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- Dovakin2
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Member for 6 years and 1 month
Last active Sun, Oct, 29 2023 14:27:56 -
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MakeWarlockWinGamesAgain posted a message on New Neutral Legendary Card - King PhaorisPosted in: Card Discussion -
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Ns955 posted a message on New Priest Card Revealed - Embalming RitualPosted in: NewsZerek, Master Cloner approves.
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ASEofspades posted a message on "The problem with Hearthstone" postsPosted in: General DiscussionQuote from ASEofspades >>So just like before every major expansion, lots of super creative and intelligent people crawl out of their little holes in order to enjoy their favorite pastime: complaining about hearthstone. These people are such a mystery to me, since their motive is so confusing... Let's review why:
I did not complain, I said that things used to be better, I said that I still love hearthstone the way it is.
Quote from ASEofspades >>-If they are posting to let Blizzard know they are unsatisfied, what do they expect will happen? No developers are on here, this is a fan run website.
How are you 100% sure that no dev is looking on this website?
-If they are trying to tell others about the problems with the game, all they end up doing is pointing out the flaws in a game that people love. You won't make Hearthstone better, you'll just make it worse for other people.
I pointed out some great moments from hs history(quests), and I said I love the game. Yes I wanted to point out some "flaws" but I said that they might not be as bad as I think they are. Please...
-Why do they care so much? As much wiser people than me have said, "just play another game". This doesn't apply to all of them since some actually enjoy playing the game and have a weird belief that if they complain on a fan site it will get better, but a big amount of them seem to just not like the game anymore. And that's fine. You don't have to keep playing it, just go spend your time doing something better.
Complain? What the actual duck is wrong with you, I did not complain, I said that things could be a lot better than they are, I've been honest to the hearthpwn community, one that I love very much, even if some of you hate me, I still respect that.
Lastly, a small message to these people: I know I haven't been the nicest to ya'll in this post, but I know many of you just want the best for Hearthstone, and believe me, we all do. But this is not the way to accomplish that... This just hurts other's experiences. Let's just sit down and have a chat about a game that we all love without complaining about it. You'd be surprised how much people have to say about great moments they had playing, great decks they built or opinions on their favorite new cards.
Again, I did not complain I said that I love the game, but I wish the best, as we all do. Don't worry I chat a lot with ma bro's about this game. We have crazy laughs when we play.
All I have to say to you sir is that I didn't see your post, and this isn't a reply to it. If some of this (or all of it) doesn't apply to you then good on you. Keep providing helpful criticism and remember to propose alternatives for the things you don't like :)
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Synthetikmisery posted a message on "The problem with Hearthstone" postsPosted in: General DiscussionA post complaining about other people complaining. Sounds about right for this site.
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twoplustwo posted a message on The problem with Hearthstone right now.Posted in: General DiscussionAgreed on the mechanics part. Far too much recycled.
Also, I would extend this criticism to deck archetypes.
Overall, it feels like the HS Game design team has been steadily getting worse at their job since Old Gods (Imo). All the cool archetypes and mechanics have been watered down and replaced with less interesting ones for the sake of change. (A great example of this would be Control Warrior, which used to have early game removal but win with pro-active late game legendaries (like ysera, grom etc.) and threats. For the last 2 years, it has been nothing but pure reactive fatigue-style, which is far less interesting to both play and watch). The same is true for virtually all decks, Freeze Mage (which was incredibly fun to play) has been replaced with a board centric Giant Summoning archetype, which is far less fun to play (objectively) and goes completely against mage class identity. You can play the same game with virtually all classes and primary archetypes over the years, progressively either getting worse, or, at the very least, growing stale.
Perhaps this is the natural life-cycle of a card game. Maybe, if we were starting today, the game would feel a lot better and the mechanics/archetypes more interesting. I think, however, the only way to fix this game permanently and prevent it from growing staler and staler is to add new ranked game modes. Perhaps we could have competitive game modes with a lower barrier to entry (Example: Only the most recent expansion + Basic set). Most players don't play Wild because it has such an enormous barrier to entry. It makes no sense to enchant a legendary if you're only going to play it in this one deck and will never have another application for it. Hence, even for most long-term competitive players, wild is not an alternative ranked mode. Therefore, the only way to truly make the game more refreshing imo is to offer an actual alternative ranked gamemode to standard, in which the meta differs significantly and different mechanics/ archetypes are prevalent.
But hey, thats just my two cents. I have been nothing but disappointed with the horrifyingly slow pace at which the development team has introduced new content over the last two years. Maybe the new expansion will be fun to play for the first couple of weeks tho, we'll see.
