stats are totally irrelevant. What matter is that he draws you 2 1-cost minions right off the bat, that you can play the following turn with your combo, all the while having a threat on board. This card is far superior to Luna's Pocket Galaxy.
Now will it see any play? In Wild, 100%. In Standard? Hard to tell. We need to see other cards to judge. But this has already more chances than a 7 mana do nothing and pray to draw into useful cards turns later
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