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clawz161 posted a message on The problem with Hearthstone right now.Posted in: General DiscussionI understand what you're saying about how the quality of cards this "year" has toned down a lot compared to previous "years" But i don't really mind, in my opinion SoU seems like the expansion built for wild players, i made a shaman quest C'thun deck already, which i think fits the hero power from the quest perfectly. Some of the quests are pretty bad, paladin quest relies on cards that will only be printed in this expansion warlock has to draw almost their entire deck(yeah i know about plot twist but it's a bigger meme than 7 mana 1/1 deal 20 dmg to all enemies), the warrior quest i can't imagine seeing play at all, at least until boomsday rotates out. As for singleton decks being outright destroyed by bomb warrior B), i have never queued into a bomb warrior deck, never, i've faced control warriors that have a few bomb cards, but never a full fledged focused on bombs warrior, i understand this is just my own experience but i believe it's being blown out of proportion.
Honestly i think they're trying to tone down card effects because the past was so good, cards like deathstalker rexxar, frostlich jaina, bloodreaver gul'dan were absolutely disgusting and autoincludes for deckbuilding. i think reborn is a pretty bad mechanic that panders to arena and aggro because they're the deckbuilding style of "Maybe i'll just keep playing minions and they won't be able to deal with them all eventually and i'll just win"
I'm not super exited for this expansion as you can probably tell by the tone of this looooooooooooooong drawn out chunk of text, but i don't think it's bad i just think we're going back to normal and that's not necessarily a bad thing.
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parishbishop posted a message on The problem with Hearthstone right now.Posted in: General DiscussionYou expect too much from a game that, at its core, is like the card game War. You play a 3 , I play a 4. 4 beats 3, 3 beats 2 etc.....
There are only somany ways you can spice a simple game up tomake it interesting.
This is why we are seeing old ideas coming back to the game.
The fancy, random inteactions are what keep us coming back for more.
High rolling, or drawing the exact cards you need is exactly like getting a "fix" of dopamine from the brain.
Game companies know this really well, and sodo advertisers. Everything is created to keep our short attention spans hooked on "quick hits" of gratification that we get from a "like" on social media, or a free Ragnaros from our free pack we just opened.
Hearthstone has run its course as far as fresh interesting ideas for the most part. And thats ok IMO.
Quick rewards, instant gratification and luck are the primary drivers of this game. Its really not complicated or too challenging, yet so many of think so, and come back day after day for more!!
To conclude, HS has been around for 5 years now, and probablt be here for many more.
Fresh, new ideas for a simplecard game are running out, and I think that makes sense because theres only somany ways to spice up the fact a 4 beats a 3 and a 3 beats a 2.
You can dress them up in fancy clothes and effects, but you change the fact they are still just cards with numbers.
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mandelised posted a message on The problem with Hearthstone right now.Posted in: General DiscussionI think HS is a bit rinse repeat recycle, hof , rotate the same things time after time same expansion different name bit lazy TBH
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Tinkerture posted a message on The problem with Hearthstone right now.Posted in: General DiscussionWhile I understand that a lot of these mechanics can feel like a retread rather than moving the game forward, I also think that Hearthstone is old enough that there is an opportunity to reintroduce some of these old mechanics now that the design team has several years of experience under their belt while simultaneously celebrating the game's history.
Take quests as an example. I completely agree that the new quests are nowhere near as flashy as when they were first introduced in Un'Goro. However, one of the biggest criticisms of those quests was that they took too long to complete and the rewards offered payoffs so huge they often decided games on the spot. SoU quests by contrast, in theory, offer faster quest completion at the cost of a smaller immediate payoff. This should mean that the rewards are active for more of each game allowing for more interaction between each player. Again, all in theory. I have personal doubts about several of the specific quests, but am excited about what I see as the overall design goal.
As far as Highlander goes, I agree that Bomb Warrior's ability to potentially shut down the effect entirely is concerning. Additionally, the success of the archetype I think will very much depend on the neutral highlander legendary and Bomb Warrior's prevalence in the new meta. Either way, I'll be happy to tinker with it again in Wild.
Reborn I think is where I agree with you the most. It just feels like a variant of deathrattle that doesn't merit it's own keyword. Then again, rush is essentially a variant of charge, but the small difference between the two has a huge impact on design space, so I'm reserving judgement for now.
Overall, I want to see expansions like SoU used very sparingly because fresh ideas should be what keeps Hearthstone healthy for a long time to come. But to me, what SoU offers is a kind of Wild/Standard hybrid where many of the ideas of Hearthstone get to mingle in the same ecosystem without the craziness that is Wild. -
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Mercynary9 posted a message on The problem with Hearthstone right now.Posted in: General DiscussionI don't know... I like their current direction which is improving the powerlevel of the new expansion.
The thing is, I think they are just balancing the excitation of each expansion. Just imagine they made every awesome idea is in the expansion, but in the next expansion, they started to lose an idea for the next expansions.
For now, there are still some of the hidden neutral legendaries and let's hope they are not as bad as Griftah. I think reborn is a good start as a theme of expansion, but I believe they should add one more new mechanic. Such as my favorite one that they made the jade golem mechanic because it was entirely fresh and cool.
I'm sure they are making a great expansion after this one as it's a final part of the story.
EDIT: Not the hearthstone story, but the E.V.I.L and heroes story, I just heard this rumor.
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Mercynary9, that is a very clever response, I thought about it and you are right. It's true, not every expansion can bring totally new and fresh cards. Thank you for answering!
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I said I love hearthstone, what is wrong with you?
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Well, here is the main problem with the current state of hearthstone: the lack of fresh mechanics and interactions.
Don't get me wrong, I love to see some the cards being printed in a different form, more polished or anything that has to do with older mechanics, but the problem is the number of cards that are being created on ideas from the past.
The warrior quest for example, I am not saying this one is bad or anything( even though dr.boom hero power is waaaay better), but didn't quest rewards used to be more exciting? For ex the ungoro war quest, we got Sulfuras!!! and once the sulfuras ran out of durability we got ragnaros as as our hero power! Or the amara the warden of hope, the priest one, it was so unique and my favorite quest. Each one of the previous quest did something amazing, mostly never seen before. But the problem is how uninteresting some quests are, the paladin quest reward is a decent/powerful one, much depends of the meta and the upcoming cards, but just the ability to summon a 2/2 copy of a minion is not even that amazing or flashy, is just value. The warrior quest reward, attack with your weapon 5 times....get a worse Jaraxxus hero power...but that does not mean the quest is a bad one, is just dull, it has no flavor. You just attack, press a button and a minion appears on the board... now compare that to wielding sulfuras and shooting huge fireballs to the enemy...
The highlander deck, if this ever becomes popular, bomb warrior will just kill it. If you draw the bombs your dead, if you don't draw em the card you build your deck around is useless, and than you most probably lose. True there are some decks that destroy bomb war but does that even matter when the meta is about no duplicates decks?
Reborn, yea cool keyword but again is not something that stands out of the crowd, we saw that a lot of times before, redemption.
The neutral legendary minion, 10 mana 10/10 reborn and divine shield, yea that is a cool big minion, but we had old gods for 10 mana, remember n'zoth summoning all deathrattles and being all flashy, our lord Yogg-Sarron? Or C'thun? We payed 10 mana for something insane, something that could win us games or make the enemy concede. But now we pay 10 mana for a minion that is just big, and does nothing the turn is played, isn't that a common rarity?
I love hearthstone, but I think that we deserve something fresh,something totally new that was never been seen before. If you like the new cards, that is amazing I like them too( some of them), but I don't fell excited about em. And I am very very sad about that.
P.S: Sry for grammar.
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=))), it's fine, some of us don't understand how some mechanics work, whatch the last video that Hysteria posted on YouTube, and you will see that Hunting Party does indeed copy the manacost. Nice try ;).
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Well, for many years I played classes that were not as good as others, because I was crafting cards that I thought will be good and fun, and mostly I got bamboozled, I did not want to play odd paladin, cube warlock or other cancerous decks. I only had cards for hunter, paladin(not the ones required for odd paly) and warrior. Last expansion, I felt amazing, I finally was available to play some cancer decks that were also fun, bomb warrior. After that I made a bet, that hunter will be amazing( long time ago mech hunter-(the curent version) was a thing), I have plenty of epics, oblivitron, zul'jin and bunch of epics. I fell good that after such a long time I can also have fun in ranked and win, hunters will be amazing, also warrior will counter highlander and some of the aggro decks.
I know some of you think I am a noob, and never learned that I have to wait after the xpac is released, but the problem is, I never wanted to play decks that everybody did, my originality and my own decks were punished because of that. I don't fell happy when I play an aggro deck and kill my opponent by turn 4 or when I just repeat a combo every single game ( druid we are looking at you). I fell happy when my own ideas are winning me games and not others. Yes, I am a noob but I love the fact that I can have fun playing a game that let's me build my own decks, playing since whisper of the old gods and this expansion is the first one I will be playing a deck made by others, cuz I think it will be fun. Highlander Hunter, let's goooo. Midrange hunter, oohh yeees. Bomb warrior? Blow em um, the heroes and their combos ahaha. Love ya all!
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Yea, let's just play zoo again.... so fun can't wait....
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*TOXIC comment, please be aware.
Do I look like I care if that company forgot to reveal? I just want to see that god damn card once, it's like a moment of relief when I talk to my mate about the new card, so blizzard move your god damn rabbit hole you lazy mother lovers.
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That can be a milestone for some players. ;) (and that is totally fine)
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Scarlet Webweaver your King Krush twice, after you've done that, your 8/8 charge will be 0 mana.
Hunting Partyx2 and you got 4 king krush in your hand that costs 0 mana, 32 damage ez.
To be safe, we can also use direfrenzy to have more Webweaver to make sure we hit king krush.
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HOLEY MOTHER OF JESUS, this one is AMAZING!!!